Vocation system: Difference between revisions

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[[File:IX callback art.jpg|right|thumb|300px|Vocations available in ''IX'']]
[[File:DQIX Classes.png|right|thumb|300px|Vocations available in ''IX'']]
The '''vocation system''' is a recurring gameplay mechanic in ''[[Dragon Quest (series)|Dragon Quest]]'' series that determines character growth and abilities. The basic concept of the system is that instead of having pre-determined skills and stats, player characters are blank slates whose growth, abilities and role are determined by the player's choice of [[wikipedia:Character class|character class]]. Each class, or vocation, grants different attributes and characteristics throughout the game. The mechanic is governed by a set of rules and requirements for changing a given character's vocation, which can vary from game to game.
The '''vocation system''' is a recurring gameplay mechanic in ''[[Dragon Quest (series)|Dragon Quest]]'' series that determines character growth and abilities. The basic concept of the system is that instead of having pre-determined skills and stats, player characters are blank slates whose growth, abilities and role are determined by the player's choice of [[wikipedia:Character class|character class]]. Each class, or vocation, grants different attributes and characteristics throughout the game. The mechanic is governed by a set of rules and requirements for changing a given character's vocation, which can vary from game to game.


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