36,391
edits
mNo edit summary |
mNo edit summary |
||
Line 1: | Line 1: | ||
'''Celeste Isle''' is one of the seven islands in the [[Green Bays]] archipelago in ''[[Dragon Quest Monsters: Joker]]''. Celeste Isle is split up into two sections: North (Danger Rank A) and South (Danger Rank B). It is the sixth island accessed in the game, after [[Infern Isle]]. Like most of the other locations, Celeste Isle contains a Scoutpost, where the player can save the game, rest, reorganize the party, etc. However, the Scoutpost is available only for the South side. A Medical Console can be found on the North side. | '''Celeste Isle''' is one of the seven islands in the [[Green Bays]] archipelago in ''[[Dragon Quest Monsters: Joker]]''. Celeste Isle is split up into two sections: North (Danger Rank A) and South (Danger Rank B). It is the sixth island accessed in the game, after [[Infern Isle]]. Like most of the other locations, Celeste Isle contains a Scoutpost, where the player can save the game, rest, reorganize the party, etc. However, the Scoutpost is available only for the South side. A Medical Console can be found on the North side. | ||
Two connecting dungeons, the Sun Temple and the Moon Temple, are also found here. | |||
The third of many shrines is here on Celeste Isle, where the [[Cluboon]] can transform into a [[Diamagon]] if brought to the shrine's Nexus. Guarding this sacred place is a deadly [[Great dragon|Great Dragon]]. | The third of many shrines is here on Celeste Isle, where the [[Cluboon]] can transform into a [[Diamagon]] if brought to the shrine's Nexus. Guarding this sacred place is a deadly [[Great dragon|Great Dragon]]. |
edits