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'''Frenzy''' is an ability in the [[Dragon Quest (series)|Dragon Quest]] series. The attacker completely loses it and starts on a random (possibly allied) target for double damage. | '''Frenzy''' is an ability in the [[Dragon Quest (series)|Dragon Quest]] series. The attacker completely loses it and starts on a random (possibly allied) target for double damage. | ||
==Appearances== | ==Appearances== | ||
===[[Dragon Quest V]]=== | ===[[Dragon Quest V]]=== | ||
Frenzy is used by monster companions such as the [[hoodlum]]. | Frenzy is used by monster companions such as the [[hoodlum]]. | ||
'''Note''': if a target is immune to [[whack]], then the skill will miss every time. Additionally, the user will ''never'' target themselves even if they are the only member of the party currently active. With proper defensive measures and set up, Frenzy can obliterate even the most powerful encounters. | |||
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===[[Dragon Quest VI]]=== | ===[[Dragon Quest VI]]=== | ||
Frenzy deals double damage, but unfortunately the target is any random friend or foe. It is obtained by advancing to rank 6 of the [[Warrior]] vocation. | Frenzy deals double damage, but unfortunately the target is any random friend or foe. It is obtained by advancing to rank 6 of the [[Warrior]] vocation. It has lost the death attribute from ''V'' and can now strike metal slimes. | ||
===[[Dragon Quest VII]]=== | ===[[Dragon Quest VII]]=== | ||
Frenzy was learned via reaching rank 5 of the [[Gladiator]] in the PSX version, but was removed outright in the 3DS remake. | |||
{{DQSkills}} | {{DQSkills}} | ||
[[category:Skills]] | [[category:Skills]] | ||