Good Knight

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Good Knight is a talent themed around a strict code of chivalry, and as such teaches monsters a variety of swordplay techniques, self-sufficiency, and to protect one's weakened allies in battle.

Appearances[edit]

Dragon Quest Monsters: The Dark Prince[edit]

Ability Talent Points
Demon Demeaner 3
Buff 10
Mercurial Thrust 20
Oomph 30
Wind Sickles 50
Midheal 70
Selflessness 85
Meditation 100
Miracle Slash 120

Dragon Quest Monsters: The Withered World[edit]

Good Knight
Ability Description Talent Points
Demon Demeaner A slashing attack that inflicts sizeable damage on monsters in the demon family. 3
Buff Greatly increases the defence of a single ally for 4 to 7 turns. 10
Mercurial Thrust A punching technique that lets the user attack first each round, but reduces the damage they can inflict. 20
Oomph Greatly increases the attack of a single ally for 2 to 5 turns. 30
Wind Sickles Inflicts minor wind-elemental damage on a single enemy. 50
Falcon Slash A slashing attack that inflicts minor damage 2 times in a row on a single enemy. 70
Midheal Restores 76 or more HP to a single ally. 85
Selflessness Receives all incoming attacks in place of allies for 1 round, but suffers greater damage in doing so. 100
Armour Harmer A slashing attack that inflicts medium damage on all enemies and occasionally lowers their defence for 4 to 7 turns. 120