List of version differences in Dragon Quest I
From Dragon Quest Wiki
This article is a listing of the version differences of Dragon Quest.
Famicom version
- Original version
- Password save system
- Dragon Quest used sprites much like older PC RPGs (such as the early Ultima games), in that characters did not face in a particular direction, but instead always faced forward.
NES version
- Battery-backed SRAM system.
- Dragon Warrior release was allocated more memory for graphics improvements
- Characters were given directional appearance and was also applied to all mobile NPCs.
- Coastline graphics were slightly upgraded as well.
SFC version
- Hero is able to carry multiple weapon and armor items. Previously, only 1 of each type of equipment could be held.
- Scale of dungeons is greatly increased.
- Mountain Cave is greatly redesigned.
- Experience needed to gain levels is decreased.
- Experience and gold given by monsters is increased.
- The dragon guarding the princess is given an on screen sprite.
- Shrines are given world map sprites rather than simply staircase sprites.
- Shrines are given a unique soundtrack. The same music which is used for shrines in Dragon Quest II.
- The Silver Harp will summon any enemy in the area when used, as opposed to the NES Version which would only summon monsters from around Tantegal or the Mountain Cave.
- Roto's Tablet is now a tombstone that appears in place of the chest containing it.
GBC version
- Many names in the game have been shortened due to GBC's display constraints.