List of version differences in Dragon Quest I

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Revision as of 16:00, 13 December 2014 by XL-DJK (talk | contribs) (→‎NES version)

This article is a listing of the version differences of Dragon Quest.

Famicom version

  • Original version
  • Password save system
  • Dragon Quest used sprites much like older PC RPGs (such as the early Ultima games), in that characters did not face in a particular direction, but instead always faced forward.

NES version

  • Battery-backed SRAM system.
  • Dragon Warrior release was allocated more memory for graphics improvements
  • Characters were given directional appearance and was also applied to all mobile NPCs.
  • Coastline graphics were slightly upgraded as well.

SFC version

  • Hero is able to carry multiple weapon and armor items. Previously, only 1 of each type of equipment could be held.
  • Scale of dungeons is greatly increased.
  • Mountain Cave is greatly redesigned.
  • Experience needed to gain levels is decreased.
  • Experience and gold given by monsters is increased.
  • The dragon guarding the princess is given an on screen sprite.
  • Shrines are given world map sprites rather than simply staircase sprites.
  • Shrines are given a unique soundtrack. The same music which is used for shrines in Dragon Quest II.
  • The Silver Harp will summon any enemy in the area when used, as opposed to the NES Version which would only summon monsters from around Tantegal or the Mountain Cave.
  • Roto's Tablet is now a tombstone that appears in place of the chest containing it.

GBC version

  • Many names in the game have been shortened due to GBC's display constraints.