Killing machine

The killing Machine is a recurring enemy in the Dragon Quest series.

First introduced in Dragon Quest II, it is a quadrupedal robot and one of the few mechanical monsters featured in the series.

CharacteristicsEdit

Killing machines are four-legged robots with suction-cup-like feet, a single red eye, and are primarily blue in color. In most games they are featured in the Killing machine holds a single-edged sword in its right hand and has a crossbow for a left arm with the bolts stored in a quiver worn on its back, the strap going across its upper body, though there are rare occasions where they have a normal left arm instead of a crossbow.

Often portrayed as heavy-attackers, killing machines had little else in their arsenal beyond physical attacks before Dragon Quest VIII gave them the power to shoot a laser from their eye. They are notably one of the first regular enemies in the series that can attack twice per round and do so essentially all the time, retaining this ability in their mainstream appearances and often bearing similar attributes or references to this in spin-off games. Another recurring quality is that they often appear in cold climates or areas close to such places, being able to channel the power of ice through their swords with Kacrackle Slash. Their robotic bodies tend to give them protection against status effects such as poison and sleep, but the machines frequently have difficulty dealing with lightning and explosive spells. The Heroes series of games started the trend of players being able to short circuit them with electrical attacks and magic.

AppearancesEdit

Dragon Quest II: Luminaries of the Legendary LineEdit

Killing Machine (キラーマシン Kirā mashin)
Original (NES)
Sprite
 
Gold
120
HP
120
MP
0
Attack
115
Defence
230
Agility
90
Evasion
164
Abilities
Acts twice per turn.
Item Dropped
Steel shield (116)
Fire resistance *
77
Dazzle resistance
27
Snooze resistance
77
Thwack resistance
77
Fizzle resistance
77
Kasap resistance
07
Remakes (SFC, GBC, Mobile)
Sprites
    
Gold
120
HP
90
MP
0
Attack
115
Defence
150
Agility
80
Evasion
164
Abilities
Acts twice per turn.
Item Dropped
Steel shield (116)
Fire resistance *
77
Dazzle resistance
17
Snooze resistance
77
Thwack resistance
77
Fizzle resistance
77
Kasap resistance
07


Dragon Quest V: Hand of the Heavenly BrideEdit

The Killing machine reappears and is essentially in the same position it was first in: a monster not encountered until almost the very end of the game. They can be found in the latter portions of Nadiria and will also appear within Mt. Zugzwang, the dungeon players must venture through in order to confront the game's antagonist. Killing machines are also summoned by Nimzo as reinforcements. It is possible to recruit a Killing machine for the team, though the odds of one wanting to join the player are extremely low.

Killing machine (キラーマシン Kirā mashin)
Sprite
 
Bestiary No.
#165
Recruit Rate
1256
Gold
74
HP
179
MP
0
Attack
185
Defence
185
Agility
98
Evasion
064
Spell(s)
None
Skill(s)
Always acts twice.
Flails weapon. (125% damage)
Slashes character (125% damage)
Item dropped
Spiked armour132
Frizz resistance *
20%
Sizz resistance *
20%
Fire Breath resistance *
20%
Bang resistance *
100%
Crack resistance *
100%
Ice Breath resistance *
100%
Woosh resistance *
100%
Zap resistance *
100%
Drain Magic resistance *
100%
Whack resistance *
100%
Kamikazee resistance *
0%
Poof resistance
20%
Dazzle resistance *
67%
Fizzle resistance
100%
Fuddle resistance
67%
Poison resistance *
100%
Snooze resistance *
100%
Stun resistance *
100%
Sap resistance *
0%
PS2 model
 
DS & Mobile sprite
 


Dragon Quest VII: Fragments of the Forgotten PastEdit

Killing machine (キラーマシン Kirā mashin)
Remake exclusive (3DS)
Sprite HP MP Attack Defense
179 50 185 185
Agility Experience Gold Tame Rate
98 950 111 164
Bestiary No. DLC #028
Spell(s) None
Skill(s) Acts twice per turn.
Lets an arrow fly. (125% damage)
Multislice
Location(s) True Steel
Item(s) Dropped Spiked armour132
Evasion Frizz Resistance * Sizz Resistance * Fire Breath Resistance *
064 25% 25% 15%
Bang Resistance * Crack Resistance * Ice Breath Resistance * Woosh Resistance *
100% 100% 100% 100%
Strike/Rock Resistance * Zap Resistance * Drain Magic Resistance * Whack Resistance *
50% 100% 100% 100%
Poof Resistance * Ban Dance Resistance Dazzle Resistance * Fizzle Resistance *
80% 100% 50% 100%
Fuddle Resistance * Paralysis Resistance* Poison Resistance * Snooze Resistance *
100% 100% 100% 100%
Stun Resistance * Sap Resistance * Army Resistance *
100% 0% 100%


Dragon Quest VIII: Journey of the Cursed KingEdit

Killing machines retain their previous qualities, though they aren't fought as near to the game's end as they are in other titles. They can be found in the Dragon Graveyard and the snowy area where Orkutsk is situated, locations that may reference their habitats in the previous two mainstream games they were in.

Additionally, three killing machines are available as Monster Team recruits once the player fulfills the requirements for them to appear and also gains access to the areas they appear in.

Killing machine (キラーマシン Kirā mashin)
Error creating thumbnail: File missing
Bestiary No. Family
#168 Machine
Experience Gold HP MP
315 58 165 0
Attack Defense Agility Evasion
158 146 90 064
In-Game Description Invented by the infamous Dr. Dorte, these killing machines don't feel pity, remorse, or fear. Once activated, they will not stop until every living creature within range has been terminated.
Spell(s) None
Skill(s) Fire an arrow. (125% damage)
Kacrackle Slash
Laser strike. (50~60 non-elemental damage to entire party.)
Slash violently. (125% damage)
Location(s) Blizzard Peaks
Dragon Graveyard
Item(s) Dropped Iron cuirass164
Steel broadsword1128
Attack Resistance Frizz Resistance * Sizz Resistance * Fire Breath
Resistance
*
0% 50% 50% 50%
Bang Resistance * Crack Resistance * Ice breath
Resistance
*
Woosh Resistance *
0% 50% 50% 50%
Strike/Rock Resistance * Zap Resistance * Drain Magic Resistance Whack Resistance *
0% 0% 100% 100%
Ban Dance Resistance Dazzle Resistance Fizzle Resistance Fuddle Resistance *
100% 100% 100% 100%
Paralysis Resistance * Poison Resistance * Snooze resistance * Stun Resistance *
100% 100% 100% 100%
Sap Resistance *
100%
Army Resistance *
0%
Ports (3DS, Mobile)
Notable Changes
None



Dragon Quest IX: Sentinels of the Starry SkiesEdit

##087 - Killing Machine
 
HP MP Experience Gold
182 0 1,880 168
Attack Defense Speed
155 216 164
Dropped Item Iron nails116
Seed of agility1256
Locations Gittish Empire
Gittingham Palace
Tower of Nod
Djust Desert (high ground)
Grotto
Skills Acts twice per turn.
Makes a violent slashing attack. (125% damage)
Lets an arrow fly. (125% damage)
Laser strike. (20~37 non-elemental damage to entire party.)
Kacrackle Slash
Spells None
Family Machine
Bestiary # #087
Game Dragon Quest IX
Console DS
Japanese Name キラーマシン
Romanized Jap. Kirā mashin
Description These super-fast, multi-tasking, military machines always attack twice per turn, and know an astounding amount of abilities.

Fervent fans of their flawlessly efficient forms assert that an adventure without one is a waste of everyone's time.

Dragon Quest XEdit

Dragon Quest XI: Echoes of an Elusive AgeEdit

Killing machine (キラーマシン Kirā mashin)
Sprite
 
Bestiary no.
#319
Family
Machine
Experience
1,144
Gold
180
HP
420
MP
0
Attack
177
Defence
299
Agility
132
Evasion
N/a
In-game description

Mechanical murderers that never stop moving. Once they have identified a target, they will stop at nothing to see it slain.

Spell(s)
None
Skill(s)
Acts twice per turn
Becomes Pepped up
Parries an attack perfectly with its weapon
Makes a violent slashing attack (180% damage)
Takes aim and fires (125% damage)
Fires off a laser (50~60 damage to entire party)
Kacrackle Slash
Location(s)
The Snærfelt (second act)
The Arborian Highlands (second act)
The Battleground (second act)
Cave to Rendarak (2D mode of 3DS and Definitive Edition only)
Item(s) Dropped
Platinum ore132
Spiked armour1256
Fire resistance *
50%
Ice resistance *
50%
Wind resistance *
25%
Earth resistance *
25%
Light resistance *
50%
Dark resistance *
50%
Zap resistance *
-50%
Drain Magic resistance
100%
Whack resistance *
100%
Poof resistance
100%
Dazzle resistance *
100%
Fizzle resistance *
100%
Fuddle resistance *
100%
Paralysis resistance *
25%
Poison resistance *
100%
Snooze resistance *
25%
Blunt resistance
0%
Deceleratle resistance
0%
Sap resistance *
0%
Spooky Aura
Anathematise resistance
0%
Stumble resistance *
0%
Stun resistance *
99%
Charm resistance *
100%
Beguile resistance *
100%
Double Down resistance *
0%
Elemental resistance *
0%


MaliciousEdit

Malicious killing machine (キラーマシン・邪 Kirā mashin・ja)
Sprite
 
Bestiary no.
#558
Family
Machine
Experience
3,085
Gold
451
HP
561
MP
0
Attack
238
Defence
452
Agility
191
Evasion
N/a
In-game description

Killing machines who have morphed into a truly malevolent form under the malign influence of infinite evil.

Spell(s)
None
Skill(s)
Acts twice per turn
Becomes Pepped up
Parries an attack perfectly with its weapon
Makes a violent slashing attack (180% damage)
Takes aim and fires (125% damage)
Fires off a laser (108~132 damage to entire party)
Kacrackle Slash
Location(s)
Sniflheim Region (third act)
The Snærfelt (third act)
Item(s) Dropped
Platinum ore132
Spiked armour1256
Fire resistance *
50%
Ice resistance *
50%
Wind resistance *
25%
Earth resistance *
25%
Light resistance *
50%
Dark resistance *
50%
Zap resistance *
-50%
Drain Magic resistance
100%
Whack resistance *
100%
Poof resistance
100%
Dazzle resistance *
50%
Fizzle resistance *
100%
Fuddle resistance *
100%
Paralysis resistance *
25%
Poison resistance *
100%
Snooze resistance *
25%
Blunt resistance
0%
Deceleratle resistance
0%
Sap resistance *
0%
Spooky Aura
Anathematise resistance
0%
Stumble resistance *
0%
Stun resistance *
99%
Charm resistance *
100%
Beguile resistance *
100%
Double Down resistance *
0%
Elemental resistance *
0%


Dragon Quest MonstersEdit

Roboster (キラーマシン Kirā mashin)
Sprite Level cap * HP growth MP growth
  40 3/5 1/5
Strength growth Resilience growth Wisdom growth Agility growth
2/5 2/5 5/5 5/5
Family Material
In-game description
Abilities SquallHit, RainSlash, BiAttack
Habitat Bazaar Gate #2
Breeding chart Material family x Grizzly, GulpBeast, KingLeo, SkulRider, Trumpeter
Frizz Resistance * Sizz Resistance * Fire Breath Resistance * Bang Resistance *
Weak Weak Weak Weak
Crack Resistance * Ice Breath Resistance * Woosh Resistance * Rock/Army Resistance *
Strong Strong Weak None
Zap Resistance * Gigaslash Resistance Magic Burst Resistance Drain Magic Resistance *
Weak None None None
Whack Resistance * Kamikazee Resistance * Poison Resistance * Paralysis Resistance *
Immune Immune Strong Strong
Fuddle Resistance * Snooze Resistance * Dazzle Resistance * Fizzle Resistance
None Strong Weak None
Ban Dance Resistance Gobstopper Resistance Stun Resistance * Sap Resistance *
None None Strong None
Decelerate Resistance * Curse Resistance
None Weak


Interestingly, the default name of the Killing machine is KB. One interpretation of this is 'Killer Bot', a likely reference to its Japanese name and present one.

Dragon Quest Monsters 2Edit

Roboster (キラーマシン Kirā mashin)
Sprite Level cap * HP growth MP growth
  40 7/10 3/10
Strength growth Resilience growth Wisdom growth Agility growth
6/10 6/10 6/10 7/10
Family Material
In-game description Battles until it is fully wrecked.
Abilities BiAttack, RainSlash, SquallHit
Habitat Sky World (Cobi's Journey)
Breeding chart Material family x Grizzly, GulpBeast, KingLeo, SkulRider, Trumpeter
SabreMan x DeadNoble, EvilArmor, GreatDrak, Grendal, Ogre, Skeletor, SlimeBorg, Unicorn
Frizz Resistance * Sizz Resistance * Fire Breath Resistance * Bang Resistance *
Weak Weak Weak Weak
Crack Resistance * Ice Breath Resistance * Woosh Resistance * Rock/Army Resistance *
Strong Strong Weak None
Water Resistance * Zap Resistance * Gigaslash Resistance Magic Burst Resistance
None Weak None None
Drain Magic Resistance * Whack Resistance * Kamikazee Resistance * Poison Resistance *
None Immune Immune Strong
Paralysis Resistance * Fuddle Resistance * Snooze Resistance * Dazzle Resistance *
Strong None Strong Weak
Fizzle Resistance Ban Dance Resistance Gobstopper Resistance Stun Resistance *
None None None Strong
Sap Resistance * Decelerate Resistance * Curse Resistance
None None Weak


Dragon Quest Monsters: Caravan HeartEdit

The Roboster is a four-star member of the Material family with a weight of 4. It naturally learns Save Power, Fang Block and Numb Hit. Its in-game description reads "A completed puppet who walks on four legs."

Dragon Quest Monsters: JokerEdit

Killing machine
Family Material
Rank S
Description These mechanical monstrosities were manufactured to menace all mankind.
Weapons Swords, Spears, Axes, Staves
Traits Double Trouble
Resistances Vulnerable to Bang, Whackproof, Dazzleproof
Skill Assassin
Location -
Breeding chart Hunter mech x Mechan-o'-wyrm or Phantom swordsman


Dragon Quest Monsters: Joker 2Edit

Killing machine
Family Material
Rank A
Size S
Weapons Swords, Axes, Spears, Staves
Traits Tactical Trooper, Crafty Inactivist
Resistances Vulnerable to Bang, Immune to Whack and Poison
Skill Assassin
Location Dark World
Breeding chart Hunter mech x Mechan-o'-wyrm, Ruin, or Phantom swordsman


Dragon Quest Monsters: Terry's Wonderland 3DEdit

Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious KeyEdit

Dragon Quest Monsters: Joker 3Edit

Dragon Quest Monsters: The Dark PrinceEdit

Killing machine (キラーマシン)
Icon Family Max HP* Max MP*
    1,240 350
Max Attack* Max Defence * Max Agility * Max Wisdom *
690 660 540 470
Bestiary No. #313
Rank D
In-game description Single-minded slayers who keep shooting and slicing until their target is slain. Powered by perpetual engines, their innards don't require maintenance, but their red eye lamps need to be replaced frequently
Talents Duelist (lv. 1)
Guaranteed traits Tactical Trooper (lv. 1)
Critical Triumph (lv. 20)
Ultra Crafty Stunner (lv. 40)
Large-size exclusive traits Ultra Crafty Woosher (lv. 1)
Static Discharge (lv. 1)
Wooshmeister (lv. 60)
Habitat This monster has no natural habitat
Items N/A
Synthesis chart   X  
Notable synthesis
Fire Resistance * Water Resistance * Wind Resistance * Earth Resistance *
0% 0% -25% 25%
Explosion Resistance * Ice Resistance * Electricity Resistance * Light Resistance *
25% 50% 50% 25%
Dark Resistance * Antimagic Resistance * Bedazzlement Resistance * Confusion Resistance *
0% 0% 25% 50%
Debilitation Resistance* MP Absorption Resistance * Paralysis Resistance * Poison Resistance *
0% 25% 0% 50%
Sleep Resistance * Stun Resistance *
-25% 0%
Instant Death Resistance *
25%


Dragon Quest Monsters: Super LightEdit

Dragon Quest: Monster ParadeEdit

Dragon Quest Heroes: Rocket SlimeEdit

Killing machines appear in the Flying Clawtress, the last area of the game and appear en masse in the rooms they are found, one particular room forcing the player against ten of them before being able to continue. They lack their usual crossbows but wield the eye laser attack given to them in Dragon Quest VIII. While they cannot attack twice given the genre of the game, they do have a frenzied state upon first being attacked and will occasionally drop lucky bags containing vulcan ammunition, a type of ammo that can be used to attack multiple times in tank battles.

Dragon Quest Heroes: The World Tree's Woe and the Blight BelowEdit

Killing machine (キラーマシン Kirā mashin)
Model Experience Gold
  64 64g
List No. #018
Field Notes Murderous mechanoids programmed for one purpose—to exterminate any and all enemies on sight. Their internal power plant will provide energy indefinitely, but their red eye requires regular bulb changes.
Location(s) Big-Eye Boulevard (Grudge Match: Blue Behemoth), Cyclops City (Showdown: Terracotta Titan), Dawnsholm (Recruit), Dual Duel Dell (Grudge Match: Devilish Duo), The Shrine of Scales (Captain)
Item(s) Dropped Platinum ore, Mirrorstone


Dragon Quest Heroes II: Twin Kings and the Prophecy's EndEdit

Killing machine (キラーマシン Kirā mashin)
Model Experience Gold Marked Version?
  2821 278g Yes
List No. #075
Field Notes Murderous mechanoids programmed for one purpose—to exterminate any and all enemies on sight. Their internal power plant will provide energy indefinitely, but their red eye requires regular bulb changes.
Location(s) Battle of Mt. Neverest, The Frosty Foothills
Item(s) Dropped Celestial skein, Mirrorstone


Dragon Quest BuildersEdit

Killing machine (キラーマシン Kirā mashin)
Chapter 3
HP Attack Defense Item(s) Dropped
250 30 32 Mechrochip (★★★)
Location(s)
Galenholm
Sprite  


Dragon Quest Builders 2Edit

Dragon Quest TreasuresEdit

Killing machine
Portrait Forte Treasure Capacity Safekeeping Score
    3 90%
Bestiary no. #53
Family Machine
Trivia They roam around frozen lands that are icy
With so many weapons they can hunt quite nicely
Their eyes are replaceable, if a bit pricey
Favorite foods     
Habitats The Hinterquarters
The Snarl
Item(s) dropped   
Stats
Starting HP Starting MP Starting Strength
60 16 17
Starting Defence Starting Deftness Starting magic
9 11 9
Max HP Max MP Max Strength
787 290 450
Max Defence Max Deftness Max magic
417 410 340
Potential abilities *
First Second Third
Bomb Slash Cut-Throat Laser Frost Slash
Fourth Fifth Sixth
Laser Cannon Needle Shot Whirligig
Dragon Attack
Name Target(s) Element
Full Beam Area Light
Traits
First Second
Counter-Stunner Daredevil
Third Fourth
Debilitator Thick Skin
Fifth
Unhealthy Advantage
Resistances
Fire Resistance * Water Resistance * Wind Resistance * Earth Resistance *
Strong Weak Normal Normal
Explosion Resistance * Ice Resistance * Electricity Resistance * Gravity Resistance *
Strong Strong Weak Normal
Light Resistance * Dark Resistance * Slash Resistance Impact Resistance
Normal Normal Normal Weak
Piercing Resistance Sleep Resistance Stun Resistance Poison Resistance
Normal Strong Normal Very strong
Debilitation Resistance *
Weak


Dragon Quest RivalsEdit

Dragon Quest WalkEdit

Dragon Quest TactEdit

Killing machine appears as a S-rank monster of the Inorganic family. It appears on a special banner for new players that can be rerolled as many times as possible. The Killing machine can also be faced as a boss in the VS Killing Machine quest.

Killing machine (キラーマシン Kirā mashin)
Stats


 
Family Rank Role
 
Inorganic
   
Attack
Max Level HP MP Move
130 805 367 2-3
Attack Defense Agility Wisdom Weight
545 538 376 281 50
Basic Skills
First Second Third
Blizzard Rush Rolling Attack* Kacrackle Slash*
Talent Blossoming: Falcon Kacrackle Slash
Awakening Skills
First Second Third
Move +1 / Stats Up Zam Res +25 / Stats Up Kacrackle Slash Potency +5% / Stats Up
Falcon Kacrackle Slash Potency +5%
Fourth Fifth
Frizz Res +25 / Stats Up Kacrackle Slash Potency +5% / Stats Up
Falcon Kacrackle Slash Potency +5%
Leader Perks
First
Raises Crack-type physical potency of allies, including itself, by 20% in a 5x5 square around it.
Basic Perks
First Second Third
ATK +15 DEF +20 Kacrackle Slash Potency +2%
Perk Details
First
Move +1: Raises Move by 1.
Frizz Resistance * Sizz Resistance * Crack Resistance * Woosh Resistance *
Half Res Normal Normal Normal
Bang Resistance * Zap Resistance * Zam Resistance * Snooze Resistance
Very Weak Very Weak Half Res Half Res
Poison Resistance Physical Lock Resistance Spell Lock Resistance Martial Lock Resistance
Immune Normal Normal Half Res
Breath Lock Resistance Hobble Resistance * Stun Resistance * Dazzle Resistance
Normal Super Weak Normal Normal
Curse Resistance Paralysis Resistance Confusion Resistance Charm Resistance
Normal Normal Super Weak Normal


Dragon Quest Keshi KeshiEdit

TriviaEdit

  • The Killing machines are often found in mountainous or frigid areas in mainline titles since their debut in the frozen wastes of Rendarak.

Other LanguagesEdit

Language Translation Meaning
  EspañolMáquina de matarSpanish for "killing machine"
  FrançaisMachine à tuerFrench for "killing machine"
  DeutschKillermaschineGerman for "killing machine"
  ItalianoMechacentauroDerived from the English mecha- and centauro, a creature from Greek mythology with the upper body of a man and the lower body and legs of a horse.

Associated modelsEdit

GalleryEdit