Lodestar Harbour: Difference between revisions

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|romanji=Port Selmi
|romanji=Port Selmi
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'''Lodestar Harbor''' is a town in {{DQ5}}.  It is the entry point to exploring the continent of Zephyrus in the second era of the game. Both a bank and [[Monty]]'s monster den can be found in this town.
'''Lodestar Harbor''' is a town in {{Dragon Quest V}}.  It is the entry point to exploring the continent of [[Zephyrus]] in the second era of the game. Both a [[Bank|bank]] and [[Monty]]'s monster den can be found in this town.
==Appearances==
==={{DQ5}}===
The town is a bustling and beautiful port, filled with tropical vegetation, clean tiled walk ways, and ornate street lamps the cast a soft glow in the evening. A towering, terraced lighthouse stands over the harbor, with some folks spreading gossip that a fierce ogre lives at the summit: in actuality the keeper is merely a [[Dwarf (race)|dwarf]] named ''Ogar''.


==Shops and Services==
The [[Hero (Dragon Quest V)|Hero]] arrives in Lodestar Harbor by ship after departing from the [[Littlehaven]]. Being the first town he is able to explore on his own with only his monsters for company, the port has a relaxed air about it compared to the high tension felt in the [[Boreas]] continent. Rumors of [[Coburg]]'s attempts at world domination have reached the port, but they've been blown off mere gossip now that [[King Wilbur]] is ruling directly and ceased all militarization. As peaceful as the harbor is though, the town also bears its own scars due to the rise of monster activity and several of its sailors have been lost at sea due to recent attacks.
 
The largest building in the town is the inn, which also houses the dancing girl stage and the bar. The stars are Cleo and her back up dancers, who are busy preparing backstage during the day for their act at night. While performing, the women attract a large crowd of men (including one who wisely watches from the overhead balcony) who block the stage ramp during the performance and can only be spoken to backstage after the show.
 
The bar side of the inn is also packed at night, and the bartender will sheepishly admit that he let slip the Hero's quest for the [[Zenithian Equipment]]. The bunny girl at the bar will be inspired to take up her own quest (for a knight in shining armor), and the old man will swear that he's seen the legendary hero in the flesh ten years ago. If the player buys him a drink, the old coot recounts his story and it turns out to be a younger [[Pankraz]]. There is a scholar sleeping night and day in the inn side, and he explains in his sleep that the [[Nimzo|Grandmaster of the Underworld]] is planning to take over the surface and that the legendary hero must be informed at once.
 
Story-wise, the importance of the bar is a scene that takes place during the day when the Hero first arrives. A bumpkin from the village of [[Hay]] is being harassed by two hooligans, and the goons assume that the Hero is going to intervene. Once trouncing later, and the grateful hick explains his situation: a [[Saber|certain monster]] has been raiding his village's crops for food lately, and he's looking for a strong man to drive the beast off. The man gives the Hero 1,500 gold up front and promises the other half later once the monster has been done in, and departs. Also, one of the bar patrons at night will mention the magical research of of a crazed old professor in [[Zoomingale]] to the far west and tell the Hero that the researcher is trying to revive a [[Zoom|spell that allows for instantaneous travel]].
 
====Shops & services====
{{ItemShop/Start|title=|subtitle=}}
{{ItemShop/Start|title=|subtitle=}}
{{ItemShop/Item|name=Medicinal herb|price=8|attributes=}}
{{ItemShop/Item|name=Medicinal herb|price=8|attributes=}}
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{{ArmourShop/End|note=}}
{{ArmourShop/End|note=}}


====Knick-knack====
The [[Ship in a bottle]] is the harbor's [[Knick-knacks|knick-knack]], and can be purchased from a merchant at the loading dock for 1,000 coins. At night in the inn, the merchant explains that he wa soriginally traveling to the [[Crocodilopolis|White King's paradise]], but his wares began selling like hot cakes at the harbor and he decided to set up shop for a while instead.


 
====Treasures====
===[[Inn]]===
{|cellspacing="0" cellpadding="0" class="listTable"
!'''Price per person'''
|-
|8 [[Gold]] Coins
|}
 
===Other notable attributes===
{{LocationAttr|save}}
{{LocationAttr|zoom}}
{{LocationAttr|bank}}
{{LocationAttr|monster}}
 
==Treasures==
*1,600 [[Gold]] Coins (100 of which is hidden on the ground near the church)
*1,600 [[Gold]] Coins (100 of which is hidden on the ground near the church)
*[[Boxer shorts]]
*[[Boxer shorts]]
*[[Mini medal]] (2, one of which is hidden on the ground near the church)
*[[Mini medal]] (2, one of which is hidden on the ground near the church. Speak to the sailor in the east house to activate the event flag)
*[[Silk apron]]
*[[Silk apron]]
*{{Ship in a bottle}}
*{{Ship in a bottle}}
*[[T'n'T ticket]]
*[[T'n'T ticket]]


==Nearby enemies==
====Nearby monsters====
*[[Growlbear]]
*[[Growlbear]]
*[[Healslime]] [[Healslime (Recruit)|*]] (Called by Restless armour)
*[[Healslime]] [[Healslime (Recruit)|*]] (Called by Restless armour)
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*[[Small fry]] [[Small fry (Recruit)|*]]
*[[Small fry]] [[Small fry (Recruit)|*]]


==Map==
==Trivia==
*The nun in the church mentions a legend describing a dragon god who watches over the world: this is the game's first hint of the [[Zenith Dragon]]'s existence.
 
==Gallery==
<center><gallery>
<center><gallery>
DQV SF Port Selmi.png|
DQV SF Port Selmi.png|