Monster Master: Difference between revisions

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<center>''A master of monsters, able to commune with them, wield their abilities, and win their affection.'' --Description in ''Dragon Quest VII''</center>
<center>''A master of monsters, able to commune with them, wield their abilities, and win their affection.'' --Description in ''Dragon Quest VII''</center>


The '''Monster Master''' (魔物使い ''Mamono Tsukai'') or '''Monster Master''' (まものマスター ''Mamono Masutā'') is a recurring intermediate [[vocation]] first introduced in ''[[Dragon Quest VI]]''. Also known as the Monster ''Masher'' (魔物ハンター, ''Mamono Hantā'') in the seventh game, the vocation allows players to walk on the wild side and focuses on taming and making allies of monsters defeated in battle.
The '''Monster Master''' (魔物使い ''Mamono Tsukai''), also known as the '''Monster Masher''' (まものマスター ''Mamono Masutā'') is a recurring intermediate [[vocation]] first introduced in ''[[Dragon Quest VI]]''. Also known as the Monster ''Masher'' (魔物ハンター, ''Mamono Hantā'') in the seventh game, the vocation allows players to walk on the wild side and focuses on taming and making allies of monsters defeated in battle.


==Description==
==Description==
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In ''X'', the M.M. is much more physically robust than before, boasting the third highest strength and fourth highest HP of all vocations. This is balanced by having a pitiful agility and having the bar-none worst MP available. The breath abilities are put aside in favor of skills that support their monster ally.
In ''X'', the M.M. is much more physically robust than before, boasting the third highest strength and fourth highest HP of all vocations. This is balanced by having a pitiful agility and having the bar-none worst MP available. The breath abilities are put aside in favor of skills that support their monster ally.
==''[[Dragon Quest V]]''==
=={{DQ5}}==
While the [[Madason|Hero]] of Dragon Quest V has attributes more akin to a physically stronger [[Priest]], he is referred to in peripheral media as the legendary monster tamer and is the first protagonist in the series' history to be able to recruit monsters.
While the [[Madason|Hero]] of Dragon Quest V has attributes more akin to a physically stronger [[Priest]], he is referred to in peripheral media as the legendary monster tamer and is the first protagonist in the series' history to be able to recruit monsters.


==''[[Dragon Quest VI]]''==
=={{DQ6}}==
In the original version of ''VI'', having a master in the party activates the chance that a monster [[Monster recruitment|will join you upon its defeat]], however this function was dropped in the [[Nintendo DS]] remake in lieu of Slime Buddies. Monster Master is one of the prerequisites for the [[Ranger]] vocation (along with [[Merchant]] and [[Thief]]).
In the original version of ''VI'', having a master in the party activates the chance that a monster [[Monster recruitment|will join you upon its defeat]], however this function was dropped in the [[Nintendo DS]] remake in lieu of Slime Buddies. Monster Master is one of the prerequisites for the [[Ranger]] vocation (along with [[Merchant]] and [[Thief]]).
===Stat Changes===
===Stat Changes===
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==''[[Dragon Quest VII]]''==
=={{DQ7}}==
[[Image:DQVII Monster Masher.png|border|right|165px]][[Image:3DS Monster Master.png|border|right]]
In ''VII'' the vocation will instead give players a greater chance to send defeated monsters off to [[The Haven|the Haven]], a wildlife preserve of sorts where monsters can interact with the party as NPCs. To become a Master, characters need to master the [[Thief]] and [[Shepherd]] vocations.
In ''VII'' the vocation will instead give players a greater chance to send defeated monsters off to [[The Haven|the Haven]], a wildlife preserve of sorts where monsters can interact with the party as NPCs. To become a Master, characters need to master the [[Thief]] and [[Shepherd]] vocations.


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==''[[Dragon Quest Monsters+]]''==
==''[[Dragon Quest Monsters+]]''==
The basis of the manga is an exploration of what it really means to be a master of monsters, focusing on the bonds a tamer makes with their companions and how this strengthens the beasts will to fight.
The basis of the manga is the exploration of what it really means to be a master of monsters, focusing on the bonds a tamer makes with their companions and how this strengthens the beasts will to fight. The vocation is treated as a proper societal class with its own distinct role and expectations within a community.  


==Etymology==
==Etymology==
The vocation's nomenclature was changed from '''魔物使い''' to  '''魔物マスター''' in the DS remake of VI. The reason for this is presumably due to the removal of catchable monsters for slime buddies, and the original name was restored for the reintroduction of the vocation in DQX's version 2.00 update.
The vocation's nomenclature was changed from '''魔物使い''' to  '''魔物マスター''' in the DS remake of VI. The reason for this is presumably due to the removal of tamable monsters for a small selection of slime buddy NPCs, and the original name was restored for the reintroduction of the vocation in DQX's version 2.00 update.


==See Also==
==See Also==
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==Gallery==
==Gallery==
<gallery>
<gallery>
File:Monster master v-jump VI.jpg|[[Milly]] taming a [[Metal slime]] in the V-Jump guide for ''VI'', an impossibility in every version of the game
Image:DQVII Monster Masher.png|The {{Hero 7}} of [[Estard]] as a monster masher
Image:3DS Monster Master.png|[[Maribel]] as a monster masher
File:X human monster master default.png|Human stock art of the vocation in ''X''
File:X human monster master default.png|Human stock art of the vocation in ''X''
</gallery>
</gallery>

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