List of character statistics: Difference between revisions

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==Agility==
==Agility==
'''Agility''' determines a character's priority in turns, utilizing a Gaussian Curve. Additionally, in ''[[Dragon Quest VI]]'', ''[[Dragon Quest VII]]'', and ''[[Dragon Quest VIII]]'' a character's agility will also determine their probability to dodge physical strikes. The game's programming checks the agility stat of the target before an attack is made, and if the stat surpasses a certain value then the programming checks to see if the blow lands:
'''Agility''' determines a character's priority in turns, utilizing a Gaussian Curve. Additionally, in ''[[Dragon Quest VI]]'', ''[[Dragon Quest VII]]'', and ''[[Dragon Quest VIII]]'' a character's agility will also determine their probability to dodge physical strikes. The game's programming checks the agility stat of the target before an attack is made, and if the stat surpasses a certain value then the programming checks to see if the blow lands:
===''DQVI & VII''===
===''[[Dragon Quest VI]]'' to ''[[Dragon Quest VII]]''===
[[Image:DQIII_Agility.png|right|border|130px]]
[[Image:DQIII_Agility.png|right|border|130px]]
If a character's agility is below 400, evasion is calculated as ''{(Agility/80)+3}/192'' for a cap of 1/24 at 400. Once a character's agility surpasses 400, evasion is calculated as ''([{(Agility-400)*6}/25]+8)/192'' for a maximum doge rate of 1/6 at 500. In other words, the evade chances are:
If a character's agility is below 400, evasion is calculated as ''{(Agility/80)+3}/192'' for a cap of 1/24 at 400. Once a character's agility surpasses 400, evasion is calculated as ''([{(Agility-400)*6}/25]+8)/192'' for a maximum doge rate of 1/6 at 500. In other words, the evade chances are:
*1 = 1.57%
{| class="wikitable"
*50 = 1.89%
|-
*100 = 2.21%
! Agility !! Chance to evade
*200 = 2.86%
|-
*300 = 3.52%
| 1 || 1.57%
*400 = 4.17%
|-
*401 = 4.29%
| 50 || 1.89%
*425 = 7.29%
|-
*450 = 10.42%
| 100 || 2.21%
*475 = 13.54%
|-
*500 = 16.67%
| 200 || 2.86%
|-
| 300 || 3.52%
|-
| 400 || 4.17%
|-
| 401 || 4.29%
|-
| 425 || 7.29%
|-
| 450 || 10.42%
|-
| 475 || 13.54%
|-
| 500 || 16.67%
|}
 
Factors such as vocation bonuses and the effects of spells and skill also influence dodge rates.
Factors such as vocation bonuses and the effects of spells and skill also influence dodge rates.
===''DQVIII''===
===''DQVIII''===
*0~249: 1/64 chance aside from equipment bonuses.  
*0~249: 1/64 chance aside from equipment bonuses.  
1,105

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