Dragon Quest III: The Seeds of Salvation: Difference between revisions

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The Japan-only 1996 remake of ''III'' for the {{Super Famicom}} featured significantly updated graphics and sound quality, a new Thief character class, and an extra dungeon to explore and a [[Xenlon|hidden boss]] to defeat after the credits rolled, the first for a remake.  The {{Super Famicom}} version also included a [[List of personality types in Dragon Quest III|personality system]] for all members of the player's {{Party 3}} to influence their statistical growth, adding much more customization to the game.  This personality system would later be adopted by the {{DQMSeries}}, {{DQ10}}, and ''[[Dragon Quest: Monster Parade]]''.
The Japan-only 1996 remake of ''III'' for the {{Super Famicom}} featured significantly updated graphics and sound quality, a new Thief character class, and an extra dungeon to explore and a [[Xenlon|hidden boss]] to defeat after the credits rolled, the first for a remake.  The {{Super Famicom}} version also included a [[List of personality types in Dragon Quest III|personality system]] for all members of the player's {{Party 3}} to influence their statistical growth, adding much more customization to the game.  This personality system would later be adopted by the {{DQMSeries}}, {{DQ10}}, and ''[[Dragon Quest: Monster Parade]]''.


The 16-bit version of ''III'' also added the board game-like minigame from {{DQ5}}, [[Treasures n' Trapdoors]]. The game was also originally slated to have a collectible [[Mini medal]] side quest, but this was cut due to cartridge space constraints. While later titles in the series would include this quest in their original releases, all remakes of ''Dragon Quest III: The Seeds of Salvation'' have included an extensive mini medal quest. The later {{Game Boy Color}} version of the game, which saw release in America in 2001, was based on this version. The {{GBC}} edition would include minor balance tweaks, but is mostly recognized for the inclusion of [[Monster Medal]]s--gold, silver, and bronze tokens awarded when a particular {{MFamilies}} is the last defeated in battle. They do nothing themselves, but attaining all of them opens yet another {{Bonus Dungeon}} with a superboss to vanquish at the end.
The 16-bit version of ''III'' also added the board game-like minigame from {{DQ5}}, [[Treasures n' Trapdoors]]. The game was also originally slated to have a collectible [[Mini medal]] side quest, but this was cut due to cartridge space constraints. While later titles in the series would include this quest in their original releases, all remakes of ''Dragon Quest III: The Seeds of Salvation'' have included an extensive mini medal quest. The later {{Game Boy Color}} version of the game, which saw release in America in 2001, was based on this version. The {{GBC}} edition would include minor balance tweaks, but is mostly recognized for the inclusion of [[Monster Medal]]s--gold, silver, and bronze tokens awarded when a particular {{MFamilies}} is the last defeated in battle. They do nothing themselves, but attaining all of them opens yet another [[bonus dungeon]] with a superboss to vanquish at the end.


In 2014, an enhanced port of the {{Super Famicom}} version was brought to [[Cell phone]]s. It retains most content from the {{Super Famicom}} version and some of the minor balance tweaks from the {{GBC}} release, but removes [[Treasures n' Trapdoors]], the [[Monster Medal]] feature, and its associated dungeon. This version was made available outside of Japan on December 4th, 2014 and featured a newly translated script in-line with the standards set by [[Plus Alpha]] that also does away with the lingering censorship of the {{GBC}} version. This version would later be re-released in Japan for the {{PlayStation 4}} and [[Nintendo 3DS]] on August 24th, 2017, and eventually for the [[Nintendo Switch]] worldwide on September 27th, 2019.
In 2014, an enhanced port of the {{Super Famicom}} version was brought to [[Cell phone]]s. It retains most content from the {{Super Famicom}} version and some of the minor balance tweaks from the {{GBC}} release, but removes [[Treasures n' Trapdoors]], the [[Monster Medal]] feature, and its associated dungeon. This version was made available outside of Japan on December 4th, 2014 and featured a newly translated script in-line with the standards set by [[Plus Alpha]] that also does away with the lingering censorship of the {{GBC}} version. This version would later be re-released in Japan for the {{PlayStation 4}} and [[Nintendo 3DS]] on August 24th, 2017, and eventually for the [[Nintendo Switch]] worldwide on September 27th, 2019.
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*Battle screens no longer have illustrated backgrounds due to screen size limitations, although {{MFamilies}}s and spell effects are still animated.
*Battle screens no longer have illustrated backgrounds due to screen size limitations, although {{MFamilies}}s and spell effects are still animated.
*It is now possible to create a [[Quick save|temporary save]] anywhere, since the [[Game Boy]] might run out of batteries at any time.
*It is now possible to create a [[Quick save|temporary save]] anywhere, since the [[Game Boy]] might run out of batteries at any time.
*There is a second {{Bonus Dungeon}}, the [[Ice Cave]]. It contains boss {{MFamilies}}s (including [[Boss troll]]s) and [[Mimic]]s as wandering {{MFamilies}}s, allowing the player to collect their [[Monster Medal]]s. There is an additional [[Gran Dragon|hidden boss]] who will challenge the {{Party 3}} to collect all the [[Monster Medal]]s, as well as offering them a [[Rubiss sword|new weapon]] if they defeat him. Unlike the first {{Bonus Dungeon}}, the layout of this one is completely original.
*There is a second [[bonus dungeon]], the [[Ice Cave]]. It contains boss {{MFamilies}}s (including [[Boss troll]]s) and [[Mimic]]s as wandering {{MFamilies}}s, allowing the player to collect their [[Monster Medal]]s. There is an additional [[Gran Dragon|hidden boss]] who will challenge the {{Party 3}} to collect all the [[Monster Medal]]s, as well as offering them a [[Rubiss sword|new weapon]] if they defeat him. Unlike the first [[bonus dungeon]], the layout of this one is completely original.
*In the {{NES}} version, if you defeat [[Zoma]] without The {{Hero 3}} in your line up (Post-Game), then whoever you have at the front of your {{Party 3}} will be given the title of Erdrick, and treated as a Legendary Hero.  In this version, doing so causes The {{Hero 3}} to appear out of thin air as The King of [[Tantegel|the hidden world]] congratulates the {{Party 3}} during the ending and given the credit for defeating [[Zoma]].
*In the {{NES}} version, if you defeat [[Zoma]] without The {{Hero 3}} in your line up (Post-Game), then whoever you have at the front of your {{Party 3}} will be given the title of Erdrick, and treated as a Legendary Hero.  In this version, doing so causes The {{Hero 3}} to appear out of thin air as The King of [[Tantegel|the hidden world]] congratulates the {{Party 3}} during the ending and given the credit for defeating [[Zoma]].


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