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|japanese = ホイミ | |japanese = ホイミ | ||
|romaji = Hoimi | |romaji = Hoimi | ||
|old = | |old = Heal | ||
|type = Restorative | |type = Restorative | ||
}} | }} | ||
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==Appearances== | ==Appearances== | ||
===''Dragon Quest I''=== | ===''[[Dragon Quest I]]''=== | ||
Heal is learned by [[Hero (Dragon Quest)|the Hero]] at Level 3. In the original version it will restore 10~17 HP for 4 MP, and 25~30 for 3 MP in the remakes. | Heal is learned by [[Hero (Dragon Quest)|the Hero]] at Level 3. In the original version it will restore 10~17 HP for 4 MP, and 25~30 for 3 MP in the remakes. | ||
===''Dragon Quest II''=== | ===''[[Dragon Quest II]]''=== | ||
The [[Prince of Cannock]] knows the spell upon being recruited. It restores 23~42 hit points in the original, and 25~30 in the remakes. Both versions cost 3 MP. | The [[Prince of Cannock]] knows the spell upon being recruited. It restores 23~42 hit points in the original, and 25~30 in the remakes. Both versions cost 3 MP. | ||
===''Dragon Quest III''=== | ===''[[Dragon Quest III]]''=== | ||
Heal restores 30~40 HP for 3 MP, and is learned by the following characters: | Heal restores 30~40 HP for 3 MP, and is learned by the following characters: | ||
{{{!}} cellspacing{{=}}"0" cellpadding{{=}}"2" border{{=}}"1" | {{{!}} cellspacing{{=}}"0" cellpadding{{=}}"2" border{{=}}"1" | ||
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{{!}}[[Sage]]{{!}}{{!}}2 | {{!}}[[Sage]]{{!}}{{!}}2 | ||
{{!}}} | {{!}}} | ||
Heal is automatically learned by one who is a Priest from the beginning, but those who become a Priest or Sage in the [[Alltrades Abbey (Dragon Quest III)|Alltrades Abbey]] need to advance one | Heal is automatically learned by one who is a Priest from the beginning, but those who become a Priest or Sage in the [[Alltrades Abbey (Dragon Quest III)|Alltrades Abbey]] need to advance one level to learn it. In the mobile port, this is changed so that anyone who becomes a Priest or Sage automatically knows the spell at level 1. | ||
The Hero can learn it much sooner for use in battle in the [[Nintendo Entertainment System|NES]] Version if a [[List of glitches in Dragon Quest III#Companion overload glitch|glitch]] is exploited in [[Ruida's Tavern]] where too many companions are registered, though it will prevent The Hero from being able to learn it for use on the world map. | The Hero can learn it much sooner for use in battle in the [[Nintendo Entertainment System|NES]] Version if a [[List of glitches in Dragon Quest III#Companion overload glitch|glitch]] is exploited in [[Ruida's Tavern]] where too many companions are registered, though it will prevent The Hero from being able to learn it for use on the world map. | ||
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The spell can cause damage to [[Zoma]] after the [[Ball of Light|Sphere of Light]] is used on him. | The spell can cause damage to [[Zoma]] after the [[Ball of Light|Sphere of Light]] is used on him. | ||
===''Dragon Quest IV''=== | ===''[[Dragon Quest IV]]''=== | ||
The basic heal spell is known by [[Kiryl]] and [[Meena]] at level 1. [[Healie]] and [[Laurel]] also know the spell. It costs 2 [[MP]] to cast and Heals 30~40 [[HP]] (unless it heals the target completely) to party members. | The basic heal spell is known by [[Kiryl]] and [[Meena]] at level 1. [[Healie]] and [[Laurel]] also know the spell. It costs 2 [[MP]] to cast and Heals 30~40 [[HP]] (unless it heals the target completely) to party members. | ||
===''[[Dragon Quest V]]''=== | |||
===''Dragon Quest V''=== | |||
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! style{{=}}"background:#77479B; color: white;"{{!}}Name | ! style{{=}}"background:#77479B; color: white;"{{!}}Name | ||
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{{!}}} | {{!}}} | ||
===''Dragon Quest VI''=== | ===''[[Dragon Quest VI]]''=== | ||
{{Spell | {{Spell | ||
|console=DS | |console=DS | ||
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Heal is already known by several party members upon their joining the party or after leveling up. Everyone else can obtain it at the first rank of the [[Priest]] vocation. | Heal is already known by several party members upon their joining the party or after leveling up. Everyone else can obtain it at the first rank of the [[Priest]] vocation. | ||
===''Dragon Quest VII''=== | ===''[[Dragon Quest VII]]''=== | ||
{{Spell | {{Spell | ||
|console=PSX | |console=PSX | ||
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{{!}}[[Maribel]]{{!}}{{!}}10 | {{!}}[[Maribel]]{{!}}{{!}}10 | ||
{{!}}} | {{!}}} | ||
In addition to the Hero and Maribel, any character that becomes a | In addition to the Hero and Maribel, any character that becomes a priest at Alltrades learns the spell at the first rank. It is also learned by [[Shepherd]]s at rank 3, the [[Florajay (Class)|Florajay]] monster class at rank 2, and the [[Healer (Class)|Healslime]] monster class at rank 2. | ||
===''Dragon Quest VIII''=== | ===''[[Dragon Quest VIII]]''=== | ||
The basic Heal spell is already known by [[Angelo]] upon joining, and is learned by [[Hero (Dragon Quest VIII)|the Hero]] at level 3. By investing 10 points into the Humanity skill, [[Yangus]] can also learn this spell. | The basic Heal spell is already known by [[Angelo]] upon joining, and is learned by [[Hero (Dragon Quest VIII)|the Hero]] at level 3. By investing 10 points into the Humanity skill, [[Yangus]] can also learn this spell. | ||
===''Dragon Quest IX''=== | ===''[[Dragon Quest IX]]''=== | ||
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! style{{=}}"background:#77479B; color: white;"{{!}}Name | ! style{{=}}"background:#77479B; color: white;"{{!}}Name | ||
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Heal initially restores the usual 30~40 hit points when used, but when the caster's magical mending surpasses 50 it will gradually improve in potency. Once the caster's mending has reached 999, the spell will restore 155~165 HP. | Heal initially restores the usual 30~40 hit points when used, but when the caster's magical mending surpasses 50 it will gradually improve in potency. Once the caster's mending has reached 999, the spell will restore 155~165 HP. | ||
===''Dragon Quest Monsters: Joker''=== | ==={{DQ10}}=== | ||
{{Stub}} | |||
==={{DQ11}}=== | |||
The [[Luminary]] will learn how to cast heal at level 5, and [[Serena]] will join the party having already mastered the spell. It costs 3 MP to cast, has a base range of 25~35, and a maximum range of 35~45. | |||
===''[[Dragon Quest Monsters]]''=== | |||
{{Stub}} | |||
===''[[Dragon Quest Monsters 2]]''=== | |||
{{Stub}} | |||
===''[[Dragon Quest Monsters: Caravan Heart]]''=== | |||
{{Stub}} | |||
===''[[Dragon Quest Monsters: Joker]]''=== | |||
Heal restores around 30 HP to a single ally for 2 MP. It can be learned from various skillsets, which includes Aquapothecary, Cleanser, Cure-all, Defender, Fortifier, Green Finger, Hawkhart III, Healer, Priest, Slimer, and Speedster. | Heal restores around 30 HP to a single ally for 2 MP. It can be learned from various skillsets, which includes Aquapothecary, Cleanser, Cure-all, Defender, Fortifier, Green Finger, Hawkhart III, Healer, Priest, Slimer, and Speedster. | ||
===''[[Dragon Quest Monsters: Joker 2]]''=== | |||
{{Stub}} | |||
==Description== | ==Description== | ||
*'''Restores at least 30 HP to a single ally.''' (Nintendo DS version of ''Dragon Quest IV''.) | *'''Restores at least 30 HP to a single ally.''' (Nintendo DS version of ''Dragon Quest IV''.) | ||
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[[Category:Dragon Quest VIII spells]] | [[Category:Dragon Quest VIII spells]] | ||
[[Category:Dragon Quest IX spells]] | [[Category:Dragon Quest IX spells]] | ||
[[Category:Dragon Quest X spells]] | |||
[[Category:Dragon Quest XI spells]] | |||
[[Category:Dragon Quest Monsters spells]] | |||
[[Category:Dragon Quest Monsters 2 spells]] | |||
[[Category:Dragon Quest Monsters: Caravan Heart spells]] | |||
[[Category:Dragon Quest Monsters: Joker spells]] | |||
[[Category:Dragon Quest Monsters: Joker 2 spells]] | |||