Hero (Dragon Quest VII)
| Hero | |
| Dragon Quest VII | |
| File:Dw7-hero.jpg | |
| Title | Fisherman's Son |
| Race | Human |
| Age | 17 |
| Family | Borkano (Father) Molly (Mother) Hondara (Uncle) |
The Hero of Dragon Quest VII is the son of a prominent fisherman and the game's main protagonist. He is friends with Prince Kiefer of Estard Castle and a young woman named Maribel who travel with him to find shards to restore the world to its former glory.
Appearance
The Hero of Dragon Quest VII is dressed in a green tunic, complete with a green hat that is the source of ridicule from Maribel. This hat covers his messy hair. In some of the character art, he is depicted with an iguana.
Personality
As tradition of the Dragon Quest series, the hero has no personality to speak because he is the personification of the player. He only communicates through a prompt of yeses and noes However, he is generally liked by the people of Fishbel and Estard. He is somewhat of a late sleeper, to his mother's consternation. He also has a problem refusing people's requests and is constantly bullied into doing stuff by Maribel or Hondara.
Synopsis
The game begins with the Hero and Kiefer finishing their exploration of the ruins as the sun goes down on the island. Later on that night, Maribel asks the Hero what he was doing. Regardless the answer, Maribel will not be pleased and she tells him that she will find out what he is doing sooner or later.
Morning breaks and he is awakened by Mollie, his mother, who scolds him. She gives him a fish sub and tell the Hero to deliver it to his father, Borkano. The Hero does so and is ordered by his father to clean up the ship's interior. While there, he finds Maribel trying to stow away on the ship. She tries to convince the Hero not to rat her out when she is also discovered by the ship's cook who throws out the young woman. After this, Borkano tells the Hero that he is not ready to come with him. He tells the Hero to look after his mother while she is preparing for the Amitt Harvest. The Hero exits the ship and watches it depart.
Afterwards, he is approached by a soldier from Estard Castle. He tells the Hero that the King Burns wishes to speak to him. After the message was delivered, the Hero prepares to leave when Maribel approaches him. Overhearing this, she imposes herself on the Hero and the two head to Estard Castle Town. They arrive without any problems and Maribel leaves to look at dresses.
The Hero enters the castle to speak with King Burns. The king asks him about Kiefer, his son, and his whereabouts. Regardless of the answer, the king will be agitated by the answer. He explains that Kiefer stole the Sunstone, his mother's ring.
After his meeting with the king, the Hero goes to find Kiefer who is at the ruins, who has already tried the Sunstone on the statue in the Ruins. It has no effect at all. Kiefer tells the Hero about what he had found out in the library and explains that this must have something to do with the ruins. He gives the Hero the scroll and asks him to figure out something with it.
The Hero heads to the Sage on the Cliff and give him the scroll. The Sage tells the Hero that he can translate this document. The Hero goes to find Kiefer so that they can hear the explanation.
Armed with the information, the pair head back to ruins and open it. After solving the secret of the ruins, they enter the Pedestal Room. They find two Landshards but are unable to complete the pictograph without a final piece. Having done all that can be done at that point, the two leave the ruins and head back to their respective rooms.
When the Hero returns home, he is greeted by Borkano. He tells the Hero that he had found something interesting. He gives the Hero a Landshard. With the final piece, the Hero finds Kiefer and they head back to the ruins.
When the boys get there, they are confronted by Maribel who threatens to expose their secret unless they take her with them. Having no other options, they agree. The trio get to the Pedestal Room and place the final piece in the Pedestal. An amazing thing happens. The trio are sent to the past.
From there, they go on many adventures to restore the world to its former glory.
Abilities
The Hero learns the following abilities naturally.
| Level | Skill/Spell | MP Required | Target | Info | Twinhits |
| 3 | Heal | 2 | One Ally | Restores 30HP to a single character | N/A |
| 6 | Upper | 3 | One Ally | Increases a single character's defense | N/A |
| 8 | Return | 1 | Field Spell | Returns the party to any previously visited town (Does not work indoors) (Does not work in the past) | N/A |
| 12 | Healmore | 4 | One Ally | Restores 80HP to a single character | N/A |
| 28 | Outside | 8 | Field Spell | Allows the party to escape dungeons, cave, etc | N/A |
Strategy
The Hero is very flexible in every category. He can equip most of the weapons and armors in the game. His statistics are above average which makes him very suited to be molded into whatever role the player would like. Players should make sure to have the Hero learn three intermediate classes so that the Hero class is available as its move set are some of the best skills/spells to learn. It is also advisable to use the seeds that are found ingame on the Hero as he is the only character that stays with the player from beginning to end.