Command menu: Difference between revisions

Jump to navigation Jump to search
5,742 bytes added ,  00:29, 14 October 2024
Created page with "The '''command menu''' (コマンド) is the means by which players interact with a {{DQSeries}} title, whether it be while strolling through a castle or in the middle of battle. The command menu is inherited from the 1984 adventure game ''The Hokkaidō Serial Murder Case: The Okhotsk Disappearance'': this was Yuji Horii's solution to the annoyances of having to remember which key on a keyboard would perform which action as seen in his earlier ''Portopia'' an..."
(Created page with "The '''command menu''' (コマンド) is the means by which players interact with a {{DQSeries}} title, whether it be while strolling through a castle or in the middle of battle. The command menu is inherited from the 1984 adventure game ''The Hokkaidō Serial Murder Case: The Okhotsk Disappearance'': this was Yuji Horii's solution to the annoyances of having to remember which key on a keyboard would perform which action as seen in his earlier ''Portopia'' an...")
(No difference)

Navigation menu