Baramos: Difference between revisions

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497 bytes added ,  14:47, 25 June 2023
Slight reorganizing to match other pages
(Further testing; Baramos will never get his own spells reflected; no Explodet if casting it forces him to get it bounced back)
(Slight reorganizing to match other pages)
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|snes-sprites=[[File:Baramos III snes.png]]
|snes-sprites=[[File:Baramos III snes.png]]
|gbc-sprites=[[File:Baramos III gbc.png]]
|gbc-sprites=[[File:Baramos III gbc.png]]
|switch-sprites=[[File:Baramos III switch.png|55px]]
|switch-sprites=[[File:Baramos III switch.png|150px]]
}}
}}
Baramos uses a fixed attack pattern in every version of the game, with slight differences between the NES version's pattern and the that of the 16-bit remake that would be the basis for all other versions:


In addition, in the SNES version, his attack pattern is fixed. He has two attack patterns, one if he has not been hit with [[StopSpell]], and another when he has. When Baramos gets hit by StopSpell, he instantly jumps to the first action in his StopSpell pattern. Furthermore, if he has not been hit with StopSpell and one or more party members have [[Bounce]] active, he will not cast spells into that party member; if he would otherwise cast Explodet (which would always get bounced) he will simply skip over it for the next action in his cycle.
{| cellpadding="0" cellspacing="0" class="listTable"
|- style="text-align:center; background:#B1ED00;"
! Version
! Pattern
|-
| NES || Kaboom → normal attack → Inferno → Kafrizzle → Bazoom → normal attack → Kaboom → Fuddle → repeat
|-
|All<br>others || Kaboom → normal attack → Inferno → normal attack → Kafrizzle → Fuddle → Kaboom → Bazoom → repeat
|-
|Fizzled || Normal attack → Bazoom (fails) → Inferno → normal attack → repeat
|}


StopSpell not active: Explodet -> Attack -> Scorching Breath -> Attack -> Blazemost -> Chaos -> Explodet -> Disperse -> Loop from start
Furthermore, Baramos has an excellent AI that halts him from casting Kaboom if a character has [[Bounce]] applied to them, skipping that phase of his pattern, and avoiding using magic altogether if he's been afflicted with [[Fizzle]], starting a briefer pattern of using physical blows and Inferno instead. The one exception to this is Bazoom, which will fail to activate when cast and thus waste his turn.


StopSpell is active: Attack -> Disperse (fails due to StopSpell) -> Attack -> Scorching Breath -> Loop from start
In the Gameboy Color version Baramos will not cast Bazoom when Fizzled, gaining an additional physical attack in the spells place for a loop of normal attack → normal attack → Inferno → normal attack.


==={{DQ9}}===
==={{DQ9}}===

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