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The '''''party''''' refers to a set of playable characters that carry out the progress of a game. Originally introduced in ''[[Dragon Quest II]]'', and made customizable in ''[[Dragon Quest III]]'', it has become a staple of the [[Dragon Quest (series)|''Dragon Quest'' series]]. | The '''''party''''' refers to a set of playable characters that carry out the progress of a game. Originally introduced in ''[[Dragon Quest II: Luminaries of the Legendary Line|Dragon Quest II]]'', and made customizable in ''[[Dragon Quest III]]'', it has become a staple of the [[Dragon Quest (series)|''Dragon Quest'' series]]. | ||
==Appearances== | ==Appearances== | ||
===''[[Dragon Quest II]]''=== | ===''[[Dragon Quest II: Luminaries of the Legendary Line|Dragon Quest II]]''=== | ||
''Dragon Quest II'' did not offer any customization of party members. Instead, the [[Hero (Dragon Quest II)|hero]] must recruit his two cousins, the [[Prince of Cannock]] and the [[Princess of Moonbrooke]]. | ''Dragon Quest II'' did not offer any customization of party members. Instead, the [[Hero (Dragon Quest II)|hero]] must recruit his two cousins, the [[Prince of Cannock]] and the [[Princess of Moonbrooke]]. | ||
===''[[Dragon Quest III]]''=== | ===''[[Dragon Quest III]]''=== | ||
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With the series shifting focus to character-driven narratives, the act of character creation has been removed. The party line up can be changed on the fly, and even in battle, thanks to the addition of the wagon. In addition, '''all characters''' in the wagon recieve experience points at the end of battle. | With the series shifting focus to character-driven narratives, the act of character creation has been removed. The party line up can be changed on the fly, and even in battle, thanks to the addition of the wagon. In addition, '''all characters''' in the wagon recieve experience points at the end of battle. | ||
''IV'' also brought A.I. to the series: once the Hero gathers companions in the beginning of the fifth chapter, they may be assigned one of several battle strategies to adhere to. A.I. could not be turned off in the original NES version. | |||
===''[[Dragon Quest V]]''=== | ===''[[Dragon Quest V]]''=== | ||
The abundance of [[Monster recruitment|recruitable monsters]] saw the necessity of [[Monty]], the monster monitor. The veteran veterinarian will care for all creatures not in the active party of the wagon. ''V'' also saw return of Patty, to manage the human cast when not in battle. | The abundance of [[Monster recruitment|recruitable monsters]] saw the necessity of [[Monty]], the monster monitor. The veteran veterinarian will care for all creatures not in the active party of the wagon. ''V'' also saw return of Patty, to manage the human cast when not in battle. | ||
===''[[Dragon Quest VI]]''=== | ===''[[Dragon Quest VI]]''=== | ||
Patty has taken up monster monitoring in addition to her usual services in ''VI'', located in [[Alltrades Abbey]]. In the Super Famicom version, 15 of the 20 recruitable monsters can be kept at the bar, where as all slime buddies can be recruited in the remakes. | Patty has taken up monster monitoring in addition to her usual services in ''VI'', located in [[Alltrades Abbey (Dragon Quest VI)|Alltrades Abbey]]. In the Super Famicom version, 15 of the 20 recruitable monsters can be kept at the bar, where as all slime buddies can be recruited in the remakes. | ||
===''[[Dragon Quest VII]]''=== | |||
The wagon has been abolished in ''VII'', with characters joining and leaving the party at various points in the story. There are five permanent characters in the main game, with the extra one staying put in a town when not traveling with the hero. This character will not gain experience points. | |||
===''[[Dragon Quest VIII]]''=== | |||
Characters join the Hero as the story progresses, with customization being represented through character-specific skillsets. As there are only four playable characters in the original version, the wagon is used to house the [[Alchemy pot]]. | |||
*Two additional characters can join the heroes in the 3DS remake. How they are housed when not in the active party is currently unknown. | |||
===''[[Dragon Quest IX]]''=== | |||
''IX'' is very reminiscent of ''III'', in that characters are created with the help of Patty and stay at the Quester's Rest in [[Stornway]] while not traveling. As these characters have no party chat or story presence, [[Stella]] takes up the task of being the Hero's (very) vocal companion and adding colour commentary to cut-scenes and events. | |||
==Mechanics== | ==Mechanics== | ||
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===[[Wagon]]=== | ===[[Wagon]]=== | ||
The wagon was implemented in ''IV'' to accommodate the larger cast of playable characters. Characters (even deceased ones) | The wagon was implemented in ''IV'' to accommodate the larger cast of playable characters. Characters (even deceased ones) can be switched in and out of battle as a free action that doesn't eat up the player's turn. As mentioned above, characters sitting in the wagon will receive experience points even if they did not participate in battle. Unfortunately, characters will not regain HP or MP while riding. | ||
{{ | {{Series_mechanics}} | ||
[[Category:Recurring elements]] | |||
[[Category:Game mechanics]] |