Nature Child

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Nature Child is a talent learned by many low-ranking members of the nature family, teaching elementary healing and status ailment-inducing abilities.

Appearances[edit]

Dragon Quest Monsters: The Dark Prince[edit]

Ability Talent Points
Squelch 3
Heal 10
Drain Magic 20
Snooze 30
Sleep Attack 50
Dazzle 70
Fizzle 85
Miracle Slash 100

Dragon Quest Monsters: The Withered World[edit]

Nature Child
Ability Description Talent Points
Squelch Cures all allies of poison or severe poison. 3
Heal Restores 28 or more HP to a single ally. 10
Drain Magic Absorbs some MP from a single enemy. 20
Snooze Puts a single enemy to sleep for 2 to 5 turns. The higher the caster's wisdom, the more likely the spell is to succeed. 30
Sleep Attack Damages a single enemy and occasionally puts it to sleep for 2 to 5 turns. 50
Dazzle Bedazzles all enemies for 2 to 5 turns. The higher the caster's wisdom, the more likely the spell is to succeed. 70
Fizzle Prevents all enemies from casting spells for 4 to 7 turns. The higher the caster's wisdom, the more likely the spell is to succeed. 85
Miracle Slash A slashing attack that inflicts damage on a single enemy. Approximately half the amount of damage inflicted is restored to the user as HP. Can heal up to a maximum of 200 HP per hit. 100
Auto-Cadabra Restores a small amount of MP after each action. 120