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Among the strongest of spells and usually reserved only for the [[Hero]] (or [[Hero (Class)|hero class]]), '''Kazap''' is a spell that smites fiends with holy lightning. Starting with | Among the strongest of spells and usually reserved only for the [[Hero]] (or [[Hero (Class)|hero class]]), '''Kazap''' is a spell that smites fiends with holy lightning. Starting with ''Dragon Quest V'', it targets a single group of enemies. | ||
==Appearances== | ==Appearances== | ||
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Kazap is learned by [[Hero (Dragon Quest IV)|the Hero]] at level 35, and behaves identically to its Aliahan counterpart save for a reduced cost of 15 MP. | Kazap is learned by [[Hero (Dragon Quest IV)|the Hero]] at level 35, and behaves identically to its Aliahan counterpart save for a reduced cost of 15 MP. | ||
=== | ==={{DQ5}}=== | ||
Kazap deals the same range of damage as before, but is now limited to striking a single group of foes, and is also learned by a variety of companions. | Kazap deals the same range of damage as before, but is now limited to striking a single group of foes, and is also learned by a broader variety of companions. | ||
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=== | ==={{DQ6}}=== | ||
Kazap can only be learned by advancing to rank 4 of the [[Hero (Class)|Hero]] vocation and retains its damage and affect range from the previous game. | Kazap can only be learned by advancing to rank 4 of the [[Hero (Class)|Hero]] vocation and retains its damage and affect range from the previous game. | ||
=== | ==={{DQ7}}=== | ||
Kazap is acquired by becoming a rank 6 [[Hero (Class)|Hero]] in the original Playstation version, and 5 in the Nintendo 3DS remake. It may also be learned by reaching the seventh rank of the [[Galumph (Class)|Galumph]] monster vocation. If behaves as it did in the previous two games. | Kazap is acquired by becoming a rank 6 [[Hero (Class)|Hero]] in the original Playstation version, and 5 in the Nintendo 3DS remake. It may also be learned by reaching the seventh rank of the [[Galumph (Class)|Galumph]] monster vocation. If behaves as it did in the previous two games. | ||
=== | ==={{DQ8}}=== | ||
Kazap is learned by mastering [[Hero (Dragon Quest VIII)|the Hero's]] Courage skill (100 points). As with nearly all spells in this installment, Kazap's initial damage range has been lowered to deal between 100 and 140 (until his wisdom surpasses 168), but will deal 180~220 once the protagonist's [[wisdom]] score reaches 400. Because the hero's natural wisdom caps at 366, he will need to make use of brain-boosting accessories and the scant few seeds of wisdom available. | Kazap is learned by mastering [[Hero (Dragon Quest VIII)|the Hero's]] Courage skill (100 points). As with nearly all spells in this installment, Kazap's initial damage range has been lowered to deal between 100 and 140 (until his wisdom surpasses 168), but will deal 180~220 once the protagonist's [[wisdom]] score reaches 400. Because the hero's natural wisdom caps at 366, he will need to make use of brain-boosting accessories and the scant few seeds of wisdom available. | ||
*In the 3DS version, Kazap's base range has been increased to 108~148 and the upper limit to 208~248. This new limit requires his wisdom to hit 440. | *In the 3DS version, Kazap's base range has been increased to 108~148 and the upper limit to 208~248. This new limit requires his wisdom to hit 440. | ||