Good Knight
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Good Knight is a talent themed around a strict code of chivalry, and as such teaches monsters a variety of swordplay techniques, self-sufficiency, and to protect one's weakened allies in battle.
Appearances[edit]
Dragon Quest Monsters: The Dark Prince[edit]
| Ability | Talent Points |
|---|---|
| Demon Demeaner | 3 |
| Buff | 10 |
| Mercurial Thrust | 20 |
| Oomph | 30 |
| Wind Sickles | 50 |
| Midheal | 70 |
| Selflessness | 85 |
| Meditation | 100 |
| Miracle Slash | 120 |
Dragon Quest Monsters: The Withered World[edit]
| Ability | Description | Talent Points |
|---|---|---|
| Demon Demeaner | A slashing attack that inflicts sizeable damage on monsters in the demon family. | 3 |
| Buff | Greatly increases the defence of a single ally for 4 to 7 turns. | 10 |
| Mercurial Thrust | A punching technique that lets the user attack first each round, but reduces the damage they can inflict. | 20 |
| Oomph | Greatly increases the attack of a single ally for 2 to 5 turns. | 30 |
| Wind Sickles | Inflicts minor wind-elemental damage on a single enemy. | 50 |
| Falcon Slash | A slashing attack that inflicts minor damage 2 times in a row on a single enemy. | 70 |
| Midheal | Restores 76 or more HP to a single ally. | 85 |
| Selflessness | Receives all incoming attacks in place of allies for 1 round, but suffers greater damage in doing so. | 100 |
| Armour Harmer | A slashing attack that inflicts medium damage on all enemies and occasionally lowers their defence for 4 to 7 turns. | 120 |