Zap: Difference between revisions

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(Hopefully this clears things up a bit.)
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|romaji = Raidein (III to VIII)<br>Dein (X onwards)
|romaji = Raidein (III to VIII)<br>Dein (X onwards)
|type = Offensive
|type = Offensive
|old=
|old=Lightning (DQM 1 & 2)
}}
}}
Available only for the [[Hero]] (or [[Hero (Class)|heroic vocation]]) with few exceptions, '''Zap''' is a legendary lightning spell that scant few foes can stand their ground against.
Available only for the [[Hero]] (or [[Hero (Class)|heroic vocation]]) with few exceptions, '''Zap''' is a legendary lightning spell that scant few foes can stand their ground against.


==Localization history==
==Localization history==
The name zap was first used as the term for the weakest lightning spell in the [[NES]] localization of the third game, and this was carried forward into the modern period by Square-enix's new editorial standards beginning with Dragon Quest VIII. A discrepancy has emerged between the English and Japanese versions as early as Dragon Quest Monsters: Joker, however. This is due to the introduction of a new spell, ''Dein'', being introduced as an earlier and weaker lightning spell whose nomenclature is the diminutive form of ''Raidein'', which zap had previously represented overseas. Because the English word zap cannot be simplified further as it's Japanese counterpart was, the localization team instead redubbed ''Raidein'' as [[Zapple]] to reflect it's new status as the mid-tier lightning spell.
The name zap was first used as the term for ''Raidein'', the weakest lightning spell, in the [[NES]] localization of the third game and this was carried forward through the Enix of America era and then into the modern period by Square-enix's new editorial standards beginning with Dragon Quest VIII. A discrepancy had emerged between the English and Japanese versions as early as Dragon Quest Monsters: Joker, however. This is due to the presence of the ''Dein'' spell, which was first appeared in the original ''Monsters'' spin off title and had not yet appeared in a mainline game at the time. ''Dein'' is a weaker lightning spell whose nomenclature is the diminutive form of ''Raidein''. Because the English word zap cannot be simplified further as it's Japanese counterpart was, the localization team instead redubbed ''Raidein'' as [[Zapple]] to reflect it's new status as the mid-tier lightning spell.


In localizations of older titles, such as the [[Nintendo DS]] release of the entire [[Zenithia trilogy]], zap was retained as the English equivalent to raidein.
In localizations of older titles, such as the [[Nintendo DS]] release of the entire [[Zenithia trilogy]], zap was retained as the English equivalent to raidein.
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==={{DQ11}}===
==={{DQ11}}===
Returning to the main series after a prolonged absence, zap is learned by the [[Hero (Dragon Quest XI)|Hero]] after placing 8 points into the ''Luminary'' skill tree. It costs 8 MP to cast and will target a group of enemies, dealing 31~41 base damage and 131~141 once his magical might hits 161.
Returning to the main series after a prolonged absence, zap is learned by the [[Hero (Dragon Quest XI)|Hero]] after placing 8 points into the ''Luminary'' skill tree. It costs 8 MP to cast and will target a group of enemies, dealing 31~41 base damage and 131~141 once his magical might hits 161.
===''[[Dragon Quest Monsters|Dragon Quest Monsters 1]] & [[Dragon Quest Monsters 2]]''===
The first appearance of the Dein spell, first localized by Enix of America as lightning. It deals 30~50 damage for 3 MP. Learning the spell mandates that a monster be at level 10 with 65 HP, 90 attack, and 52 agility.


===''[[Dragon Quest Monsters: Joker|Dragon Quest Monsters: Joker 1]], [[Dragon Quest Monsters: Joker 2|Joker 2]], & [[Dragon Quest Monsters: Joker 3|Joker 3]]''===
===''[[Dragon Quest Monsters: Joker|Dragon Quest Monsters: Joker 1]], [[Dragon Quest Monsters: Joker 2|Joker 2]], & [[Dragon Quest Monsters: Joker 3|Joker 3]]''===

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