Defending Champion: Difference between revisions

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|type = Skill
|type = Skill
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'''Defending Champion''' is a recurring ability in the franchise. Unlike the standard [[defend]] ability that cuta damage in half, this technique reduces damage by '''90%'''.
'''Defending Champion''' is a recurring ability in the franchise. Unlike the standard [[defend]] ability that cuts damage in half, this technique reduces damage by '''90%'''.
==Appearances==
==Appearances==
==={{DQ4}}===
==={{DQ4}}===
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===''[[Dragon Quest VI]]''===
===''[[Dragon Quest VI]]''===
Defending Champion reduces damage, but some techniques may bypass this protection. It is learned by advancing to rank 6 of the [[Ranger]] vocation.  While physical strikes and magical damage will always be reduce, the skill has no effect on breath attacks so caution must be used depending on the monsters encountered.
Defending Champion is learned by advancing to rank 6 of the [[Ranger]] vocation.  While physical strikes and magical damage will always be reduce, the skill has no effect on breath attacks, [[Pearly Gates]], [[Tsunami]], [[Lightning]], and [[Ferocious Roar]], so caution must be used depending on the monsters encountered.


===''[[Dragon Quest VII]]''===
===''[[Dragon Quest VII]]''===
Localized as StrongD, the skill is learned by reaching rank 6 of the Pirate vocation in the PSX version and rank 4 of the same in the 3DS remake. It features the same capabilities as in ''VI''.
The skill is learned by reaching rank 6 of the [[Pirate]] vocation in the PSX version and rank 4 of the same in the 3DS remake. It features the same capabilities as in ''VI''.


===''[[Dragon Quest VIII]]''===
===''[[Dragon Quest VIII]]''===
'''Defending Champion''' is a fisticuffs technique that both the [[Hero (Dragon Quest VIII)|the Hero]] and [[Angelo]] can learn. It requires 11 skill points by the Hero, and 68 skill points by Angelo. The characters must be unarmed to use the technique.
'''Defending Champion''' is a fisticuffs technique that both the [[Hero (Dragon Quest VIII)|the Hero]] and [[Angelo]] can learn. It requires 11 skill points by the Hero, and 68 skill points by Angelo. The characters must be unarmed to use the technique, but the skill is affected by [[Tension|tension]]; at peak anger a character can reduce damage to 1.3% ({{Fraction|1|75}}).


===''[[Dragon Quest IX]]''===
===''[[Dragon Quest IX]]''===
This ability is learned with 18 skill points invested into [[List of shield skills in Dragon Quest IX|Shield skill]]. So long as a shield is held, a character can use the skill regardless of what weapon they wield.
This ability is learned with 18 skill points invested into [[List of shield skills in Dragon Quest IX|Shield skill]]. So long as a shield is held, a character can use the skill regardless of what weapon they wield.
The [[Coup de Grâce]] Knight Watch can be seen as an advanced version of this skill, as it prevents ''everything'' from touching a character, even [[Disruptive Wave]].


==={{DQ10}}===
==={{DQ10}}===

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