Dragon Quest I & II: Difference between revisions

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{{Italic title}}
[[File:DQ I and II SFC Logo.png|thumb|300px]]
[[File:DQ I and II SFC Logo.png|thumb|300px]]
'''Dragon Quest I & II''' is a remake of the first two {{NES}} ''[[Dragon Quest (series)|Dragon Quest]]'' games, {{DQ}} and {{DQ2}}.
'''Dragon Quest I & II''' is a remake of the first two {{NES}} {{Main Series}} games, {{DQ}} and {{DQ2}}.


Released for the {{Super Famicom}} on December 13, 1993, and later re-released for the {{Game Boy Color}} on September 23, 1999 in Japan and September 21, 2000 in America, the games feature enhanced graphics and more streamlined gameplay elements taken from the [[Dragon Quest V: Hand of the Heavenly Bride|fifth entry]].
Released for the {{Super Famicom}} on December 13, 1993, and later re-released for the {{Game Boy Color}} on September 23, 1999 in Japan and September 21, 2000 in America, the games feature enhanced graphics and more streamlined gameplay elements taken from the [[Dragon Quest V: Hand of the Heavenly Bride|fifth entry]].


Though the two titles have since been separated for mobile phone releases, the changes implemented in the original Super Famicom bundle package have become permanent additions and improvements seen in every version of the games since.  
Though the two titles have since been separated for mobile phone releases, the changes implemented in the original {{Super Famicom}} bundle package have become permanent additions and improvements seen in every version of the games since. The art assets for the compilation would be repurposed  nearly three years later for the Satellaview version of the first game, ''[[BS Dragon Quest]]''.


==General changes==
==General changes==
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*Stat-enhancing seeds have been hidden in drawers, chests, and pots scattered throughout towns and castles.
*Stat-enhancing seeds have been hidden in drawers, chests, and pots scattered throughout towns and castles.
*In the Japanese version, a full Kanji script has been implemented.
*In the Japanese version, a full Kanji script has been implemented.
*In the American Game Boy Color version, characters who had their names changed in the NES version have been reverted to their original Japanese names (e.g. Loto instead of Erdrick, Lora instead of Gwaelin etc.)
*In the American Game Boy Color version, characters who had their names changed in the {{NES}} Version have been changed to truncated versions of the original Japanese names (e.g. Loto instead of Erdrick, Lora instead of Gwaelin etc.)


==={{DQ}} changes===
==={{DQ}} changes===
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*The [[Green dragon]] and [[Golem]] bosses now appear as as overworld sprites instead of merely being trigger tiles.
*The [[Green dragon]] and [[Golem]] bosses now appear as as overworld sprites instead of merely being trigger tiles.
*The [[Dragonlord]]'s true form is color corrected to better match [[Akira Toriyama]]'s artwork.
*The [[Dragonlord]]'s true form is color corrected to better match [[Akira Toriyama]]'s artwork.
*The Game Boy Color version includes an intro sequence depicting the kidnapping of [[Princess Gwaelin]].
*The {{Game Boy Color}} Version includes an intro sequence depicting the kidnapping of [[Princess Gwaelin]].
*In the town of Tantegel (Brecconary in the original US NES release) there is a female NPC that follows the player around town after talking to her. If the player stays at the INN while she is following him, the innkeeper will comment "You were up late!" This can also happen while the player is carrying Princess Lora (Gwaelin in the original US release).
*In the town of Tantegel (Brecconary in the original US {{NES}} release) there is a female {{NPC}} that follows the player around town after talking to her. If the player stays at the INN while she is following him, the [[inn]]keeper will comment "You were up late!" This can also happen while the player is carrying Princess Lora (Gwaelin in the original US release).


==={{DQ2}} changes===
==={{DQ2}} changes===
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*Some of the effects of [[Hocus Pocus]] no longer work on bosses, namely the confusion effect and causing enemies to flee in terror.
*Some of the effects of [[Hocus Pocus]] no longer work on bosses, namely the confusion effect and causing enemies to flee in terror.
*[[Malroth]] will no longer cast [[Fullheal]] during battle.
*[[Malroth]] will no longer cast [[Fullheal]] during battle.
*The US Game Boy Color version removes the censorship from the NES version: The churches retain their original crosses instead of being changed to stars and dead party members are represented by coffins with crosses on them instead of ghosts.
*The US Game Boy Color version removes the censorship from the NES Version: The churches retain their original crosses instead of being changed to stars and dead party members are represented by coffins with crosses on them instead of ghosts.


==Credits==
==Credits==
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===Music composure===
===Music composure===
*[[Koichi Sugiyama]]
*[[Kōichi Sugiyama]]


===Chief programmer===
===Chief programmer===
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===Scenario assistant===
===Scenario assistant===
*Sachiko Sugimura, Hiroshi Miyaoka
*Sachiko Sugimura, [[Hiroshi Miyaoka]]


===CG designer===
===CG designer===
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==Gallery==
==Gallery==
<center><gallery>
<center><gallery>
DQ I and II SFC.png|''Dragon Quest I & II'' on the Super Famicom (Front)
DQ I and II SFC.png|''Dragon Quest I & II'' on the {{Super Famicom}}. (Front)
DQ I and II Back SFC.jpg|''Dragon Quest I & II'' on the Super Famicom (Back)
DQ I and II Back SFC.jpg|''Dragon Quest I & II'' on the Super Famicom. (Back)
DQI and II SNES artwork.png|Box art (textless)
DQI and II SNES artwork.png|Box art. (textless)
File:Dq 1 and 2 flyer april.jpg|Weekly Famitsu #226, April 1993
Dq 1 and 2 flyer april.jpg|Weekly Famitsu #226, April 1993.
Symphonic Suite Dragon Quest I and II.png|Cover of the symphonic suite
Symphonic Suite Dragon Quest I and II.png|Cover of the symphonic suite.
DW I and II GBC.png|''Dragon Warrior I & II'' on the Game Boy Color
DW I and II GBC.png|''Dragon Warrior I & II'' on the Game Boy Color.
DW I and II Box (Back Side).jpg
DW I and II Box (Back Side).jpg|
DW I and II Cartridge.jpg
DW I and II Cartridge.jpg|
DQI and II Japan.png|''Dragon Quest I & II'' on the Game Boy Color
DQI and II Japan.png|''Dragon Quest I & II'' on the Game Boy Color.
DQI and II GameBoy Art.png|Box art. (textless)
DQI and II GameBoy Art.png|Box art. (textless)
DQI and II Game Boy guide.png|Game Boy official guide
DQI and II Game Boy guide.png|Game Boy official guide.
DQI and II Game Boy V Jump guide.png|Game Boy V Jump guide
DQI and II Game Boy V Jump guide.png|Game Boy V Jump guide.
DW I and II GBC Poster Side 1 - Artwork.jpg|Game Boy Poster Side 1 (Artwork)
DW I and II GBC Poster Side 1 - Artwork.jpg|Game Boy Poster Side 1. (Artwork)
DW I and II GBC Poster Side 2 - Maps.jpg|Game Boy Poster Side 2 (Map)
DW I and II GBC Poster Side 2 - Maps.jpg|Game Boy Poster Side 2. (Map)
File:Dragon Quest I and II super gameboy borders.png|The borders seen when played on the [https://www.mariowiki.com/Super_GameBoy Super GameBoy].
File:DQ 1and2 test sprites.png|Test sprites for the GBC version, featuring the Turn A Gundam & Pikachu.
</gallery></center>
</gallery></center>
==Trivia==
*Hidden in the game code for the {{GBC}} Version of the compilation is a sprite of Pikachu from ''[[Pokémon]]''.[https://www.woodus.com/forums/topic/40036-pikachu-and-gundam-hidden-in-dwiii-files/]


==See also==
==See also==
manager
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