Idealist

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Revision as of 19:57, 24 November 2015 by Rigel Kent (talk | contribs) (rephrase)

Idealist (ねっけつかん nekketsukan, translated as macho in the Game Boy Color version of Dragon Quest III and hotblood in the Monsters series) is a personality in the Dragon Quest III remakes, in Dragon Quest Monsters and Dragon Quest Monsters 2, and in Dragon Quest: Monster Parade.

Appearances

Main series

Dragon Quest III remakes

"You are something of an idealist...

You are gifted with a strong sense of justice, and an even stronger sense of purpose... You are also kind to others...

I would like to be able to tell you that these qualities endear you to those around you...

But sadly, this is not the case... And why might this be...? You may not believe the answer...

It is because, deep down, they are not as strong as you... Their hearts are weak...

And so, being with you... Being in the presence of such strength... It frustrates and upsets them...

Perhaps if you learn to show your more vulnerable side, people will come to enjoy your company more...

But then, your strength of character is no bad thing... Perhaps it is others, not you, who must change..."

—? (iOS / Android)

115% strength, 100% agility, 110% resilience, 90% wisdom, 60% luck

In the Dragon Quest III remakes, idealist is a personality that improves strength and resilience growth, but reduces wisdom and luck growth.

At the start of the game, the hero becomes an idealist by receiving the final test of character in the desert, then telling Dickie to carry his brother back to town.

Other party members can be an idealist when recruited as any class, depending on their stats.

An existing character cannot become an idealist through items.