Dragon Quest I & II: Difference between revisions

168 bytes added ,  23:50, 1 September 2018
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*Movement has been changed from a full tile to half a tile per press of the D-pad.
*Movement has been changed from a full tile to half a tile per press of the D-pad.
*Items can be sold to weapon shops and weapons can be sold to item shops.
*Items can be sold to weapon shops and weapons can be sold to item shops.
*When purchasing an item a list of equipable characters and affected attributs will be displayed.
*Weapons and armor can be equipped the moment they are bought.
*Weapons and armor can be equipped the moment they are bought.
*Battle screen backgrounds and spell animations have been added.
*Battle screen backgrounds and spell animations have been added.
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*In the Japanese version, all characters have multiple sprites that correlate with the cardinal directions, removing the infamous "crab walk".
*In the Japanese version, all characters have multiple sprites that correlate with the cardinal directions, removing the infamous "crab walk".
*Monster spell resistance has been altered from units of 16 to ''II's'' system of 8 levels of resistance.
*Monster spell resistance has been altered from units of 16 to ''II's'' system of 8 levels of resistance.
*Enemies can now have true spell immunity, rather than 1/16th (6.25%) chance to dodge at best.
*Enemies can now have true spell immunity for the max resistance, rather than lowering spell accuracy to 1/16th (6.25%) at most.
*The [[Green dragon]] and [[Golem]] bosses now appear as sprites instead of merely being trigger tiles.
*The [[Green dragon]] and [[Golem]] bosses now appear as sprites instead of merely being trigger tiles.
*The [[Dragonlord]]'s true form is color corrected to better match [[Akira Toriyama]]'s artwork.
*The [[Dragonlord]]'s true form is color corrected to better match [[Akira Toriyama]]'s artwork.
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==={{DQ2}} changes===
==={{DQ2}} changes===
*The siege of [[Moonbrooke]] developed for the American NES release has been incorporated into the opening of the game in all subsequent versions.
*The siege of [[Moonbrooke]] developed for the American NES release has been incorporated into the opening of the game in all subsequent versions.
*Ground backgrounds have been added to the various towers via parallax scrolling, giving a better impression of height.
*Ground-level backgrounds have been added to the various towers via parallax scrolling, giving a better impression of height.
*When purchasing an item a list of equipable characters and affected attributs will be displayed.
*The [[Prince of Cannock]] can now equip the [[Sword of kings]] and [[Aurora blade]].
*The [[Prince of Cannock]] can now equip the [[Sword of kings]] and [[Aurora blade]].
*The Prince of Cannock will suffer a curse inflicted by [[Hargon]] if the party sleeps at the [[Beran]] inn. The curse will be lifted by retrieving a [[Yggdrasil leaf]] from a southern island, but the player can leave the prince behind and finish the game with the two remaining luminaries if they desire. Doing so will slightly alter the dialogue of the ending.
*The Prince of Cannock will suffer a curse inflicted by [[Hargon]] if the party sleeps at the [[Beran]] inn. The curse will be lifted by retrieving a [[Yggdrasil leaf]] from a southern island, but the player can leave the prince behind and finish the game with the two remaining luminaries if they desire. Doing so will slightly alter the dialogue of the ending.
*[[Sizzle]] and [[Kaboom]] deal more damage.
*[[Sizzle]] and [[Kaboom]] deal more damage, rising from 17~33 and 55~68 to 50~65 and 68~92 respectively.
*[[Kabuff]] and [[Kasap]] affect their respective stats by 50% instead of 12.5% (1/8th).
*[[Kabuff]] and [[Kasap]] affect their respective stats by 50% instead of 12.5% (1/8th).
*Some of the effects of [[Hocus Pocus]] no longer work on bosses.
*Some of the effects of [[Hocus Pocus]] no longer work on bosses, namely the confusion effect and causing enemies to flee in terror.
*Malroth will no longer cast [[Fullheal]] during battle.
*Malroth will no longer cast [[Fullheal]] during battle.