Party Chat: Difference between revisions

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==={{DQ6}}===
==={{DQ6}}===
<center><small>Main article: [[Dragon Quest VI Party Chat]]</small></center>
The sixth game in the series benefited immensely from the feature, gaining the most party chat since the original version of ''VII''. Every line of dialogue spoken by an NPC, even the barking of dogs, will elicit a unique response from at least one character. [[Carver]] and [[Milly]]'s original assumption of the former being gruff and the latter wistful were changed with the muscle man being mellow and the mysterious waif having a well-defined sense of humor and knack for jokes, but the most profound change in fan perception belongs to [[Lizzie]].
The sixth game in the series benefited immensely from the feature, gaining the most party chat since the original version of ''VII''. Every line of dialogue spoken by an NPC, even the barking of dogs, will elicit a unique response from at least one character. [[Carver]] and [[Milly]]'s original assumption of the former being gruff and the latter wistful were changed with the muscle man being mellow and the mysterious waif having a well-defined sense of humor and knack for jokes, but the most profound change in fan perception belongs to [[Lizzie]].
Originally though of as a dumb monster following a certain blue swordsman out of a sense of honor, she was revealed to be a sensitive, girly being with a absurd crush and a child-like way of viewing the world.
Originally though of as a dumb monster following a certain blue swordsman out of a sense of honor, she was revealed to be a sensitive, girly being with a absurd crush and a child-like way of viewing the world.
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