List of Traits in Dragon Quest Monsters: Joker: Difference between revisions

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|Counterstriker || Counter physical attacks
|Counterstriker || Counter physical attacks
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|Crackmeister || [[Crack]] magic deals 10% less to cast and deals 10% more damage
|Crackmeister || [[Crack]] magic costs 10% less to cast and deals 10% more damage
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|Critical Massacre || Doubles your chance of making a critical hit.
|Critical Massacre || Doubles your chance of making a critical hit.
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|Tactical Genius || Monster will act up to three times in a row when not given orders
|Tactical Genius || Monster will act up to three times in a row when not given orders
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|HP Roulette || Max HP may increase or decrease in battle
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|MP Roulette || Max MP may increase or decrease in battle
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|Attack Roulette || Attack may increase or decrease in battle
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|Defense Roulette || Defense may increase or decrease in battle
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|Agility Roulette || Agility may increase or decrease in battle
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|Wisdom Roulette || Wisdom may increase or decrease in battle
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|HP Gambit || HP increases to 1.5 times maximum in battle, but attack and defense are reduced to 1
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|MP Gambit || MP increases to 2 times maximum in battle, but attack and wisdom are reduced to 1
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|Comeback Kid || Monster has a small chance of reviving after dying
|Comeback Kid || Monster has a small chance of reviving after dying
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