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==Agility== | ==Agility== | ||
'''Agility''' determines a character's priority in turns, utilizing a Gaussian Curve. Additionally, in ''[[Dragon Quest VI]]'', ''[[Dragon Quest VII]]'', and ''[[Dragon Quest VIII]]'' a character's agility will also determine their probability to dodge physical strikes. The game's programming checks the agility stat of the target before an attack is made, and if the stat surpasses a certain value then the programming checks to see if the blow lands: | '''Agility''' determines a character's priority in turns, utilizing a Gaussian Curve. Additionally, in ''[[Dragon Quest VI]]'', ''[[Dragon Quest VII]]'', and ''[[Dragon Quest VIII]]'' a character's agility will also determine their probability to dodge physical strikes. The game's programming checks the agility stat of the target before an attack is made, and if the stat surpasses a certain value then the programming checks to see if the blow lands: | ||
==='' | ===''[[Dragon Quest VI]]'' to ''[[Dragon Quest VII]]''=== | ||
[[Image:DQIII_Agility.png|right|border|130px]] | [[Image:DQIII_Agility.png|right|border|130px]] | ||
If a character's agility is below 400, evasion is calculated as ''{(Agility/80)+3}/192'' for a cap of 1/24 at 400. Once a character's agility surpasses 400, evasion is calculated as ''([{(Agility-400)*6}/25]+8)/192'' for a maximum doge rate of 1/6 at 500. In other words, the evade chances are: | If a character's agility is below 400, evasion is calculated as ''{(Agility/80)+3}/192'' for a cap of 1/24 at 400. Once a character's agility surpasses 400, evasion is calculated as ''([{(Agility-400)*6}/25]+8)/192'' for a maximum doge rate of 1/6 at 500. In other words, the evade chances are: | ||
{| class="wikitable" | |||
|- | |||
! Agility !! Chance to evade | |||
|- | |||
| 1 || 1.57% | |||
|- | |||
| 50 || 1.89% | |||
|- | |||
| 100 || 2.21% | |||
|- | |||
| 200 || 2.86% | |||
|- | |||
| 300 || 3.52% | |||
|- | |||
| 400 || 4.17% | |||
|- | |||
| 401 || 4.29% | |||
|- | |||
| 425 || 7.29% | |||
|- | |||
| 450 || 10.42% | |||
|- | |||
| 475 || 13.54% | |||
|- | |||
| 500 || 16.67% | |||
|} | |||
Factors such as vocation bonuses and the effects of spells and skill also influence dodge rates. | Factors such as vocation bonuses and the effects of spells and skill also influence dodge rates. | ||
===''DQVIII''=== | ===''DQVIII''=== | ||
*0~249: 1/64 chance aside from equipment bonuses. | *0~249: 1/64 chance aside from equipment bonuses. |
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