Elemental family: Difference between revisions

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[[Image:Elemental_family_icon.png|border|right|135px]]
[[Image:Elemental_family_icon.png|border|right|135px]]
[[File:DQVII_Live Lava.png|thumb|A Live lava]]
[[File:DQVII_Live Lava.png|thumb|A Live lava]]
'''Elemental Family''' (Japanese Katakana: エレメント Romanji: ''Eremento'' ) refers to the monsters {{DQSeries}} that are formed mainly by elements: Fire, Water, Wind or Earth. Usually they have a degree of intangibility to their appearances, and haunt areas similar to their elemental type (E.g. Live lava are found around volcanoes, firn fiends in tundra, etc.). In some games, members of this family are included within the [[Material family]] when there are not enough distinct elementals to warrant a separate class of their own.
'''Elemental Family''' (Japanese Katakana: エレメント Romanji: ''Eremento'' ) refers to the monsters {{DQSeries}} that are formed mainly by elements: Fire, Water, Wind or Earth. Usually they have a degree of intangibility to their appearances, and haunt areas similar to their elemental type (E.g. Live lava are found around volcanoes, firn fiends in tundra, etc.). In some games, members of this family are included within the [[Material family]] when there are not enough distinct elementals to warrant a separate classification of their own.


While there may appear to be an inconsistency regarding earth-themed elementals not being included in the material family when golems and rockbombs are, a closer look will show that material monsters are all ''constructed'' beings of artificial origin, where as elementals are pure entities of natural phenomena.
While there may appear to be an inconsistency regarding earth-themed elementals not being included in the material family when golems and rockbombs are, a closer look will show that material monsters are all ''constructed'' beings of artificial origin, where as elementals are pure entities of natural phenomena that have come to life on their own.
 
==Effective weapons and skills==
[[Wand Weapon Family|Wands]] are effective against elementals in the eleventh game, dealing 10% more damage. As of the ninth game, the [[Wind Sickles]] skill deals 50% more damage to elementals regardless if they happen to be wind-themed themselves.


==Appearances==
==Appearances==
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*[[Shade]]
*[[Shade]]
*[[Shadow]]
*[[Shadow]]
*[[Leafy larrikin#Shivery shrubbery|Shivery shrubbery]]
*[[Shivery shrubbery]]
*[[Silhouette]]
*[[Silhouette]]
*[[Whipped scream]]
*[[Whipped scream]]
*[[Zepling]]
*[[Zepling]]


==DQM Strengths and Weakness==
==={{DQ11}}===
===Strengths===
*[[Blizzybody]]
* Has breath attacks that can damage all party members.
*[[Cyclown]]
* Has higher resistance to attacks of same elemental type.
*[[Flamethrower]]
* Might has mixed elemental types, and thus has resistance to both types (e.g. [[Magmalice]] has Fire as major type, and Earth as minor).
*[[Jarvis's shadow]]
 
*[[Miasma]]
 
*[[Red mist]]
===Weaknesses===
*[[Shadeshifter]]
*Has lower resistance to attack opposite to their elemental type.
*[[Shadow]]
**Fire ↔ Ice
*[[Silhouette]]
**Wind ↔ Earth
*[[Smog]]
*[[Spinchilla]]
*[[Umbra]]
*[[Whirly girly]]


==Gallery==
==Gallery==

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