Immigrant Town (Dragon Quest III)

The Immigrant Town is a town that can be created by the player in Dragon Quest III in the field at the north eastern tip of the North American continent and on the other side of mountains east of Persistence.

The development of the town is necessary to obtain the yellow orb.

SynopsisEdit

An old man from Persistence built himself a cottage in a field near the eastern coast of the continent and dreams of making a town, but needs a Merchant to help. The Hero agrees to provide him with one and parts way with his companion―this leads to a permanent separation in the NES version and a temporary farewell in the remakes of the game.

The turbulent development of the immigrant town reflects the near-disaster of the Jamestown colony, the first permanent English settlement on American soil.

Stages of developmentEdit

Stage OneEdit

The Merchant has built a shop and runs it.

ShopEdit

  Item shop 
Item Price Attributes
  Medicinal herb8?
  Leather hat80Defense +2


Stage TwoEdit

Triggered by defeating Orochi. Changes include:

  • The item shop has several additional items for sale and is ran by someone else.
  • The town has an inn.
  • The old dreamer's house has an additional floor.
  • The Merchant is in the middle of building a cabaret club.

ShopEdit

  Item shop 
Item Price Attributes
  Medicinal herb8?
  Holy water20?
  Chimaera wing25?
  Leather hat80Defense +2


TreasureEdit

Stage ThreeEdit

Triggered by defeating the boss troll in Manoza and obtaining the mod rod after. The town has grown greatly, though some of the townspeople feel that they're being overworked, with some planning a revolution against the Merchant. Changes include:

  • The town is named after the Merchant.
  • The cabaret club is completed and has dancing girls as the entertainment. Upon leaving, The Hero and their party will be charged 50,000 gold coins, only to be able to leave for free since they are friends with the Merchant.
  • The Merchant became mayor and had a manor built.
  • An item shop being built where the old dreamer use to live, being ran by an old woman.
  • The previous item shop is replaced with a weapon and armour shop.
  • A jail is built.
  • A wandering swordsman will metion the mountaincleaver in passing, informing the player of the blade.

ShopsEdit

  Item shop 
Item Price Attributes
  Medicinal herb8?
  Holy water20?
  Chimaera wing25?
  Coagulant310?
  Tangleweb35?
  Fading Jenny300?


  Weapon and armor shop (NES) 
Item Price Attributes
  Zombiesbane9,800Attack +65
  Dragonsbane15,000Attack +65
  Staff of sentencing2,700Attack +35
  Magic armour5,800Defense +40
  Magic vestment4,400Defense +30
  Dragon mail9,800Defense +45
  Silver shield8,800Defense +30


  Weapon and armor shop (remakes) 
Item Price Attributes
  Staff of sentencing2,700Attack +37
  Abracadabracus7,700Attack +45
  Zombiesbane9,800Attack +67
  War hammer9,500Attack +70
  Epic apron9,900Defense +45


TreasuresEdit

Stage FourEdit

Originally the Final Stage in the NES version. This is triggered by visiting the jail at night in Stage Three and overhearing the revolution conspirators. Though in the NES version, leaving town during the Third Stage and returning triggered the change. Changes included:

  • The Merchant being jailed.
  • The weapon and armour shop getting new merchandise. The item shop and inn remain the same.
  • The cabaret club has been replaced with the Little Stars theater for gifted children, and is holding a children's singing contest. The alcohol served at the bar has been swapped out for kid-friendly sodas.
  • A toughie will mention the island of Lanson and assert that it is the home of the blue orb
  • A Troubadour sings of the forlorn Necrogrond cloistered high in the mountains, lamenting that it is the home of the silver orb and is all but unreachable to mortalkind now.

ShopEdit

  Item shop 
Item Price Attributes
  Medicinal herb8?
  Holy water20?
  Chimaera wing25?
  Coagulant310?
  Tangleweb35?
  Fading Jenny300?


  Weapon and armor shop (NES) 
Item Price Attributes
  Zombiesbane9,800Attack +65
  Dragonsbane15,000Attack +65
  Staff of sentencing2,700Attack +35
  Magic armour5,800Defense +40
  Magic vestment4,400Defense +30
  Dragon mail9,800Defense +45
  Silver shield8,800Defense +30


  Weapon and armor shop (remakes) 
Item Price Attributes
  Abracadabracus7,700Defense +45
  War hammer9,500Defense +70
  Dragonsbane15,000Defense +79
  Epic apron9,900Defense +45
  Dragon shield3,500Defense +32
  Angel's robe3,000Defense +35


TreasureEdit

Final Stage (Remakes only)Edit

This is triggered when the Hero and party awaken Ramia and the changes include:

  • The Merchant is temporarily reinstalled as mayor after reflecting on how things went wrong and abdicates his position after choosing a trustworthy successor, then returns to Patty's Party Planning Place.
  • The rude guards have been replaced with more polite staff and the jail has been demolished to build a home for a family, signifying the town has become peaceful
  • The Little Stars theater has a new child singing on stage and is now open at night, hosting a Troubadour. Alcoholic beverages are not served.
  • The old dreamer who was first here moved in with the old woman running the item shop, taking her as his wife.
  • The Merchant is out of jail and chooses someone from the town to take over as mayor. If you talk to the Merchant, they will return to Patty's Party Planning Place.

ShopsEdit

  Item shop 
Item Price Attributes
  Medicinal herb8?
  Holy water20?
  Chimaera wing25?
  Coagulant310?
  Tangleweb35?
  Fading Jenny300?


  Weapon and armor shop (remakes) 
Item Price Attributes
  Abracadabracus7,700Defense +45
  War hammer9,500Defense +70
  Dragonsbane15,000Defense +79
  Epic apron9,900Defense +45
  Dragon shield3,500Defense +32
  Angel's robe3,000Defense +35


TreasureEdit

Remake changesEdit

In addition to being let out of prison, the Super Famicom and GBC version of the game maintained the Merchant's unique sprite, whereas the NES version sees them taking the sprite of the usual town Merchant.

Usage of the Immigrant Town in another areaEdit

  • The town's theater is used in a village during the Dancer Scenario at the beginning.

Nearby monsters (all stages)Edit

Dragon Quest III HD-2D RemakeEdit

The game will now notify the player each time the boom town upgrades, and there is goodybag disguised as a Merchant going for a stroll at night. When speaking to the Merchant, he or she will now reflect on when the townspeople revolted and a cutscene showing the events plays out. During the ending the town is shown to be thriving, with several citizens holding a meeting in the Merchant's former mansion.

TreasureEdit

  Yellow Orb x1 N/A
  Primm's Primer x1 N/A
  Dummy x1 N/A
  Garter x1 N/A
  Gold chain x1 N/A
  Hen's tooth x1 N/A
  Bunny ears x1 N/A

Nearby monstersEdit

             

In other languagesEdit

Language Translation Meaning
  Español castellano○○○○burgoMerchant's name + burgo
  Español latinoamericano○○○○burgoMerchant's name + burgo
  Français○○○○villeMerchant's name + ville
  Deutsch○○○○burgMerchant's name + Burg
  Italiano○○○○burgoMerchant's name + burgo
  한국어○○○○ 버크, ○○○○ BeokeuTransliteration of Japanese ○○○○ Bāku, with ○○○○ representing the merchant's name
  简体中文○○○○巴克, ○○○○ BākèTransliteration of Japanese ○○○○ Bāku, with ○○○○ representing the merchant's name
  繁體中文○○○○巴克, ○○○○ BākèTransliteration of Japanese ○○○○ Bāku, with ○○○○ representing the merchant's name

GalleryEdit

Concept art & mapsEdit

First stageEdit

Second stageEdit

Third stageEdit

Fourth stageEdit

Fifth stageEdit

See alsoEdit