Murdaw: Difference between revisions

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{{Character
{{Character
|Name=Murdaw
|Name=Murdaw
|Game={{Dragon Quest VI}}
|Game={{DQ6}}
|Image=[[File:DQIX Murdaw.png|center|250px]]
|Image=[[File:DQIX Murdaw.png|center|250px]]
|Sprite=[[Image:Mudo.gif]]
|Sprite=[[Image:Mudo.gif]]
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}}
}}


'''Murdaw''' appears as the initial primary antagonist in {{DQ6}}. He terrorizes the world, and any who challenge him never return. As soon as the game begins, the [[Hero (Dragon Quest VI)|player character]], [[Carver]], and [[Milly]] go to fight Murdaw. Upon reaching him, he defeats the party with ease and banishes them from his sight.
'''Murdaw''' appears as the initial primary antagonist in {{Dragon Quest VI}}.
 
He terrorizes the world, and any who challenge him never return. As soon as the game begins, the [[Hero (Dragon Quest VI)|player character]], [[Carver]], and [[Milly]] go to fight Murdaw. Upon reaching him, he defeats the party with ease and banishes them from his sight.


==Characteristics==
==Characteristics==
Murdaw is one of the four Dread Fiends, and the first one to be encountered. Though he is the weakest of the group, he is by far the most effective at causing chaos. His traps are devilishly clever, locking the kingdom of Somnia in a futile war in the upper world and completely disabling the kingdom in the lower by locking the royal family in an unwaking slumber and spiriting the prince away. Murdaw possesses the ability to be present at more than one location at the same time. While his true body remains situated in [[Murdaw's Keep|his lair]] within the [[Real World]], he acts through the body of King Somnus in the [[Dream World]], thus threatening both worlds simultaneously. He can also turn his enemies to stone, ala [[Bishop Ladja]], though he only uses it on Carver, and during his boss fight in ''Dragon Quest X''.
Murdaw is one of the four Dread Fiends, and the first one to be encountered. Though he is the weakest of the group, he is by far the most effective at causing chaos. His traps are devilishly clever, locking the kingdom of [[Somnia]] in a futile war in the upper world and completely disabling the kingdom in the lower by locking the royal family in an unwaking slumber and spiriting the prince away. Murdaw possesses the ability to be present at more than one location at the same time. While his true body remains situated in [[Murdaw's Keep|his lair]] within the [[Lower World]], he acts through the body of King Somnus in the [[Upper World]], thus threatening both worlds simultaneously. He can also turn his enemies to stone, ala [[Bishop Ladja]], though he only uses it on [[Carver]], and during his boss fight in {{Dragon Quest X}}.


Murdaw plans far in advance, recognizing that {{Alltrades Abbey 6}} would produce endless enemies for him and [[Mortamor|the Archfiend]] if not sealed away. Defeating him allows access to the {{Vocation}} system. Murdaw is fought three times, once in the upper world and twice below.
Murdaw plans far in advance, recognizing that {{Alltrades Abbey 6}} would produce endless enemies for him and [[Mortamor|the Archfiend]] if not sealed away. Defeating him allows access to the {{Vocation}} system. Murdaw is fought three times, once in the [[Upper World]] and twice [[Lower World|below]].
==Appearances==
==Appearances==
==={{DQ6}}===
==={{DQ6}}===
The game begins with the {{Hero 6}}, [[Carver]] and [[Milly]] confronting Murdaw in his keep. Before the battle can properly start, Murdaw ambushes the trio, separating each of their bodies into two essences and banishing one part into the Dream World while spreading the other part throughout the Real World. While this act did not kill off the heroes, it severely weakened their powers and abilities and rendered the Dream World essences amnesic. The Hero's Real World counterpart was sent far away, while Carver's Real World counterpart was petrified and remained in the castle. What happened to Milly is never revealed, but her two essences found each other and combined off-screen, not too long after the incident.
{{spoiler|start}}
The game begins with the {{Hero 6}}, [[Carver]] and [[Milly]] confronting Murdaw in his [[Murdaw's Keep|keep]]. Before the battle can properly start, Murdaw ambushes the [[Party (Dragon Quest VI)|trio]], separating each of their bodies into two essences and banishing one part into the [[Upper World]] while spreading the other part throughout the [[Lower World]]. While this act did not kill off the [[Party (Dragon Quest VI)|heroes]], it severely weakened their powers and abilities and rendered the [[Upper World]] essences amnesic. The {{Hero 6}}'s [[Lower World]] counterpart was sent far away, while [[Carver]]'s [[Lower World]] counterpart was petrified and remained in the [[Murdaw's Keep|castle]]. What happened to [[Milly]] is never revealed, but her two essences found each other and combined off-screen, not too long after the incident.


Later, the heroes find [[Underkeep|Murdaw's lair in the Upper World]]. They engage him in battle and emerge victorious. Unfazed by the loss, Murdaw declares that he will get his revenge soon enough before attempting to teleport himself away. The heroes use [[Ra's Mirror]] on him, revealing that he is really King Somnus, whom Murdaw possessed to project himself onto the Dream World.
Later, the [[Party (Dragon Quest VI)|heroes]] and their new ally [[Ashlynn]] find [[Underkeep|Murdaw's lair]] in the [[Upper World]]. They engage him in battle and emerge victorious. Unfazed by the loss, Murdaw declares that he will get his revenge soon enough before attempting to teleport himself away. The {{Party 6}} use [[Ra's Mirror]] on him, revealing that he is really King Somnus, whom Murdaw possessed to project himself onto the [[Upper World]].


The heroes eventually locate the real Murdaw in the Real World, finding themselves in the same location as the beginning of the game. Murdaw attempts the same ambush on the heroes, but this time the heroes are able to counteract against this trick using Ra's Mirror. Finally cornered, Murdaw engages the heroes in an actual battle. In the first battle, he is flanked by two [[Prickly prankster]]s and can summon more, or alternatively [[Harmour]]s if they are defeated. In the second battle, Murdaw reveals his true powers, putting the heroes in a gruesome final confrontation. After his second defeat, Murdaw is finally vanquished; his death lifts the seal on Alltrades Abbey. However, monsters still roam the Lower and Upper Worlds foreshadowing a much bigger threat...
The {{Party 6}} eventually [[Murdaw's Keep|locate]] the real Murdaw in the [[Lower World]], finding themselves in the same [[Murdaw's Keep|location]] as the beginning of the game. Murdaw attempts the same ambush on the {{Party 6}}, but this time the they are able to counteract against this trick using [[Ra's Mirror]]. Finally cornered, Murdaw engages the {{Party 6}} in an actual battle. In the first battle, he is flanked by two [[Prickly prankster]]s and can summon more, or alternatively [[Harmour]]s if they are defeated. In the second battle, Murdaw reveals his true powers, putting the {{Party 6}} in a gruesome final confrontation. After his second defeat, Murdaw is finally vanquished; his death lifts the seal on {{Alltrades Abbey 6}}. However, {{MFamilies}}s still roam the [[Lower World|Lower]] and [[Upper World]]s foreshadowing a much bigger threat...
{{spoiler|end}}


{{DQ6Enemy
{{DQ6Enemy
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|bestiaryNumber=
|bestiaryNumber=
|spells=[[Buff]]<br>[[Frizzle]]
|spells=[[Buff]]<br>[[Frizzle]]
|skills=[[Flame Breath]]<br>Mimics voice of Hero (changes party tactics)
|skills=[[Flame Breath]]<br>Mimics voice of {{Hero 6}} (changes {{Party 6}} tactics).
|locations=[[Underkeep]]
|locations=[[Underkeep]]
|items=[[Seed of magic]]{{fraction|1|32}}
|items=[[Seed of magic]]{{fraction|1|32}}
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}}
}}


The first encounter with Murdaw is in his [[Upper World]] stronghold, the Underkeep. Upon defeating him, the player is in for a sobering shock...
The first encounter with Murdaw is in his [[Upper World]] stronghold, the [[Underkeep]]. Upon defeating him, the player is in for a sobering shock...
{{DQ6Enemy
{{DQ6Enemy
|name=Murdaw
|name=Murdaw
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|bestiaryNumber=
|bestiaryNumber=
|spells=[[Kasap]]
|spells=[[Kasap]]
|skills=[[Flame Breath]]<br>Calls minions (Prickly Prankster)<br>Loudly calls for minions (Harmours)
|skills=[[Flame Breath]]<br>Calls minions (Prickly Prankster).<br>Loudly calls for minions (Harmours).
|locations=[[Murdaw's Keep]]
|locations=[[Murdaw's Keep]]
|items=[[Seed of resilience]]{{fraction|1|4096}}
|items=[[Seed of resilience]]{{fraction|1|4096}}
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|army-resist=100%
|army-resist=100%
}}
}}
The second battle is fought in the scaly sorcerer's keep in the [[Lower World]]. He is assisted by two [[Prickly prankster]]s, and can summon more of them as well as [[Harmour]]s during the battle.
The second battle is fought in the [[Murdaw's Keep|scaly sorcerer's keep]] in the [[Lower World]]. He is assisted by two [[Prickly prankster]]s, and can summon more of them as well as [[Harmour]]s during the battle.
{{DQ6Enemy
{{DQ6Enemy
|name=Murdaw
|name=Murdaw
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|bestiaryNumber=
|bestiaryNumber=
|spells=None
|spells=None
|skills=Attacks twice per round<br>[[Chilly Breath]]<br>[[Dazzleflash]]<br>[[Lightning]]<br>[[Lullab-Eye]]
|skills=Attacks twice per round.<br>[[Chilly Breath]]<br>[[Dazzleflash]]<br>[[Lightning]]<br>[[Lullab-Eye]]
|locations=[[Murdaw's Keep]]
|locations=[[Murdaw's Keep]]
|items=[[Magic water]]{{fraction|1|128}}
|items=[[Magic water]]{{fraction|1|128}}
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|family=???
|family=???
|bestiaryNumber=#302
|bestiaryNumber=#302
|description="Casts Kasap to curb his enemies' enthusiasm, then curbs it further with Dazzleflash and Disruptive Wave.<br><br>Gains a hold over people by plunging them into a world of nightmares from which they can't escape. Never sleeps himself."
|description="Casts [[Kasap]] to curb his enemies' enthusiasm, then curbs it further with [[Dazzleflash]] and [[Disruptive Wave]].<br><br>Gains a hold over people by plunging them into a world of nightmares from which they can't escape. Never sleeps himself."
|locations=
|locations=
| fire = 100
| fire = 100
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}}
}}


Murdaw appears as a [[Legacy Boss]] in {{Dragon Quest IX}}. His map can be dropped from [[Baramos]] at higher levels (and thus can be obtained multiple times). He's slightly more powerful, and relies on debuffs rather than attack magic. Similar to Baramos, Murdaw is vulnerable to ice magic.
Murdaw appears as a {{Legacy Boss}} in {{Dragon Quest IX}}. His map can be dropped from [[Baramos]] at higher levels (and thus can be obtained multiple times). He's slightly more powerful, and relies on debuffs rather than attack magic. Similar to Baramos, Murdaw is vulnerable to ice magic.


{| border="0" cellpadding="5" cellspacing="0" width="100%"
{| border="0" cellpadding="5" cellspacing="0" width="100%"
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|28||[[Apocalyptic Lightning]]
|28||[[Apocalyptic Lightning]]
|-
|-
|41||Begins attacking 3 times per turn, critical attack, stops using Dazzleflash
|41||Begins attacking 3 times per turn, [[Critical Hit|critical attack]], stops using [[Dazzleflash]]
|-
|-
|57||[[Blinder]]
|57||[[Blinder]]
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|wisdom=5/5
|wisdom=5/5
|agility=5/5
|agility=5/5
|family=[[??? family|???]]
|family={{Q family}}
|in-game-description=This evil lord controls all monsters.
|in-game-description=This evil lord controls all {{MFamilies}}s.
|abilities=[[Fire Breath|FireAir]], [[Cool Breath|FrigidAir]], [[Poison Breath|PoisonGas]]
|abilities=[[Fire Breath|FireAir]], [[Cool Breath|FrigidAir]], [[Poison Breath|PoisonGas]]
|habitat=[[List of teleportals in Dragon Quest Monsters|Goopi's Gate #2]]
|habitat=[[List of teleportals in Dragon Quest Monsters|Goopi's Gate #2]]
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|wisdom=7/10
|wisdom=7/10
|agility=7/10
|agility=7/10
|family=[[??? family | ???]]
|family={{Q family}}
|in-game-description= A Demon Lord that uses illusions
|in-game-description= A Demon Lord that uses illusions
|abilities=[[Fire Breath|FireAir]], [[Cool Breath|FrigidAir]], [[Poison Breath|PoisonGas]]
|abilities=[[Fire Breath|FireAir]], [[Cool Breath|FrigidAir]], [[Poison Breath|PoisonGas]]
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