Zap: Difference between revisions

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|romaji = Raidein (III to VIII)<br>Dein (X onwards)
|romaji = Raidein (III to VIII)<br>Dein (X onwards)
|type = Offensive
|type = Offensive
|old=Lightning (DQM 1 & 2)
|old=Bolt (DQM 1 & 2)
}}
}}
Available only for the [[Hero]] (or [[Hero (Class)|heroic vocation]]) with few exceptions, '''Zap''' is a legendary lightning spell that scant few foes can stand their ground against.
Available only for the [[Hero]] (or [[Hero (Class)|heroic vocation]]) with few exceptions, '''Zap''' is a legendary lightning spell that scant few foes can stand their ground against.
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==Appearances==
==Appearances==
===''[[Dragon Quest III]]''===
==={{DQ3}}===
Zap is learned by [[Erdrick|the Hero]] at level 26. The spell will damage a single enemy with between 70~90 damage, and will cost 8 mp to cast. Ortega also uses the spell in his fight with [[King Hydra]].  
Zap is learned by {{Hero 3}} at level 26. The spell will damage a single enemy with between 70~90 damage, and will cost 8 mp to cast. Ortega also uses the spell in his fight with [[King Hydra]].  


===''[[Dragon Quest IV]]''===
==={{DQ4}}===
Zap is learned by [[Hero (Dragon Quest IV)|the Hero]] at level 25, though his tutor in [[Hidden Valley]] planned to teach him the spell sooner. The spell functions identically to its Aliahan counterpart, though it costs only 4 mp to cast.
Zap is learned by [[Hero (Dragon Quest IV)|the Hero]] at level 25, though his tutor in [[Hidden Valley]] planned to teach him the spell sooner. The spell functions identically to its Aliahan counterpart, though it costs only 4 mp to cast.


===''[[Dragon Quest V]]''===
==={{DQ5}}===
Zap's range improves from this installment onwards. Specifically, the spell conjures a small lightning storm that targets all enemies instead of a single bolt. The spell casts a mere 6 mp to cast, and deals between 70 and 90 damage.  
Zap's range improves from this installment onwards. Specifically, the spell conjures a small lightning storm that targets all enemies instead of a single bolt. The spell casts a mere 6 mp to cast, and deals between 70 and 90 damage.  
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|[[Hero's Son (Dragon Quest V)|Son]]||25
|[[Hero's Son (Dragon Quest V)|Son]]||25
|}
|}
===''[[Dragon Quest VI]]''===
==={{DQ6}}===
Zap is learned by the [[Hero (Dragon Quest VI)|Hero]] after his awakening. Other characters can learn it by advancing to rank 3 of the [[Hero (Class)|Hero]] vocation. It behaves as it did in the previous game
Zap is learned by the [[Hero (Dragon Quest VI)|Hero]] after his awakening. Other characters can learn it by advancing to rank 3 of the [[Hero (Class)|Hero]] vocation. It behaves as it did in the previous game


===''[[Dragon Quest VII]]''===
==={{DQ7}}===
Zap is learned when a character reaches rank 4 of the Hero vocation, rank 8 of the [[Delusionist (Class)|Delusionist]], and rank 5 of the [[Slaughtomation (Class)|Slaughtomation]] monster vocations. As expected, it behaves as it did two games ago.
Zap is learned when a character reaches rank 4 of the Hero vocation, rank 8 of the [[Delusionist (Class)|Delusionist]], and rank 5 of the [[Slaughtomation (Class)|Slaughtomation]] monster vocations. As expected, it behaves as it did two games ago.


===''[[Dragon Quest VIII]]''===
==={{DQ8}}===
Zap is learned by investing 48 points into [[Hero (Dragon Quest VIII)|the Hero's]] Courage skill. The spell will jolt all enemies with 40~56 points of lightning damage, and will grows in power once the Hero's [[wisdom]] surpasses 65. The spell will deal 72~88 damage (barring resistances) once the character's wisdom reaches 150.
Zap is learned by investing 48 points into [[Hero (Dragon Quest VIII)|the Hero's]] Courage skill. The spell will jolt all enemies with 40~56 points of lightning damage, and will grows in power once the Hero's [[wisdom]] surpasses 65. The spell will deal 72~88 damage (barring resistances) once the character's wisdom reaches 150.


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