Path of Promise

Path of Promise is a dungeon in Dragon Quest III.

It connects the continent of Aliahan to the Shrine of Promise[1], which is south of Romaria.

AppearancesEdit

Dragon Quest III: The Seeds of SalvationEdit

The Path of Promise is at the eastern cape of the island, in a valley between tall mountains. The first room has been walled off with a mural and in order to proceed beyond, the party must use the wrecking ball on the blocking wall. By doing so, the wall is destroyed and the party may continue into the cave.

The rest of the dungeon is a central room with several hallways that lead to dead ends, with another two fake out passage ways on the second floor.

TreasuresEdit

MonstersEdit

Remake changesEdit

In the NES version, it's possible to travel to a majority of locations on the overworld after defeating Baramos, before talking to the King of Aliahan, by going through the cave and taking the Teleportal leading to Romaria. In the remake, the teleportal is blocked off by the old man in the first room of the cave, preventing any further progress until the player has an audience with the king.

In the remakes, the world map is located in a treasure chest just beyond the blocking wall.

Dragon Quest III HD-2D RemakeEdit

The wall that must be destroyed with the wrecking ball now depicts two soldiers clashing, alluding to the militaristic history of ancient Aliahan. The basement floor has been changed, and there is a prestidigitator disguised as a human lurking about.

TreasuresEdit

               

MonstersEdit

             

GalleryEdit

ReferenceEdit

  1. Name given when Storeyteller is used in the Cell phone version