Nature Child
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| Nature Child | |
|---|---|
| Japanese | ナチュラル |
| Rōmaji | Nachuraru |
| Type | Talent |
Nature Child is a talent learned by many low-ranking members of the nature family, teaching elementary healing and status ailment-inducing abilities.
Appearances[edit]
Dragon Quest Monsters: The Dark Prince[edit]
| Ability | Talent Points |
|---|---|
| Squelch | 3 |
| Heal | 10 |
| Drain Magic | 20 |
| Snooze | 30 |
| Sleep Attack | 50 |
| Dazzle | 70 |
| Fizzle | 85 |
| Miracle Slash | 100 |
Dragon Quest Monsters: The Withered World[edit]
| Ability | Description | Talent Points |
|---|---|---|
| Squelch | Cures all allies of poison or severe poison. | 3 |
| Heal | Restores 28 or more HP to a single ally. | 10 |
| Drain Magic | Absorbs some MP from a single enemy. | 20 |
| Snooze | Puts a single enemy to sleep for 2 to 5 turns. The higher the caster's wisdom, the more likely the spell is to succeed. | 30 |
| Sleep Attack | Damages a single enemy and occasionally puts it to sleep for 2 to 5 turns. | 50 |
| Dazzle | Bedazzles all enemies for 2 to 5 turns. The higher the caster's wisdom, the more likely the spell is to succeed. | 70 |
| Fizzle | Prevents all enemies from casting spells for 4 to 7 turns. The higher the caster's wisdom, the more likely the spell is to succeed. | 85 |
| Miracle Slash | A slashing attack that inflicts damage on a single enemy. Approximately half the amount of damage inflicted is restored to the user as HP. Can heal up to a maximum of 200 HP per hit. | 100 |
| Auto-Cadabra | Restores a small amount of MP after each action. | 120 |