Paramedic

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Paramedic is a monster talent that focuses on alleviating ailments instead of mending wounds.

Appearances[edit]

Dragon Quest Monsters: The Dark Prince[edit]

Fizzy's shop sells a scroll teaching the talent on Tuesdays for 8,000 gold. Paramedic is naturally learned by chimaeras, gremlins, and tree fellers.

Paramedic
Ability Description Talent Points
Heal Heals up to 70 HP at 299 wisdom 3
Squelch Cures party of poison 10
Tingle Cures the party of paralysis 20
Defuddle Cures party of confusion 30
Cock-a-doodle-doo Cures the party of slumber 50
Drain Magic Drains (Level/2) + 5~10 MP from one foe, cap is 250 MP 70
Zing 60% chance to revive one ally, restores 50% of max. HP at 1,999 wisdom 85
Wave of Relief Cures the party of all status ailments 100

Dragon Quest Monsters: The Withered World[edit]

Paramedic
Ability Description Talent Points
Heal Restores 28 or more HP to a single ally. 3
Squelch Cures all allies of poison or severe poison. 10
Tingle Cures all allies of paralysis. 20
Defuddle Cures all allies of confusion. 30
Cock-a-doodle-doo Cures all allies of sleep. 50
Drain Magic Absorbs some MP from a single enemy. 70
Snap, Crackle, Poof Uses the power of a healthy glow to protect one ally from status ailments for 2 to 5 turns. 85
Zing Resurrects a fallen ally. Has a chance of failure. 100
Wave of Relief Cures all allies of their status ailments. 120