Celeste Isle: Difference between revisions

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'''Celeste Isle''' is one of the seven islands in the [[Green Bays]] archipelago in ''[[Dragon Quest Monsters: Joker]]''. Celeste Isle is split up into two sections: North (Danger Rank A) and South (Danger Rank B). It is the sixth island accessed in the game, after [[Infern Isle]].
'''Celeste Isle''' is one of the seven islands in the [[Green Bays]] archipelago in ''[[Dragon Quest Monsters: Joker]]''. Celeste Isle is split up into two sections: North (Danger Rank A) and South (Danger Rank B). It is the sixth island accessed in the game, after [[Infern Isle]].


The third of many shrines is here on Celeste Isle, where the [[Cluboon]] can transform into a [[Diamagon]] if brought to the shrine's Nexus. Guarding this sacred place is a dangerous [[Great dragon|Great Dragon]].
The third of many shrines is here on Celeste Isle, where the [[Cluboon]] can transform into a [[Diamagon]] if brought to the shrine's Nexus. Guarding this sacred place is a deadly [[Great dragon|Great Dragon]].


==Monsters==
==Monsters==

Revision as of 11:20, 17 June 2016

Celeste Isle is one of the seven islands in the Green Bays archipelago in Dragon Quest Monsters: Joker. Celeste Isle is split up into two sections: North (Danger Rank A) and South (Danger Rank B). It is the sixth island accessed in the game, after Infern Isle.

The third of many shrines is here on Celeste Isle, where the Cluboon can transform into a Diamagon if brought to the shrine's Nexus. Guarding this sacred place is a deadly Great Dragon.

Monsters

Common

Rare