38,148
edits
(This page desperately needed updating as the game is about to be released and lots of information was revealed at the 2018 Tokyo Game Show.) |
(→Gameplay Changes: Reorganized additions by physics, player convience, and asthetics) |
||
| Line 25: | Line 25: | ||
==Gameplay Changes== | ==Gameplay Changes== | ||
* | *The stack-able block limit has been increased by three, making the maximum 64. | ||
*The ability to dash has been added | *Slopes are now built into the game's physics engine. | ||
*Players can dive into water if jumping from high ground. | |||
*Weapons and hammers are now assigned to separate buttons. | |||
*The ability to dash has been added. | |||
*Farms can be tilled with the help of a friendly [[Wiggly]], who aerates infertile spaces for cultivation. | |||
*Players may now glide from high elevation via the [[Windbreaker]] cape. | *Players may now glide from high elevation via the [[Windbreaker]] cape. | ||
*Vehicular transportation is possible with a car designed after an [[Army ant]]. | *Vehicular transportation is possible with a car designed after an [[Army ant]]. | ||
*The player can warp anywhere on an island, provided he or she had already been there once. | *The player can warp anywhere on an island, provided he or she had already been there once. | ||
*Multiplayer has been implemented to allow up to four players. | |||
*Animals are present for villages. | |||
*Waterfalls are now present; this is due to player requests from the first game. | |||
==Preview== | ==Preview== | ||