Wind Guard
Wind Guard is a skill that appears exclusively in Dragon Quest Tact. It is one of the Low djinks's signature abilities, summoning forth an air barrier to protect its allies.
| Wind Guard | |
|---|---|
| Japanese | 風のまもり |
| Rōmaji | Kaze no mamori |
| Type | Skill |
DetailsEdit
Wind Guard can be learned by Low djinks at level 42 and costs 34 MP to use. It has a range of 1-2 squares away from itself, can be used on itself, and raises the DEF and Spell Res of all allies in a plus sign-shaped area of effect.
Ability information
| Wind Guard | |||
| Role * | Type * | Element | MP cost |
| Support | Martial | 34 | |
| Range | Additional effects | ||
| 1-2 (+self) |
DEF Up Spell Res Up |
||
| Description | |||
| Raises DEF and Spell Res of all allies in area of effect for 3 turns | |||
| Naturally learnt by | |||
| Low djinks | |||
Related skillsEdit