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|romaji = Raidein (III to VIII)<br>Dein (X onwards) | |romaji = Raidein (III to VIII)<br>Dein (X onwards) | ||
|type = Offensive | |type = Offensive | ||
|old= | |old=Bolt (DQM 1 & 2) | ||
}} | }} | ||
Available only for the [[Hero]] (or [[Hero (Class)|heroic vocation]]) with few exceptions, '''Zap''' is a legendary lightning spell that scant few foes can stand their ground against. | Available only for the [[Hero]] (or [[Hero (Class)|heroic vocation]]) with few exceptions, '''Zap''' is a legendary lightning spell that scant few foes can stand their ground against. | ||
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==Appearances== | ==Appearances== | ||
=== | ==={{DQ3}}=== | ||
Zap is learned by | Zap is learned by {{Hero 3}} at level 26. The spell will damage a single enemy with between 70~90 damage, and will cost 8 mp to cast. Ortega also uses the spell in his fight with [[King Hydra]]. | ||
=== | ==={{DQ4}}=== | ||
Zap is learned by [[Hero (Dragon Quest IV)|the Hero]] at level 25, though his tutor in [[Hidden Valley]] planned to teach him the spell sooner. The spell functions identically to its Aliahan counterpart, though it costs only 4 mp to cast. | Zap is learned by [[Hero (Dragon Quest IV)|the Hero]] at level 25, though his tutor in [[Hidden Valley]] planned to teach him the spell sooner. The spell functions identically to its Aliahan counterpart, though it costs only 4 mp to cast. | ||
=== | ==={{DQ5}}=== | ||
Zap's range improves from this installment onwards. Specifically, the spell conjures a small lightning storm that targets all enemies instead of a single bolt. The spell casts a mere 6 mp to cast, and deals between 70 and 90 damage. | Zap's range improves from this installment onwards. Specifically, the spell conjures a small lightning storm that targets all enemies instead of a single bolt. The spell casts a mere 6 mp to cast, and deals between 70 and 90 damage. | ||
{| cellspacing="0" cellpadding="2" border="1" | {| cellspacing="0" cellpadding="2" border="1" | ||
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|[[Hero's Son (Dragon Quest V)|Son]]||25 | |[[Hero's Son (Dragon Quest V)|Son]]||25 | ||
|} | |} | ||
=== | ==={{DQ6}}=== | ||
Zap is learned by the [[Hero (Dragon Quest VI)|Hero]] after his awakening. Other characters can learn it by advancing to rank 3 of the [[Hero (Class)|Hero]] vocation. It behaves as it did in the previous game | Zap is learned by the [[Hero (Dragon Quest VI)|Hero]] after his awakening. Other characters can learn it by advancing to rank 3 of the [[Hero (Class)|Hero]] vocation. It behaves as it did in the previous game | ||
=== | ==={{DQ7}}=== | ||
Zap is learned when a character reaches rank 4 of the Hero vocation, rank 8 of the [[Delusionist (Class)|Delusionist]], and rank 5 of the [[Slaughtomation (Class)|Slaughtomation]] monster vocations. As expected, it behaves as it did two games ago. | Zap is learned when a character reaches rank 4 of the Hero vocation, rank 8 of the [[Delusionist (Class)|Delusionist]], and rank 5 of the [[Slaughtomation (Class)|Slaughtomation]] monster vocations. As expected, it behaves as it did two games ago. | ||
=== | ==={{DQ8}}=== | ||
Zap is learned by investing 48 points into [[Hero (Dragon Quest VIII)|the Hero's]] Courage skill. The spell will jolt all enemies with 40~56 points of lightning damage, and will grows in power once the Hero's [[wisdom]] surpasses 65. The spell will deal 72~88 damage (barring resistances) once the character's wisdom reaches 150. | Zap is learned by investing 48 points into [[Hero (Dragon Quest VIII)|the Hero's]] Courage skill. The spell will jolt all enemies with 40~56 points of lightning damage, and will grows in power once the Hero's [[wisdom]] surpasses 65. The spell will deal 72~88 damage (barring resistances) once the character's wisdom reaches 150. | ||