Wind Sickles
| Wind Sickles | |
|---|---|
| Japanese | かまいたち |
| Rōmaji | Kamai-tachi |
| Type | Skill |
| Older names | Wind Slash Wind Beast |
Wind Sickles is a recurring ability in the franchise. When used, the performer strikes a single enemy with a wave of chi-infused wind that ignores defence.
Contents
Appearances
Dragon Quest VI
Wind Sickles deals whoosh-damage calculated as ((Level x 3 +10)+/-15%), capping at level 57. It is obtained by advancing to rank 3 of the Martial Artist vocation.
Dragon Quest VII
Wind sickles functions identically as it did in the previous game, and is learned in the same manner.
Dragon Quest VIII
Yangus can use Wind Sickles as a scythe technique after allocating 32 skill points into the associated skill. Damage is calculated in the same method as before.
Dragon Quest IX
This ability is learned with 12 skill points invested into Fisticuffs skill. In this installment, Wind Sickles is treated as a normal attack that deals an extra 50% of damage to elemental-family monsters. All other monster families receive no bonus damage.