Hero (vocation): Difference between revisions

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==Characteristics==
==Characteristics==
The hero is the most powerful class, bar none. A savior in times of strife, the hero is able to turn the tide of battle and snatch victory from the jaws of defeat through their legendary durability and awe-inspiring skills. In addition to a +10% HP boost, the hero naturally recovers HP at the end of each turn and can restore a colossal 500 HP at will through the Meditation skill at no MP cost.
The Hero is the most powerful class, bar none. A savior in times of strife, the Hero is able to turn the tide of battle and snatch victory from the jaws of defeat through their legendary durability and awe-inspiring skills. In addition to a +10% HP boost, the Hero naturally recovers HP at the end of each turn and can restore a colossal 500 HP at will through the Meditation skill at no MP cost.


Due to requiring the completion of intermediary vocations to unlock, the hero is already equipped with a wide variety of skills to fulfill any role required of them. The hero has near exclusive access to the incredibly powerful lightning abilities that scant few monsters can resist, though these spells and skills are offset by hefty MP costs. In ''III'' and the 3DS remake of ''VII'' the hero will also be able to cast Omniheal, effectively giving the entire party a second wind and preventing a disastrous wipeout. Kaclang is also associated with the vocation, rendering the party immune to all forms of damage for a handful of turns and allowing players to observe a foe's capabilities while watching them waste MP.
Due to requiring the completion of intermediary vocations to unlock, the Hero is already equipped with a wide variety of skills to fulfill any role required of them. The Hero has near exclusive access to the incredibly powerful lightning abilities that scant few monsters can resist, though these spells and skills are offset by hefty MP costs. In ''III'' and the 3DS remake of ''VII'' the Hero will also be able to cast Omniheal, effectively giving the entire party a second wind and preventing a disastrous wipeout. Kaclang is also associated with the vocation, rendering the party immune to all forms of damage for a handful of turns and allowing players to observe a foe's capabilities while watching them waste MP.
==Appearances==
==Appearances==
===''[[Dragon Quest III]]''===
==={{DQ3}}===
The Hero vocation is available only to [[{{Hero 3}}|the Player themselves]]. It has access to incredibly powerful spells and equipment forbidden to other vocations, the former of which would serve as he foundation for appearances in later titles. The Hero enjoys superb strength and resilience, decent agility and luck, and substandard wisdom and MP.
The Hero vocation is available only to [[{{Hero 3}}|the Player themselves]]. It has access to incredibly powerful spells and equipment forbidden to other vocations, the former of which would serve as he foundation for appearances in later titles. The Hero enjoys superb strength and resilience, decent agility and luck, and substandard wisdom and MP.


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===''[[Dragon Quest VII]]''===
==={{DQ7}}===
[[File:DQVII Hero class.png|right|Hero design implemented in the 3DS remake|border|180px]]
[[File:DQVII Hero class.png|right|Hero design implemented in the 3DS remake|border|180px]]
The Hero class draws on the power of heroes past in order to save the world. The Hero regains HP every round. The higher the tier level, the more HP regained. In order to become a Hero, one must master three intermediate classes or two intermediate classes and an advanced class.
The Hero class draws on the power of heroes past in order to save the world. The Hero regains HP every round. The higher the tier level, the more HP regained. In order to become a Hero, one must master three intermediate classes or two intermediate classes and an advanced class.

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