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Zap is learned by the {{Hero 4}} at level 25, though his tutor in [[Hidden Valley]] planned to teach him the spell sooner. The spell functions identically to its [[Aliahan]] counterpart, though it costs only 4 {{MP}} to cast. | Zap is learned by the {{Hero 4}} at level 25, though his tutor in [[Hidden Valley]] planned to teach him the spell sooner. The spell functions identically to its [[Aliahan]] counterpart, though it costs only 4 {{MP}} to cast. | ||
Zap can be used by [[ | Zap can be used by [[togre]]s exclusively in the remakes. | ||
==={{DQ5}}=== | ==={{DQ5}}=== | ||
Zap's range improves from this installment | Zap's range improves from this installment. Specifically, the spell conjures a small lightning storm that targets all enemies instead of a single bolt. The spell costs a mere 6 {{MP}} to cast, and deals between 70 and 90 damage. | ||
{| cellspacing="0" cellpadding="2" border="1" | {| cellspacing="0" cellpadding="2" border="1" | ||
!style="background:#77479B; color: white;"|Name | !style="background:#77479B; color: white;"|Name | ||
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Zap is learned when a character reaches rank 4 of the {{Hero V}} vocation, rank 8 of the [[Delusionist (vocation)|Delusionist]], and rank 5 of the [[Slaughtomaton (vocation)|Slaughtomaton]] {{MFamilies}} vocations. As expected, it behaves as it did two games ago. | Zap is learned when a character reaches rank 4 of the {{Hero V}} vocation, rank 8 of the [[Delusionist (vocation)|Delusionist]], and rank 5 of the [[Slaughtomaton (vocation)|Slaughtomaton]] {{MFamilies}} vocations. As expected, it behaves as it did two games ago. | ||
It can be cast by the enemies [[ | It can be cast by the enemies [[nut knight]], [[ginormoose]], and [[togre]]. | ||
==={{DQ8}}=== | ==={{DQ8}}=== | ||
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==={{DQMJ3}}=== | ==={{DQMJ3}}=== | ||
Both games use the same attributes seen in the {{Game Boy Color}} | Both games use the same attributes seen in the {{Game Boy Color}} remake duo. | ||
==={{DQM3}}=== | |||
Zap costs 2 MP and is learned via the [[Slimer]] and [[Zap Afficionado]] talents. It has a base power of 15 and will deal an average of 135 damage at 499 wisdom. | |||
==={{DQH}}=== | ==={{DQH}}=== | ||
Zap is a spell that can be learned by both [[Luceus]] and [[Aurora]] for 10 skill points. It summons lightning in front of them for 14 {{MP}}. As their level increases, they can upgrade the spell and also cast [[Zapple]] and [[Kazap]] by charging up Zap. Like all lightning skills and spells, it can short circuit enemies from the [[ | Zap is a spell that can be learned by both [[Luceus]] and [[Aurora]] for 10 skill points. It summons lightning in front of them for 14 {{MP}}. As their level increases, they can upgrade the spell and also cast [[Zapple]] and [[Kazap]] by charging up Zap. Like all lightning skills and spells, it can short circuit enemies from the [[machine family]]. | ||
==={{DQTreasures}}=== | |||
Zap deals minor Electric-element damage to one enemy, launching a ball of lighting that has a mild homing effect. It costs 5 {{MP}} to cast and is learned by [[fiery dragling]]s, [[jade slime]]s, [[red giant]]s, [[she-slime]]s, and [[Elys]]. | |||
==={{DQTact}}=== | ==={{DQTact}}=== | ||
Zap can be learned naturally by [[ | Zap can be learned naturally by [[angel slime]], [[gold-plated puppet]], [[mud mannequin]], [[raving lunatick]], and [[silvapithecus]] at level 1, and [[Slime]] at level 16 and costs 4 {{MP}} to cast. It has a range of three squares in any direction away from the caster and inflicts minor Zap-type spell damage to a single enemy. It can also be taught to any unit by using an ability scroll. | ||
{{DQTactSkill | {{DQTactSkill | ||
|name=Zap | |name=Zap | ||
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|monsters=[[Angel slime]], [[Gold-plated puppet]], [[Mud mannequin]], [[Raving lunatick]], [[Silvapithecus]], [[Slime]] | |monsters=[[Angel slime]], [[Gold-plated puppet]], [[Mud mannequin]], [[Raving lunatick]], [[Silvapithecus]], [[Slime]] | ||
}} | }} | ||
==={{SSB5}}=== | ==={{SSB5}}=== | ||
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==Enemy versions== | ==Enemy versions== | ||
{{Monster}}s first learned to cast Zap in {{VII}}, where it dealt the standard 70~90 range. The foe's version of the spell would always mirror the {{Hero V}} version from hence onwards, making it very dangerous as scant few pieces of equipment reduce electricity's power in the entire series. In {{X}}, Zap appears as an enemy-only spell that can be cast by various {{MFamilies}}s, including [[ | {{Monster}}s first learned to cast Zap in {{VII}}, where it dealt the standard 70~90 range. The foe's version of the spell would always mirror the {{Hero V}} version from hence onwards, making it very dangerous as scant few pieces of equipment reduce electricity's power in the entire series. In {{X}}, Zap appears as an enemy-only spell that can be cast by various {{MFamilies}}s, including [[cumaulus]], [[goodybag]], and [[lethal armour]] and deals approximately 10~19 lightning damage to the target and anyone nearby, making it more equivalent to [[Woosh]]. | ||
==Other Languages== | ==Other Languages== | ||
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{{ScreenshotGallery/Item|image=[[File:Zap_dqm_gbc.gif]]|game={{DQM}}|platform={{GBC}}}} | {{ScreenshotGallery/Item|image=[[File:Zap_dqm_gbc.gif]]|game={{DQM}}|platform={{GBC}}}} | ||
{{ScreenshotGallery/Item|image=[[File:Zap_dqm_psx.gif]]|game={{DQM1·2}}|platform={{PSX}}}} | {{ScreenshotGallery/Item|image=[[File:Zap_dqm_psx.gif]]|game={{DQM1·2}}|platform={{PSX}}}} | ||
{{ScreenshotGallery/Item|image=[[File:Zap_caravan.gif]]|game= | {{ScreenshotGallery/Item|image=[[File:Zap_caravan.gif]]|game=''[[Dragon Quest Monsters: Caravan Heart|Caravan Heart]]''|platform={{GBA}}}} | ||
{{ScreenshotGallery/Item|image=[[File:Zap_joker_2.gif]]|game= | {{ScreenshotGallery/Item|image=[[File:Zap_joker_2.gif]]|game=''[[Dragon Quest Monsters: Joker 2|Joker 2]]''|platform={{DS}}}} | ||
{{ScreenshotGallery/Item|image=[[File:Zap_terry.gif]]|game= | {{ScreenshotGallery/Item|image=[[File:Zap_terry.gif]]|game=''[[Dragon Quest Monsters: Terry's Wonderland 3D|Terry's Wonderland 3D]]''|platform={{3DS}}}} | ||
{{ScreenshotGallery/Item|image=[[File:Zap_joker_3.gif]]|game= | {{ScreenshotGallery/Item|image=[[File:Zap_joker_3.gif]]|game=''[[Dragon Quest Monsters: Joker 3|Joker 3]]''|platform={{3DS}}}} | ||
{{ScreenshotGallery/Item|image=[[File:Zap_heroes.gif]]|game= | {{ScreenshotGallery/Item|image=[[File:Zap_heroes.gif]]|game=''[[Dragon Quest Heroes]]''|platform={{PS4}}}} | ||
{{ScreenshotGallery/Item|image=[[File:Zap zenithia trilogy.gif]]|game=''[[Zenithia trilogy]]''|platform={{DS}}}} | {{ScreenshotGallery/Item|image=[[File:Zap zenithia trilogy.gif]]|game=''[[Zenithia trilogy]]''|platform={{DS}}}} | ||
{{ScreenshotGallery/End}} | {{ScreenshotGallery/End}} | ||
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[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key spells]] | [[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key spells]] | ||
[[Category:Dragon Quest Monsters: Joker 3 spells]] | [[Category:Dragon Quest Monsters: Joker 3 spells]] | ||
[[Category:Dragon Quest Monsters: The Dark Prince spells]] | |||
[[Category:Dragon Quest Heroes spells]] | [[Category:Dragon Quest Heroes spells]] | ||
[[Category:Dragon Quest Treasures spells]] | |||
[[Category:Dragon Quest Tact spells]] | [[Category:Dragon Quest Tact spells]] | ||
[[fr:Foudre]] | [[fr:Foudre]] | ||