Sizz & Zap
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Sizz & Zap is a skill introduced in Dragon Quest Monsters: Joker 2. It is learned by the Firebird, Magic slime, Weaken beakon, and Wulfspade. It can be upgraded to Sizz & Zap II, which can in turn be upgraded to Sizz & Zap III. It grants the following abilities:
Sizz & Zap[edit]
| Ability | Skill Points |
|---|---|
| Sizz | 3 |
| Charring Slash | 8 |
| Zap | 17 |
| Hallowed Slash | 26 |
| Sizzle | 38 |
| Zapple | 50 |
Sizz & Zap II[edit]
| Ability | Skill Points |
|---|---|
| Charring Slash | 4 |
| Hallowed Slash | 9 |
| Sizzle | 19 |
| Zapple | 29 |
| Kasizz | 43 |
| Kazap | 57 |
| Sizz Guard | 75 |
Sizz & Zap III[edit]
| Ability | Skill Points |
|---|---|
| Kasizz | 9 |
| Kazap | 18 |
| Singeing Slash | 29 |
| Sacred Slash | 40 |
| Kasizzle | 65 |
| Kazapple | 90 |
| Sizz Guard | 95 |
| Zap Guard | 100 |