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==Plot==
==Plot==
''Dragon Quest II'' is set 100 years after {{DQ}}. The offspring of the original game's {{Hero 1}} have migrated from Alefgard to the continent of Torland, and there established three kingdoms: [[Midenhall]], [[Cannock]] and [[Moonbrooke]]. A century of peace in these three kingdoms is suddenly ended when the evil priest [[Hargon]] destroys the castle of [[Moonbrooke]]. One lone guard, an injured survivor of the attack, makes his way towards the kingdom of [[Midenhall]]. There with his dying breath he informs the king of the dire circumstances. The king then commands his son, the prince of [[Midenhall]] and a descendant of [[Erdrick]], to gather his cousins and defeat [[Hargon]] before the mad priest can accomplish his goals.
''Dragon Quest II'' is set 100 years after {{DQ}}. The offspring of the original game's {{Hero 1}} have migrated from Alefgard to the continent of Torland, and there established three kingdoms: [[Midenhall]], [[Cannock]] and [[Moonbrooke]]. A century of peace in these three kingdoms is suddenly ended when the minions of the evil occultist [[Hargon]] destroys the castle of [[Moonbrooke]]. One lone guard, an injured survivor of the attack, makes his way towards the kingdom of [[Midenhall]]. There with his dying breath he informs the king of the dire circumstances. The King then commands his son, the Prince of [[Midenhall]] and a descendant of [[Erdrick]], to gather his cousins and defeat [[Hargon]] before the mad priest can accomplish his goals. The three cousins are collectively referred to as the [[Luminaries]], owing to their ancestry's legacy of bringing light to the world when it is turmoil.


Upon reaching [[Cannock]] he is informed by the King of that kingdom that his son has already left for the [[Wellspring of the Hero]], a traditional place that is visited by warriors upon beginning their journeys. Inside the shrine there is a body of water said to bless pilgrims. Upon arriving, a sage explains that the player was too late, and the prince has once again already left. The prince continued to [[Midenhall]] to join the {{Hero 2}}, whom he doesn't know is also looking for him. Finally, the two meet at an [[inn]] located in [[Leftwyne]], and the Prince joins the {{Hero 2}}'s {{Party 2}} on his quest.
Upon reaching [[Cannock]], the Prince of Midenhall is informed by the King that his son has already left for the [[Wellspring of the Hero]], a traditional place that is visited by warriors upon beginning their journeys. Inside the shrine there is a body of water said to bless pilgrims. Upon arriving, a sage explains that the player was too late, and the Prince has once again already left. The Prince continued to [[Midenhall]] to join the {{Hero 2}}, whom he doesn't know is also looking for him. Finally, the two meet at an [[inn]] located in [[Leftwyne]], and the Prince joins the {{Hero 2}}'s {{Party 2}} on his quest.


Together the two cousins set out northwest towards [[Gwaelin's Gate]] they pass underground and head south for [[Moonahan]]. In this village they meet a dog that seems peculiar to them. Upon reaching the ruins that remain of [[Moonbrooke]] they are informed by the spirits of those that died (including the King himself) that the princess has been turned into a dog by Hargon and the only way to reverse the curse is to use the [[Ra's Mirror]]. The two warriors search for this mirror and they find it in a swamp from which four bridges can be seen at once. Upon their return to [[Moonahan]] they utilize the mirror in front of the curious dog they met, and much to the surprise of the Hero, he sees a beautiful girl in the reflection of the mirror. The princess is restored from her beastly appearance and joins her two cousins on their quest to defeat [[Hargon]]. After exploring the [[Pillar of Winds]] to obtain the [[Windbreaker]], the [[Luminaries]] heads for a shrine west of [[Moonbrooke]] where they pass underground and then head northwest across fields, desert, and mountains to reach the [[Dragon's Horn]]: two tall towers, each fixated on one side of a river.
Together the two cousins set out northwest towards [[Gwaelin's Gate]] they pass underground and head south for [[Moonahan]]. In this village they meet a dog that seems peculiar to them. Upon reaching the ruins that remain of [[Moonbrooke]] they are informed by the spirits of those that died (including the King himself) that the Princess has been turned into a dog by Hargon and the only way to reverse the curse is to use [[Ra's Mirror]]. The two warriors search for this mirror and they find it in a swamp from which four bridges can be seen at once. Upon their return to [[Moonahan]] they utilize the mirror in front of the curious dog they met, and much to the surprise of the heroes, they see a beautiful girl in the reflection of the mirror. The Princess is restored from her beastly appearance and joins her two cousins on their quest to defeat [[Hargon]]. After exploring the [[Pillar of Winds]] to obtain the [[Windbreaker]], the [[Luminaries]] heads for a shrine west of [[Moonbrooke]] where they pass underground and then head northwest across fields, desert, and mountains to reach the [[Dragon's Horn]]: two tall towers, each fixated on one side of a river.


Scaling the southern tower to its peak, the [[Luminaries]] glides over the river below using the [[Windbreaker]], and land safely across the body of water. They continue on to the port city of [[Rippleport]], where they rescue a young girl from a pair of [[Gremlin]]s. Quite relieved upon her return, her grandfather, as a token of his gratitude, offers that the three heroes to use his ship to aid in their voyage. Hearing legends of a [[Sunken Treasure]], the three set off into the northern sea, and find it glistening in the water. Upon returning it to [[Rippleport]], a man desperate to get out of debt offers them the [[Echo Flute]] in exchange for it.
Scaling the southern tower to its peak, the [[Luminaries]] glides over the river below using the [[Windbreaker]], and land safely across the body of water. They continue on to the port city of [[Rippleport]], where they rescue a young girl from a pair of [[gremlin]]s. Quite relieved upon her return, her grandfather, as a token of his gratitude, offers that the three heroes to use his ship to aid in their voyage. Hearing legends of a [[Sunken Treasure]], the three set off into the northern sea, and find it glistening in the water. Upon returning it to [[Rippleport]], a man desperate to get out of debt offers them the [[Echo Flute]] in exchange for it.


The trio then sails east and land on the continent of [[Alefgard]]. They reach [[Tantegel]] only to discover that the King has locked himself away for fear of [[Hargon]]. They explore the remains of [[Dragonlord's Castle|Charlock Castle]] where they meet a descendant of the [[Dragonlord]] who hope to succeed where his ancestor failed. Although the Dragonlord's decendant clearly has evil intentions, even he realizes the threat in [[Hargon]], and reveals to the three young warriors that if they wish to defeat [[Hargon]] they must take [[5 Sigils|five sigils]] to the [[List of shrines and teleportals in Dragon Quest II#Rubiss Shrine|Rubiss Shrine]].  
The trio then sails east and land on the archipelago of [[Alefgard]]. They reach [[Tantegel]] only to discover that the King has locked himself away for fear of [[Hargon]]. They explore the remains of [[Dragonlord's Castle|Charlock Castle]] where they meet a [[Dragonlord's great-great-grandson|descendant of the Dragonlord]], who revels in his fore-bearer's infamy and considers Hargon to be an upstart needing to be dealt with. He reveals to the three young warriors that if they wish to defeat [[Hargon]] they must take [[5 Sigils|five sigils]] to the [[List of shrines and teleportals in Dragon Quest II#Rubiss Shrine|Rubiss Shrine]].  


With this new information in hand the [[Luminaries]] sets sail south of [[Alefgard]] and discover a small island in the middle of the ocean on which a prominent lighthouse stands. As they explore the inside of the tower they witness a [[Gremlin]] vanish into a wall. Following it, they find a passage and are greeted by an old man who tells them to follow him. He guides them to a [[treasure chest]] and offers its contents to the [[Luminaries]]. However upon opening the {{chest}} they find it empty and the old man suddenly transforms into four gremlins that charge upon the unsuspecting trio. The cousins defeat the monsters and in doing so recover the [[5 Sigils#Locations|Star Sigil]], which one of the fiends was carrying.
With this new information in hand the [[Luminaries]] sets sail south of [[Alefgard]] and discover a small island in the middle of the ocean on which a prominent lighthouse stands. As they explore the inside of the tower they witness a [[Gremlin]] vanish into a wall. Following it, they find a passage and are greeted by an old man who tells them to follow him. He guides them to a [[treasure chest]] and offers its contents to the [[Luminaries]]. However upon opening the {{chest}} they find it empty and the old man suddenly transforms into four gremlins that charge upon the unsuspecting trio. The cousins defeat the monsters and in doing so recover the [[5 Sigils#Locations|Star Sigil]], which one of the fiends was carrying.
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==Characters==
==Characters==
[[File:DQI and II SNES artwork.png|right|thumb|250px|The three heroes.]]
[[File:DQI and II SNES artwork.png|right|thumb|250px|The three Luminaries.]]
===Prince of Midenhall===
===Prince of Midenhall===
:''See main article: {{Prince of Midenhall}}''
:''See main article: {{Prince of Midenhall}}''
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==Development==
==Development==
Development of the second ''Dragon Quest'' began in April of 1986, shortly before the release of the original game later in May. The release date of December of 86 was decided by Kōichi Nakamura on a whim when approached by [[Yukinobu Chida]] about doing a sequel, something the young programmer would come to regret. The largest available cartridge size for ''Dragon Quest II'' was 1 megabit, which was double the size of the first game, but this extra space would quickly be eaten up by the project's grander scale.
Development of the second ''Dragon Quest'' began in April of 1986, shortly before the release of the original game later in May. The release date of December of 86 was decided by Kōichi Nakamura on a whim when approached by [[Yukinobu Chida]] about doing a sequel, something the young programmer would come to regret. The largest available cartridge size for ''Dragon Quest II'' was 1 megabit, which was double the size of the first game, but this extra space would quickly be eaten up by the project's grander scale and by the graphical improvements to character sprites. In addition to more detail being allotted to background tiles each character now has proper directional sprites used when walking, doing away with the infamous "crab walk" of the first quest.


The adoption of a fully-fledged party system was decided from the onset of development as ''Dragon Quest'' was designed to be an introduction to the RPG genre for Famicom players, it was only logical to introduce more sophisticated concepts in the sequel. In addition, the staff grew to consider the one-vs-one battle formula of the first game to become monotonous the more the game was played and concluded that a party of characters was needed to spice up the battle phases of the new title<ref>いうまでもなく、初代『ドラゴンクエスト』は、ファミコンユーザーというRPG未経験者にむけた入門用ゲームであった。
The adoption of a fully-fledged party system was decided from the onset of development as ''Dragon Quest'' was designed to be an introduction to the RPG genre for Famicom players, it was only logical to introduce more sophisticated concepts in the sequel. In addition, the staff grew to consider the one-vs-one battle formula of the first game to become monotonous the more the game was played and concluded that a party of characters was needed to spice up the battle phases of the new title<ref>いうまでもなく、初代『ドラゴンクエスト』は、ファミコンユーザーというRPG未経験者にむけた入門用ゲームであった。
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例えばアイテムが63種類あるとすれば、1人8つまで持てるとして、これに必要な入れ物は6×8=48ビット。
例えばアイテムが63種類あるとすれば、1人8つまで持てるとして、これに必要な入れ物は6×8=48ビット。
そして4文字の名前に24ビット。
そして4文字の名前に24ビット。
合計112ビットで、これが3人ぶんだから336ビット。復活の呪文に使用する文字は64種類(6ビット)だから単純計算すると、これだけで56文字になってしまう。しかも、これプラス、装備しているかどうかのフラグや、各種ストーリーのフラグ、そしてチェックサム(注1)などなど、とてつもなく長いものになってしまうだろう。ファミコン通信 '87年7月10日号 ドラゴンクエスト2ができるまで</ref>. Nakamura averted this issue by writing a compression program to limit the passwords to a reasonable level.
合計112ビットで、これが3人ぶんだから336ビット。復活の呪文に使用する文字は64種類(6ビット)だから単純計算すると、これだけで56文字になってしまう。しかも、これプラス、装備しているかどうかのフラグや、各種ストーリーのフラグ、そしてチェックサム(注1)などなど、とてつもなく長いものになってしまうだろう。ファミコン通信 '87年7月10日号 ドラゴンクエスト2ができるまで</ref>. Nakamura averted this issue by writing a compression program to limit the passwords to a reasonable level, aided slightly by the removal of the "stairs" action from the [[command menu]] to free up space.


With the matter of the Famicom's hardware limitations and the password system addressed, development of ''Dragon Quest II's'' scenario began in July of 1986. Meetings would be held to discuss what was possible within the aforementioned limitations, and those were passed on to Nakamura and his team of five men to program<ref>システム、メモリマップが決定されると、いよいよ作業はシナリオとプログラムの分業態勢へと入ってゆく。ここに至ったのが企画をスタートさせてからおよそ2ヶ月後、去年の7月初旬頃だったろうか。
With the matter of the Famicom's hardware limitations and the password system addressed, development of ''Dragon Quest II's'' scenario began in July of 1986. Meetings would be held to discuss what was possible within the aforementioned limitations, and those were passed on to Nakamura and his team of five men to program<ref>システム、メモリマップが決定されると、いよいよ作業はシナリオとプログラムの分業態勢へと入ってゆく。ここに至ったのが企画をスタートさせてからおよそ2ヶ月後、去年の7月初旬頃だったろうか。
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ここまでくると、試作バージョンには日付時間が書きこまれるようになってくる。
ここまでくると、試作バージョンには日付時間が書きこまれるようになってくる。
『12月8日午前4時バージョン』というふうにだ。
『12月8日午前4時バージョン』というふうにだ。
そうしないことには、どれが一番新しい変更後のバージョンかがわからなくなってしまうからだ。ファミコン通信 '87年7月10日号 ドラゴンクエスト2ができるまで</ref>. The development would be finished in the middle of December, with the latter results of this extended fine-tuning being the reduction of the fees for church services, changing the order in which spells were learned to be more useful quicker, and further monster adjustments. In an interview with Famitsu magazine, Horii would muse that while the game was not 100% complete, it was still over 90% of what he wanted out of the project and he could not force children to wait any longer to play the title <ref>というように、プレイしてみては、呪文を覚える順番を変更したり、モンスターの強さをかえたり、教会の値段を下げたりと、1ヵ月がまたたく間に過ぎ去っていた。
そうしないことには、どれが一番新しい変更後のバージョンかがわからなくなってしまうからだ。ファミコン通信 '87年7月10日号 ドラゴンクエスト2ができるまで</ref>. The development would be finished in the middle of December, with the latter results of this extended fine-tuning being the reduction of the fees for church services, changing the order in which spells were learned to be more useful quicker, and moving Ra's mirror from the [[Pillar of Winds]] to the swamp next to the ruined castle. In an interview with Famitsu magazine, Horii would muse that while the game was not 100% complete, it was still over 90% of what he wanted out of the project and he could not force children to wait any longer to play the title <ref>というように、プレイしてみては、呪文を覚える順番を変更したり、モンスターの強さをかえたり、教会の値段を下げたりと、1ヵ月がまたたく間に過ぎ去っていた。
もはやタイムリミットである。
もはやタイムリミットである。
100パーセントとはいえないけど、90パーセント以上は理想に近いバランスになってきたと思う。
100パーセントとはいえないけど、90パーセント以上は理想に近いバランスになってきたと思う。
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==Version Differences==
==Version Differences==
[[File:MSX nightmare.png|border|right|200px]]
<small> See: {{DQI&II}} for more detailed changes and improvements.</small>
<small> See: {{DQI&II}} for more detailed changes and improvements.</small>


The {{Famicom}} version of the game was given one significant addition when localized for the American market on the [[Nintendo Entertainment System]]. When the game begins, a lengthy cutscene detailing the siege of castle Moonbrooke is shown to the player, along with the last surviving guard making his way to castle Middenhall to warn its King.  
A version of the game was released for the MSX home computer on February 6 1988 with the MSX2 getting a version on May 27 of the same year. These versions are infamous for including the scandalous swimsuit cut from the Famicom version as armour for the Princess of Moonbrooke, which matches the [[mink mantle]] in defence and has a 1/8th chance to stun enemies each turn. There is also a special scene that plays when the Luminaries inspect the King of Alefgard's room and discover an adult magazine which depicts the Princess of Moonbrook wearing the scandalous swimsuit in a centerfold. The objectively poor quality of the image has lead to the scene becoming a meme amongst Japanese fans.
 
A version for the [[Nintendo Entertainment System]] was released in December of 1990, which included the scrapped opening cutscene. When the game begins, a lengthy cutscene detailing the siege of castle Moonbrooke is shown to the player, along with the last surviving guard making his way to castle Midenhall to warn its King.  


Since its original release on the Famicom and Nintendo Entertainment System four remakes have appeared, with the first being on the {{Super Famicom}}, second the on {{Game Boy Color}}, third [[Cell phone]]s in Japan, and the most current being an iOS/Android release in the Japanese app store on June 26th, 2014 before being internationally released in the same year. All the remakes feature updated graphics and music as well as a few other new features, such as quick-saving on the world map, animated battles, and the automatic redirecting of attacks that target defeated monsters. Starting with the cell phone version, all three descendants of Erdrick are capable of attaining level 50, with the two magic user's stat growth and exp requirements being adjusted accordingly.  Additionally, the [[Zoom]] spell was made consistent with later games by letting the player choose a select list of destinations to rather than the last place saved.
Since its original release on the Famicom and Nintendo Entertainment System four remakes have appeared, with the first being on the compliation title {{DQI&II}} that was released on the {{Super Famicom}} in 1993. The second was a portable version of the same, released the on {{Game Boy Color}}, the third was for [[Cell phone]]s in Japan, and the most current being an iOS/Android release in the Japanese app store on June 26th, 2014 before being internationally released in the same year. All the remakes feature updated graphics and music as well as a few other new features, such as quick-saving on the world map, animated battles, and the automatic redirecting of attacks that target defeated monsters. Starting with the cell phone version, all three descendants of Erdrick are capable of attaining level 50, with the two magic user's stat growth and exp requirements being adjusted accordingly.  Additionally, the [[Zoom]] spell was made consistent with later games by letting the player choose a select list of destinations to rather than the last place saved.


Due to spacial constraints of the [[Game Boy]] and {{Game Boy Color}}'s screen, the English release of {{Dragon Warrior I & II}} in 2000 reverted the localized names of Erdrick, Gwaelin, and others to a closer approximation of their Japanese counterparts. These changes would be undone by Plus Alpha in 2010 with their localization of {{DQ9}}, which elected to retain the {{NES}} names as a surprise for older fans. As of the 2014 iOS/Android re-release, while several of the names of characters and locations have retained their {{NES}} designations (or very slight edits of such, like Midenhall instead of Middenhall), other characters and locations have been given new translations that are closer to the meanings and puns of the original Japanese version. In addition, monsters, spells, and items have been updated to their modern naming conventions.
Due to spacial constraints of the [[Game Boy]] and {{Game Boy Color}}'s screen, the English release of {{Dragon Warrior I & II}} in 2000 reverted the localized names of Erdrick, Gwaelin, and others to a closer approximation of their Japanese counterparts. These changes would be undone by Plus Alpha in 2010 with their localization of {{DQ9}}, which elected to retain the {{NES}} names as a surprise for older fans. As of the 2014 iOS/Android re-release, while several of the names of characters and locations have retained their {{NES}} designations (or very slight edits of such, like Midenhall instead of Middenhall), other characters and locations have been given new translations that are closer to the meanings and puns of the original Japanese version. In addition, monsters, spells, and items have been updated to their modern naming conventions.


==Legacy==
==Legacy==
[[Image:DQII_Trio_leaping.png|right|thumb|''Dragon Quest II'' was the first game to introduce the concept of a party to Japanese players, ''Ultima 3: Exodus'' being the first popular RPG to do so before in the US and Europe.|350px]]
[[Image:DQII_Trio_leaping.png|right|thumb|''Dragon Quest II'' was the first game to introduce the concept of a party to Japanese players, ''Ultima 3: Exodus'' being the first popular RPG to do so before in the US and Europe.|350px]]
''Dragon Quest II'' is widely recognized for improving upon the shortcomings of its predecessor, increasing the depth of battle and exploration considerably. Series director [[Yuji Horii]]'s writing is also seen as improving during the development of the game, no longer relying solely on fairy-tale archetypes to constitute the setting and characters.
''Dragon Quest II'' is widely recognized for improving upon the shortcomings of its predecessor, increasing the depth of battle and exploration considerably. Series director [[Yuji Horii]]'s writing is also seen as improving during the development of the game, no longer relying solely on fairy-tale archetypes to constitute the setting and characters.
===Ports===
*''Dragon Quest II'' had a port for the [[MSX]] platform in Japan.
*''Dragon Quest II'' was released in North America, under the name {{Dragon Warrior II}}, on the [[Nintendo Entertainment System]] in December of 1990.
===Remakes===
*''Dragon Quest II'' was remade and combined with {{Dragon Quest}}. It was released as  {{DQI&II}} on the {{Super Famicom}} and {{Game Boy Color}} in the 90's, on [[Cell phone]]s in the early millennium, and on android and ios smart phones in June of 2014.


==Credits==
==Credits==
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==Trivia==
==Trivia==
[[File:MSX nightmare.png|border|right|200px]]
*A smaller, simplified version of the world of {{Dragon Quest}} is included on the world map in ''Dragon Quest II''.
*''Dragon Quest II'' was the first game in the series to feature pits and tower balconies from which the [[Luminaries]] can fall. (As always, they take no damage from this.)
*''Dragon Quest II'' was the first game in the series to feature pits and tower balconies from which the [[Luminaries]] can fall. (As always, they take no damage from this.)
*The MSX version of the game contained a special scene involving the "Dangerous Swimsuit", the Princess of Moonbrooke, and the King of Alefgard. The objectively poor quality of the image has lead to the scene becoming a meme amongst Japanese fans.
*The scandalous swimsuit scene in the MSX version was referenced in the 2005 PC title ''La-Mulana'', which was made to pay tribute to the MSX and its library of games. The main character, Lemeza Kosugi, receives the "Provocative Bathing Suit" from the {{NPC}} Dracuets at the end of the game's bonus dungeon, the Hell Temple, with a graphic of him in the Bathing Suit flashing on screen. The reference was maintained in the 2011 remake.
**This "Dangerous Swimsuit" scene was referenced in the 2005 PC title ''La-Mulana'', which was made to pay tribute to the MSX and its library of games. The main character, Lemeza Kosugi, receives the "Provocative Bathing Suit" from the {{NPC}} Dracuets at the end of the game's bonus dungeon, the Hell Temple, with a graphic of him in the Bathing Suit flashing on screen. The reference was maintained in the 2011 remake.
*The MSX2 version of the game was the final ''Dragon Quest'' title released in the Showa era of Japan.


==Soundtrack==
==Soundtrack==
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==Gallery==
==Gallery==
<center><gallery>
<center><gallery>
Dragon-Quest-II-japanese-box-art.jpg|{{Famicom}} box art.
Dragon-Quest-II-japanese-box-art.jpg|{{Famicom}} box art
Dragon_Warrior_II_NES.png|{{NES}} box art.
DQ II instruction manual cutscene screenshot.png|The scrapped cutscene shown in the Famicom instruction manual, printed in black & white
DQII Famicom guide.png|Famicom guide.
Dragon_Warrior_II_NES.png|{{NES}} box art
Shousetsu Dragon Quest II.png|Novelization.
DQII Famicom guide.png|Famicom guide
DQII CD Theater.png|CD Theater.
Shousetsu Dragon Quest II.png|Novelization
DQII The Gods of Evil novel.png|''The Gods of Evil'' novel part one.
DQII CD Theater.png|CD Theater
DQII The Gods of Evil novel 2.png|''The Gods of Evil'' novel part two.
DQII The Gods of Evil novel.png|''The Gods of Evil'' novel part one
DQ 4koma Gekijou 11.png|''4koma'' comics.
DQII The Gods of Evil novel 2.png|''The Gods of Evil'' novel part two
DQ 4koma Gekijou Extra 19.png|''4koma'' comics.
DQ 4koma Gekijou 11.png|''4koma'' comics
DQ 4koma Gekijou Extra 19.png|''4koma'' comics
DQII_Characters.png|Splash art of the cast for the Super Famicom remake
DQII_Characters.png|Splash art of the cast for the Super Famicom remake
DQII iOS Android.png|iOS/Android.
DQII iOS Android.png|iOS/Android
Amphibia S2 Episode 6.png|''Vagabondia Chronicles'', a fictional video game from ''Amphibia'' S2 Episode 6, made to resemble the Famicom box art to ''DQ II''.
Famitsu April 17 1987 DQ II article part 1.jpg|Famitsu magazine article covering the game's development, published April 17 1987
Famitsu April 17 1987 DQ II article part 2.jpg
Famitsu April 17 1987 DQ II article part 3.jpg
Famitsu April 17 1987 DQ II article part 4.jpg
Famitsu April 17 1987 DQ II article part 5.jpg
Famitsu April 17 1987 DQ II article part 6.jpg
Amphibia S2 Episode 6.png|''Vagabondia Chronicles'', a fictional video game from ''Amphibia'' S2 Episode 6, made to resemble the Famicom box art to ''DQ II''
</gallery></center>
</gallery></center>
==References==
==References==
<references/>
<references/>

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