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'''Pearly Gates''' is a powerful skill that deals wind-type damage to a group of enemies. It deals between 180~210 damage in nearly every game it has appeared in, with an additional damage dealt to [[Undead family|zombie-like]] monsters before any woosh resistance is applied. | |||
==Appearances== | ==Appearances== | ||
===''[[Dragon Quest VI]]''=== | ===''[[Dragon Quest VI]]''=== | ||
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===''[[Dragon Quest VII]]''=== | ===''[[Dragon Quest VII]]''=== | ||
Pearly Gates functions identically as before, and is learned by mastering the Paladin and [[Black | Pearly Gates functions identically as before, and is learned by mastering the Paladin and [[Black bishop (Vocation)|Black Bishop]] vocations, along with rank 3 of the [[Champion]] in the 3DS version. [[Sir Mervyn]] will display a unique animation when performing the technique in the remake. | ||
===''[[Dragon Quest VIII]]''=== | ===''[[Dragon Quest VIII]]''=== | ||
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[[Rab]] will master pearly gates just before rejoining the party near the beginning of Act 2. Pearly gates deals great wind damage to all enemies, at 135~165 base and 265~295 cap when Rab's strength reaches 200. In addition to dealing the usual extra damage to the undead, pearly gates also has a 20% chance to lower [[Zap]] resistance one stage. The reason for this new trait, outside of battle utility, is likely due to Rab's mission of supporting the [[Luminary]]. | [[Rab]] will master pearly gates just before rejoining the party near the beginning of Act 2. Pearly gates deals great wind damage to all enemies, at 135~165 base and 265~295 cap when Rab's strength reaches 200. In addition to dealing the usual extra damage to the undead, pearly gates also has a 20% chance to lower [[Zap]] resistance one stage. The reason for this new trait, outside of battle utility, is likely due to Rab's mission of supporting the [[Luminary]]. | ||
*Pearly gates returns to being a cross-shaped attack as before, but the animation for the skill is now tilted to more resemble an X than a Greek cross, and is also aimed at the battleground itself instead of the enemies to further mask the holy implication. | *Pearly gates returns to being a cross-shaped attack as before, but the animation for the skill is now tilted to more resemble an X than a Greek cross, and is also aimed at the battleground itself instead of the enemies to further mask the holy implication. | ||
==Battle | |||
==Battle visuals== | |||
{{ScreenshotGallery/Start}} | {{ScreenshotGallery/Start}} | ||
{{ScreenshotGallery/Item|image=[[File:DQ6-SNES-Pearly-Gates.gif]]|game={{DQ6}}|platform=SNES}} | {{ScreenshotGallery/Item|image=[[File:DQ6-SNES-Pearly-Gates.gif]]|game={{DQ6}}|platform=SNES}} | ||
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{{DQSkills}} | {{DQSkills}} | ||
[[Category:Skills]] | [[Category:Skills]] | ||
[[Category:Wind skills]] | [[Category:Wind skills]] | ||
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