Pearly Gates: Difference between revisions

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'''Pearly Gates''', also know as ''Grand Cross'', is a powerful skill that deals wind-elemental damage to a group of enemies.
'''Pearly Gates''', also know as ''Grand Cross'', is a powerful ability that deals Wind-elemental damage to a group of enemies. Depending on the game, it is classified as either a skill or a spell. The exact damage output varies between titles, but it always inflicts additional damage to [[Undead family|zombie-like]] {{MFamilies}}s.
 
It deals between 180~210 damage in nearly every game it has appeared in, with an additional damage dealt to [[Undead family|zombie-like]] {{MFamilies}}s in most cases.


==Appearances==
==Appearances==
==={{DQTAoD}}===
==={{DQTAoD}}===
Grand Cross retains its Japanese name in most localisations and is [[Hyunckel]]'s most powerful, but also most dangerous technique - using a cross-shaped object as a medium, he can convert his own life force into an extremely destructive blast of [[Lifeboat|Holy Aura]].
Grand Cross retains its Japanese name in most localisations and is [[Hyunckel]]'s most powerful, but also most dangerous, technique - using a cross-shaped object as a medium, he can convert his own life force into an extremely destructive blast of Holy Aura.


==={{DQ6}}===
==={{DQ6}}===
Pearly Gates deals 180~210 [[Woosh]] damage to a group of enemies and is only learned by mastering the [[Paladin]] vocation, and costs 20 {{MP}} to use. It deals 30% more damage to the {{Undead}}.
Pearly Gates deals 180~210 [[Woosh]] damage to a group of enemies and is only learned by mastering the [[Paladin]] vocation, and costs 20 {{MP}} to use. It deals 30% more damage to the {{Undead}}.


[[Nokturnus]] can use it in the battle against him.
[[Nokturnus]] can use it in the battle against the {{Party 6}}.


==={{DQ7}}===
==={{DQ7}}===
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==={{DQ11}}===
==={{DQ11}}===
[[Rab]] will master Pearly Gates just before rejoining the party near the beginning of Act 2. Pearly Gates deals great wind damage to all enemies, at 135~165 base and 265~295 cap when Rab's {{Strength}} reaches 200. In addition to dealing the usual extra damage to the {{Undead}}, Pearly Gates also has a 20% chance to lower [[Zap]] resistance one stage. The reason for this new trait, outside of battle utility, is likely due to [[Rab]]'s mission of supporting the {{Luminary}}.
[[Rab]] will master Pearly Gates just before rejoining the party near the beginning of Act 2. Pearly Gates deals great Wind-elemental damage to all enemies, at 135~165 base and 265~295 cap when Rab's {{Strength}} reaches 200, and is classified as a skill once again. In addition to dealing 50% extra damage to the {{Undead}}, Pearly Gates also has a 20% chance to lower [[Zap]] resistance one stage. The reason for this new trait, outside of battle utility, is likely due to [[Rab]]'s mission of supporting the {{Luminary}}.
*Pearly Gates returns to being a cross-shaped attack as before, but the animation for the skill is now tilted to more resemble an X than a Greek cross, and is also aimed at the battleground itself instead of the enemies to further mask the holy implication.
*Pearly Gates returns to being a cross-shaped attack as before, but the animation for the skill is now tilted to more resemble an X than a Greek cross, and is also aimed at the battleground itself instead of the enemies to further mask the holy implication.


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==={{DQMJ2}}===
==={{DQMJ2}}===
Pearly Gates is classified as a spell and can be learned with 100 points in [[Aquarion (skill)|Aquarion]] or [[Canzar (skill)|Canzar]]. It deals 171~220 damage to all enemies for 34 {{MP}}, and uses the [[Zap]] and Woosh elements simultaneouslyby defaulting to the least-resisted for damage calculation.
Pearly Gates is classified as a spell and can be learned with 100 points in [[Aquarion (skill)|Aquarion]] or [[Canzar (skill)|Canzar]]. It deals 171~220 damage to all enemies for 34 {{MP}}, and uses the [[Zap]] and Woosh elements simultaneously by defaulting to the least-resisted element for damage calculation.


==={{DQMJ3}}===
==={{DQM3D}}===
{{Stub}}
{{Stub}}


==={{DQM3D}}===
==={{DQM23D}}===
{{Stub}}
{{Stub}}


==={{DQM23D}}===
==={{DQMJ3}}===
{{Stub}}
{{Stub}}
==={{DQM3}}===
Pearly Gates is classified as a spell, and costs 60 MP. It is Light-element and has a base power of 180, dealing an average of 610 damage at 3,999, and will deal an extra 30% damage to the undead. It is learned through the [[Cleric]], [[Heretic]], [[Nokturnus (Talent)|Nokturnus]], [[Ramia (Talent)|Ramia]], [[Sovereign]], and [[Vaudevillain]] talents. 


==={{DQH2}}===
==={{DQH2}}===
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Pearly Gates appears as [[Angelo]]'s [[Coup de Grâce]] when he is in High [[Tension]] mode. He draws out an arrow and draws a cross with it making either a gold cross shape or an orb of holy light depending on the game's regional version. [[Angelo]] then fires that arrow to launch what's formed at the enemies in front of him that then explodes with holy light and winds.  
Pearly Gates appears as [[Angelo]]'s [[Coup de Grâce]] when he is in High [[Tension]] mode. He draws out an arrow and draws a cross with it making either a gold cross shape or an orb of holy light depending on the game's regional version. [[Angelo]] then fires that arrow to launch what's formed at the enemies in front of him that then explodes with holy light and winds.  
==={{DQTreasures}}===
Pearly Gates is learned by [[deserted armour]]s, [[lethal armour]]s, [[restless armour]]s, and [[tanzaknight]]s, but only by the fashionable members of each species that wear a distinct costume. The skill deals tremendous Light-element damage to one enemy.


==={{DQTact}}===
==={{DQTact}}===
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|monsters=[[Nokturnus]]
|monsters=[[Nokturnus]]
}}
}}
==={{DQTreasures}}===
Pearly Gates is learned by [[Deserted armour]]s, [[Lethal armour]]s, [[Restless armour]]s, and [[Tanzaknight]]s, but only by the fashionable members of each species that wear a distinct costume. The skill deals tremendous Light-element damage to one enemy.


==={{AHB}}===
==={{AHB}}===
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{{DQSkills}}
{{DQSkills}}
 
{{DQSpells}}
[[Category:Skills]]
[[Category:Skills]]
[[Category:Spells]]
[[Category:Light skills]]
[[Category:Light spells]]
[[Category:Wind skills]]
[[Category:Wind skills]]
[[Category:Light skills]]
[[Category:Wind spells]]
[[Category:Dragon Quest: The Adventure of Dai skills]]
[[Category:Dragon Quest: The Adventure of Dai skills]]
[[Category:Dragon Quest VI skills]]
[[Category:Dragon Quest VI skills]]
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[[Category:Dragon Quest Monsters 2 skills]]
[[Category:Dragon Quest Monsters 2 skills]]
[[Category:Dragon Quest Monsters: Joker 2 spells]]
[[Category:Dragon Quest Monsters: Joker 2 spells]]
[[Category:Dragon Quest Monsters: Joker 3 spells]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D skills]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D skills]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key skills]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key skills]]
[[Category:Dragon Quest Monsters: Joker 3 spells]]
[[Category:Dragon Quest Monsters: The Dark Prince spells]]
[[Category:Dragon Quest Heroes II skills]]
[[Category:Dragon Quest Heroes II skills]]
[[Category:Dragon Quest Treasures skills]]
[[Category:Dragon Quest Tact skills]]
[[Category:Dragon Quest Tact skills]]
[[Category:Dragon Quest Treasures skills]]
[[Category:A Hero's Bonds skills]]
[[Category:A Hero's Bonds skills]]


[[fr:Porte de nacre]]
[[fr:Porte de nacre]]

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