Bonus Dungeons: Difference between revisions

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==Appearances==
==Appearances==
===''[[Dragon Quest III]]''===
===''[[Dragon Quest III]]''===
Both the [[Super Nintendo Entertainment System|Super Famicom]] and [[Game Boy]] Color versions contain a bonus dungeon that is accessible from the [[Castle of the Dragon Queen]] after defeating [[Zoma]].  A lone [[BaraEvil]] appears at the end of the dungeon, which in turn leads to [[Zenith]] Castle.  The dungeon is a cave made up of layouts from the previous dungeons including:
Both the [[Super Nintendo Entertainment System|Super Famicom]] and [[Game Boy]] Color versions contain a bonus dungeon that is accessible from the [[Castle of the Dragon Queen]] after defeating [[Zoma]].  A lone [[Baramonster]] appears at the end of the dungeon, which in turn leads to [[Cloudsgate Citadel]].  The dungeon is a cave made up of layouts from the previous dungeons including:
* The 2nd and 5th floor of [[Gondo Cave]]
* The 2nd and 5th floor of [[Cave of the Necrogond]]
* The 1st floor of [[Zipangu Cave]]
* The 1st floor of [[Cave Northeast of Jipang]]
* The 2nd floor of the [[Pyramid]] (the stairway on the upper righthand area leads to a room modeled after the basement of [[Tantegel Castle]])
* The 2nd floor of the [[Pyramid]] (the stairway on the upper righthand area leads to a room modeled after the basement of [[Tantegel Castle]])
* The 2nd floor of the [[Cave West of Noaniels]]
* The 2nd floor of the [[Underground Lake]]
* The 1st floor of Gondo Cave
* The 1st floor of Necrogrond cave
* The prison room of [[Samanao]] Castle
* The prison room of [[Manoza]] Castle
* The center of a fighting ring
* The center of a [[Monster Arena]].


===''[[Dragon Quest IV]]''===
===''[[Dragon Quest IV]]''===
The remakes introduced a new dungeon and chapter. Located beneath [[The Azimuth]], this immense and strange dungeon featured many creatures from later games and culminated with the bonus boss: [[Chow Mein]] and [[Foo Yung]]. After defeating them the first time, a side quest starts that enables the player to resurrect [[Rose]] and recruit [[Psaro (Character)|Psaro]] as a party member. The bonus bosses can be fought again to obtain special gear exclusive to Psaro.
The remakes of the fourth title introduced a new dungeon and chapter. Located beneath [[The Azimuth]], this immense and strange dungeon featured many creatures from later games and culminated with the bizarre bonus bosses [[Chow Mein]] and [[Foo Yung]]. After defeating them the first time, a side quest starts that enables the player to resurrect [[Rose]] and recruit [[Psaro (Character)|Psaro]] as a party member. The bonus bosses can be fought again to obtain [[Pandemonic Equipment|special gear exclusive to Psaro]].


===''[[Dragon Quest V]]''===
===''[[Dragon Quest V]]''===
The first true bonus dungeon is [[Estark's Labyrinth]], which contains the superboss [[Estark]] as a cameo from ''[[Dragon Quest IV]]''. In the PS2 & DS remakes, after defeating Estark a special T'n'T board aptly named "Stark Raving Mad" can be played; if the player manages to reach the finish, it unlocks two unique and powerful monster companions.
The first true bonus dungeon of the series is [[Estark's Labyrinth]], which contains the superboss [[Estark]] as a cameo from ''IV''. In all remakes, after defeating Estark a special [[T'n'T]] board aptly named "Stark Raving Mad" can be played; if the player manages to reach the finish, it unlocks two [[Starkers|unique]] and [[Rebjorn|powerful]] monster companions.


===''[[Dragon Quest VI]]''===
===''[[Dragon Quest VI]]''===
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===''[[Dragon Quest VII]]''===
===''[[Dragon Quest VII]]''===
The seventh title features two bonus dungeons to spelunk once the demonlord is vanquished: the [[Cave to Another World]] and the [[Cave to Yet Another World]]. Both of these extras require their own sets of [[Fragment|fragments]] to be amassed and assembled in the [[Shrine of Mysteries]], and consist of recycled areas explored earlier in the game with more powerful monsters and greater treasures. At the end of the first bonus dungeon is [[Numen|The Almighty]], who will offer the party a friendly bout after congratulating them for their undertakings. The fight at the end of the second dungeon is the quartet of elementals: the [[Earth Spirit]], [[Fire Spirit]], [[Water Spirit]], and [[Wind Spirit]]. The aggressively defend the humble dwelling of The Almighty and will not even allow the warriors of eden to approach it.


===''[[Dragon Quest VIII]]''===
===''[[Dragon Quest VIII]]''===
The bonus dungeon is the [[Dragovian Path]], which features a sidequest that uncovers [[Hero (Dragon Quest VIII)|the Hero's]] heritage. After completing the Dragovian Trials, a new ending occurs after defeating [[Rhapthorne|the final boss]] again. In the 3DS version, there are two new bonus dungeons, the [[Altar of Wroth]] and Memories Lane. The Altar of Wroth can be accessed after the destruction of [[Neos]] and visiting the depths of [[Dragon Graveyard]] to talk to Golding's ancestor. Memories Lane is a secret dungeon that can be unlocked by the [[Lord of the Dragovians]] as a prize for completing one of the Dragovian Trials.
The bonus dungeon is the [[Dragovian Path]], which features a sidequest that uncovers [[Hero (Dragon Quest VIII)|the Hero's]] heritage. After completing the Dragovian Trials, a new ending occurs after defeating [[Rhapthorne|the final boss]] again. In the 3DS version, there are two new bonus dungeons, the [[Altar of Wroth]] and [[Memories Lane]]. The Altar of Wroth can be accessed after the destruction of [[Neos]] and visiting the depths of [[Dragon Graveyard]] to talk to Golding's ancestor. Memories Lane is a secret dungeon that can be unlocked by the [[Lord of the Dragovians]] as a prize for completing one of the Dragovian Trials.


===''[[Dragon Quest IX]]''===
===''[[Dragon Quest IX]]''===
The [[Tower of Nod]] becomes available after completing the main storyline and obtaining the [[Starflight Express]].
The [[Tower of Nod]] becomes available after completing the main storyline and obtaining the [[Starflight Express]]. Furthermore, the extensive [[Grotto|grotto system]] functions as sort of bonus dungeon in and of itself, with the absurdly powerful bosses waiting within rivialing those seen in previous games--not to mention those old foes themselves in the form of [[Legacy Boss]]es.


{{DQIII}}
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{{DQVIII}}
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{{DQIX}}
{{DQIX}}
[[Category:Bonus dungeon]]
[[Category:Recurring elements]]
[[Category:Dragon Quest III locations]]
[[Category:Dragon Quest III locations]]
[[Category:Dragon Quest IV locations]]
[[Category:Dragon Quest IV locations]]
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[[Category:Dragon Quest VIII locations]]
[[Category:Dragon Quest VIII locations]]
[[Category:Dragon Quest IX locations]]
[[Category:Dragon Quest IX locations]]
{{Wikia}}
[[Category:Recurring elements]]{{Wikia}}

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