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*[[Monster eggs]] have returned after an absence in {{DQMJ3}}, and are now found at fixed locations throughout the Circles of Nadiria. Several monsters can only be found by hatching these eggs. | *[[Monster eggs]] have returned after an absence in {{DQMJ3}}, and are now found at fixed locations throughout the Circles of Nadiria. Several monsters can only be found by hatching these eggs. | ||
*[[Monster sizes|Giant-sized monsters]] that take up three and four party slots have been removed, with there now only being single-slot and two-slot size ranges. Furthermore all monsters can be bred to be of either size, with the main differences being access to more actions per turn, an extra three traits, and maximum HP and HP being increased by 25%. The other stats are | *[[Monster sizes|Giant-sized monsters]] that take up three and four party slots have been removed, with there now only being single-slot and two-slot size ranges. Furthermore all monsters can be bred to be of either size, with the main differences being access to more actions per turn, an extra three traits, and maximum HP and HP being increased by 25%. The other stats are multiplied by a factor dependent on which Tactical-class trait they possess, being: | ||
:*[[Tactical Trooper]] = 0.9 | |||
:*[[Tactical Commander]] = 0.8 | |||
:*[[Tactical Genius]] = 0.8 | |||
:*[[Tactical Titan]] = 0.7 | |||
*[[Sparkling monsters]] have been added to the game. These glimmering creatures have a 5% chance of appearing when a synthesis is performed and are noted by a special mark that appears on their icon, and enjoy having the upper limit of one of their stats raised by 100 points. Which stat is affected is chosen at random and cannot be influenced by the player. | *[[Sparkling monsters]] have been added to the game. These glimmering creatures have a 5% chance of appearing when a synthesis is performed and are noted by a special mark that appears on their icon, and enjoy having the upper limit of one of their stats raised by 100 points. Which stat is affected is chosen at random and cannot be influenced by the player. | ||