List of fource skills in Dragon Quest IX: Difference between revisions

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<h2>Fource (Armamentalist)</h2>
'''Fource''' skills are learned via the [[Armamentalist]] class.
<ul>
 
<li>Description: Powerful proponents of the formidable fource</li>
==[[Fire Fource]]==
<li>Weapons skill tree: wands, bow, sword, shield</li>
Imbues a party member with fire, which applies this element to their physical attacks and increases their resistance to the element by 50%. Additionally, enemies not weak to fire still receive an additional 10% damage when struck. This technique requires 4 MP to cast, 4 skill points to learn, and effects one ally for 6~9 turns.
<li>Spells: Dazzle, Sap, Snooze, Decelerate, Acceleratle, Fizzle, kasap, fuddle, decelerate</li></ul><P>
 
<table border="1" cellspacing="0" cellpadding="0" width="539">
==[[Frost Fource]]==
<tr height="20">
Imbues a party member with ice, which applies this element to their physical attacks and increases their resistance to the element by 50%. Additionally, enemies not weak to ice still receive an additional 10% damage when struck. This technique requires 4 MP to cast, 16 skill points to learn, and effects one ally for 6~9 turns.
<td style="text-align: center;" width="32" height="20"><em>AP</em></td>
 
<td style="text-align: center;" width="186"><em>Ability</em></td>
==[[Gale Fource]]==
<td style="text-align: center;" width="271"><em>function</em></td>
Imbues a party member with wind and lightning (blast) elements, which applies this element to their physical attacks and increases their resistance to those elements by 50%. Additionally, enemies not weak to either element still receive an additional 10% when struck. This technique costs 4 MP to cast, 32 skill points to learn, and effects one ally for 6~9 turns.
<td style="text-align: center;" width="50"><em>MP</em></td>
 
</tr>
==[[Funereal Fource]]==
<tr height="20">
Imbues a party member with soil and darkness, which applies this element to their physical attacks and increases their resistance to those elements by 50%. Additionally, enemies not weak to either element still receive an additional 10% when struck. This technique requires 4 MP to cast, 55 skill points to learn, and effects one ally for 6~9 turns.
<td height="20" align="right">4</td>
 
<td>fire fource</td>
==[[Life Fource]]==
<td>add fire element to   caster</td>
Imbues a party member with light, which applies this element to their physical attacks and increases their resistance to the element by 50%. Additionally, enemies not weak to the element still receive an additional 10% damage when struck. This technique costs 4 MP to cast, 82 skill points to learn, and will effect one ally for 6~9 turns.
<td align="right">3</td>
 
</tr>
==Passive Bonuses==
<tr height="20">
Fully maximizing the Fource skill tree will grant the following permanent bonuses for the character:
<td height="20" align="right">10</td>
 
<td>natural strength +10</td>
*+10 Strength when 10 skill points are invested.
<td>increase your attack</td>
*+20 Resilience when 22 skill points are invested.
<td>passive</td>
*+10 Charm when 42 skill points are invested.
</tr>
*+30 Magical might when 68 skill points are invested.
<tr height="20">
*+30 HP when the skill tree is fully mastered.
<td height="20" align="right">16</td>
 
<td>frost fource</td>
*With the [['Armamentalist's Album']] in inventory, a character can cast Fource abilities on the whole party.
<td>add ice element to   caster</td>
<td align="right">3</td>
</tr>
<tr height="20">
<td height="20" align="right">22</td>
<td>natural resilience  +20</td>
<td>increase your defense</td>
<td>passive</td>
</tr>
<tr height="20">
<td height="20" align="right">32</td>
<td>gale fource</td>
<td>add wind element to   caster</td>
<td align="right">3</td>
</tr>
<tr height="20">
<td height="20" align="right">42</td>
<td>natural charm+10</td>
<td>increase your charm</td>
<td>passive</td>
</tr>
<tr height="20">
<td height="20" align="right">55</td>
<td>funeral fource</td>
<td>add dark element to   caster</td>
<td align="right">3</td>
</tr>
<tr height="20">
<td height="20" align="right">68</td>
<td>natural magical might  +30</td>
<td>increase magical  damage</td>
<td>passive</td>
</tr>
<tr height="20">
<td height="20" align="right">82</td>
<td>life fource</td>
<td>add light element to  caster</td>
<td align="right">3</td>
</tr>
<tr height="20">
<td height="20" align="right">100</td>
<td>natural max. HP +30</td>
<td>increase your max HP</td>
<td>passive</td>
</tr>
</table>
[[Category:Dragon Quest IX lists]]
[[Category:Dragon Quest IX lists]]
[[Category:Dragon Quest IX skills]]
[[Category:Dragon Quest IX skills|*]]

Latest revision as of 20:38, 4 December 2014

Fource skills are learned via the Armamentalist class.

Fire Fource[edit]

Imbues a party member with fire, which applies this element to their physical attacks and increases their resistance to the element by 50%. Additionally, enemies not weak to fire still receive an additional 10% damage when struck. This technique requires 4 MP to cast, 4 skill points to learn, and effects one ally for 6~9 turns.

Frost Fource[edit]

Imbues a party member with ice, which applies this element to their physical attacks and increases their resistance to the element by 50%. Additionally, enemies not weak to ice still receive an additional 10% damage when struck. This technique requires 4 MP to cast, 16 skill points to learn, and effects one ally for 6~9 turns.

Gale Fource[edit]

Imbues a party member with wind and lightning (blast) elements, which applies this element to their physical attacks and increases their resistance to those elements by 50%. Additionally, enemies not weak to either element still receive an additional 10% when struck. This technique costs 4 MP to cast, 32 skill points to learn, and effects one ally for 6~9 turns.

Funereal Fource[edit]

Imbues a party member with soil and darkness, which applies this element to their physical attacks and increases their resistance to those elements by 50%. Additionally, enemies not weak to either element still receive an additional 10% when struck. This technique requires 4 MP to cast, 55 skill points to learn, and effects one ally for 6~9 turns.

Life Fource[edit]

Imbues a party member with light, which applies this element to their physical attacks and increases their resistance to the element by 50%. Additionally, enemies not weak to the element still receive an additional 10% damage when struck. This technique costs 4 MP to cast, 82 skill points to learn, and will effect one ally for 6~9 turns.

Passive Bonuses[edit]

Fully maximizing the Fource skill tree will grant the following permanent bonuses for the character:

  • +10 Strength when 10 skill points are invested.
  • +20 Resilience when 22 skill points are invested.
  • +10 Charm when 42 skill points are invested.
  • +30 Magical might when 68 skill points are invested.
  • +30 HP when the skill tree is fully mastered.