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==Characteristics== | ==Characteristics== | ||
Thieves have high agility and deftness, but are below average in other attributes. What makes them vital to a party is their ability to [[Thievery|steal items]] from the last monster defeated at the end of a fight. Outside of this pilfering, a thief contributes to the party by utilizing their stealth to lower encounters with enemies with [[Padfoot]], exploration skills such as [[Eye for Distance]] that allow the player to locate villages and nearby towns, and [[Nose for Treasure]] to see how many | Thieves have high agility and deftness, but are below average in other attributes. What makes them vital to a party is their ability to [[Thievery|steal items]] from the last monster defeated at the end of a fight. Outside of this pilfering, a thief contributes to the party by utilizing their stealth to lower encounters with enemies with the [[Padfoot]] ability, exploration skills such as [[Eye for Distance]] that allow the player to locate villages and nearby towns, and using [[Nose for Treasure]] to see how many chests remain on a dungeon's floor. | ||
=={{DQ3}}== | =={{DQ3}}== | ||
Thieves were added in the 16-bit remake and may steal from a random enemy vanquished in an encounter, with the success probability being calculated thus: '''(Level/16 + 1) x item drop rate''' for the Super Famicom and Android/iOS version. In the [[Game Boy Color]] version, the formula is '''(level/8 + 1) x item drop rate''', and will only work for the final enemy defeated. Unlike later games in the series ''III's'' thieves do not have their success rate limited to 1/8th and can effectively reach 100% for most items with a party of pilferers. | Thieves were added in the 16-bit remake and may steal from a random enemy vanquished in an encounter, with the success probability being calculated thus: '''(Level/16 + 1) x item drop rate''' for the Super Famicom and Android/iOS version. In the [[Game Boy Color]] version, the formula is '''(level/8 + 1) x item drop rate''', and will only work for the final enemy defeated. Unlike later games in the series ''III's'' thieves do not have their success rate limited to 1/8th and can effectively reach 100% for most items with a party of pilferers. | ||
Thieves are depicted as cat burglars wearing black body suits with differing accessories, but both wear yellow vests and have bleached white hair. The female thief is based on [https://en.wikipedia.org/wiki/Gyaru Japanese Gal culture], hence her deep tan, lipstick, and oversized jewelry. | |||
Due to a character's natural defence being based off of the agility stat in all versions of ''III'', thieves are significantly more durable than in other titles. Furthermore, they can equip the newly added whips and boomerangs that allow them to aid in crowd control despite their low strength. | |||
===Equipment=== | ===Equipment=== | ||
{{VersionTabs|Weapons|{{CharacterEquipmentList|header|title=Dragon Quest III|subtitle=All|equipmentType=Weapon}} | {{VersionTabs|Weapons|{{CharacterEquipmentList|header|title=Dragon Quest III|subtitle=All|equipmentType=Weapon}} | ||
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=={{DQ7}}== | =={{DQ7}}== | ||
[[File:DQVII Thief male.png|right|border|200px]][[File:DQVII Thief female.png|right|border|200px]] | [[File:DQVII Thief male.png|right|border|200px]][[File:DQVII Thief female.png|right|border|200px]] | ||
The thief is one of the basic vocations available at [[Alltrades Abbey (Dragon Quest VII)|Alltrades Abbey]]. It is one of the prerequisites for both the [[Pirate]] (along with [[Sailor]]) and the [[Monster Masher]] vocation (along with [[Shepherd]]). | The thief is one of the basic vocations available at [[Alltrades Abbey (Dragon Quest VII)|Alltrades Abbey]]. It is one of the prerequisites for both the [[Pirate]] (along with [[Sailor]]) and the [[Monster Masher]] vocation (along with [[Shepherd]]). In the [[3DS]] remake thieves are depicted as cat burglars once more, incorporating bandanas and goggles into the familiar black and yellow outfits. | ||
===Vocation trait=== | ===Vocation trait=== | ||
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=== | ===PSX Hybrid Abilities=== | ||
{|width="90%" cellspacing="0" cellpadding="2" border="1" style="text-align:center" | {|width="90%" cellspacing="0" cellpadding="2" border="1" style="text-align:center" | ||
|width="20%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Hybrid</font>''' | |width="20%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Hybrid</font>''' | ||
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=={{DQ9}}== | =={{DQ9}}== | ||
[[File:DQIX Thief Male.png|right|border|195px]][[File:DQIX Thief Female.png|right|border|200px]] | [[File:DQIX Thief Male.png|right|border|195px]][[File:DQIX Thief Female.png|right|border|200px]] | ||
The Thief vocation is available at the start of the game and has the unique skillset " | The Thief vocation is available at the start of the game and has the unique skillset "Acquisitiveness". As all the vocation designs in ''IX'' are based on real world cultures, thieves have eschewed the burglar outfits for clothing based on Arabian bandits. Thieves can also use skill points to learn [[Sword]], [[Knife]], [[Claw]], and [[List of fisticuffs skills in Dragon Quest IX|Fisticuffs]] skills. Their [[Coup-de-Grace]] is "Itemized Kill," which guarantees treasure dropped after the battle. Thieves still possess their unique ability to steal items, but through the newly added skill "Half-Inch". | ||
Thieves are the second fastest vocation in the game, trailing behind the [[Martial Artist]]. They also have the second highest {{Deftness}} in the game, which allows them to not only steal items at a higher success rate, but land more [[Critical Hit]]s | Thieves are the second fastest vocation in the game, trailing behind the [[Martial Artist]]. They also have the second highest {{Deftness}} in the game, which allows them to not only steal items at a higher success rate, but land more [[Critical Hit]]s as the feature now scales off of Deftness. | ||
However, Thieves are thoroughly lacking in other stats, such as MP and Resilience, and aren't great combat-wise. [[Ranger]]s are commonly agreed to be an upgrade from the Thief, due to their higher Deftness, MP and magic selection and abilities. Despite this, their niche abilities, such as Treasure Eye Land, and their fantastic Agility and Deftness prove useful for grinding and farming, even far into the post-game. | However, Thieves are thoroughly lacking in other stats, such as MP and Resilience, and aren't great combat-wise. [[Ranger]]s are commonly agreed to be an upgrade from the Thief, due to their higher Deftness, MP and magic selection and abilities. Despite this, their niche abilities, such as Treasure Eye Land, and their fantastic Agility and Deftness prove useful for grinding and farming, even far into the post-game. | ||
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|Hoard Lord||82||Natural Agility +40||Permanently adds 40 to agility | |Hoard Lord||82||Natural Agility +40||Permanently adds 40 to agility | ||
|- | |- | ||
|Bullion Billionaire||100||[[Treasure Eye Land]]||Reveal treasure (red chests only) and [[grotto]] stairs in dungeon | |Bullion Billionaire||100||[[Treasure Eye Land]]||Reveal treasure (red chests only) and [[grotto]] stairs in dungeon maps | ||
|} | |} | ||
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*[[Yangus]] is a former bandit, and can relearn some of his old habits via his ''Humanity'' skill tree. | *[[Yangus]] is a former bandit, and can relearn some of his old habits via his ''Humanity'' skill tree. | ||
*[[Red]] is more akin to a pirate, owning her own ship, but can cut a purse just as well as she can pillage. | *[[Red]] is more akin to a pirate, owning her own ship, but can cut a purse just as well as she can pillage. | ||
*[[Patty]] | *[[Patty]]'s default vocation is a thief when she joins the party in ''IX''. | ||
*[[Erik]] lived as a petty thief for several years prior to joining the Luminary. | *[[Erik]] lived as a petty thief for several years prior to joining the Luminary. | ||