List of vocations in Dragon Quest III: Difference between revisions

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[[File:DQ3 box art detail.png|right|thumb|The vocations available in the original version of the game, in which the thief did not appear.|400px]]
[[File:DQ3 box art detail.png|right|thumb|The vocations available in the original version of the game, in which the monster wrangler & thief did not appear.|400px]]
The vocations system was first introduced to the series in {{DQ3}}, laying down the blueprint that all other versions of the system would derive from. At its core, a vocation in ''III'' defines the whole of a character in that their stat growth and spells learned (if any) are predetermined via their profession. The player can customize their characters via changing vocation or applying stat-boosting seeds, and in the remake of the game utilizing the [[Personality|personality]] system.
The vocations system was first introduced to the series in {{DQ3}}, laying down the blueprint that all other versions of the system would derive from. At its core, a vocation in ''III'' defines the whole of a character in that their stat growth and spells learned (if any) are predetermined via their profession. The player can customize their characters via changing vocation or applying stat-boosting seeds, and in the remake of the game utilizing the [[Personality|personality]] system.


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==The vocations==
==The vocations==
'''[[Hero (Dragon Quest III)|Hero]]''' (勇者, Yuusha): The Hero is the most powerful of the vocations and is restricted to the main character, being a magical knight with high attack, defence, decent agility, and powerful magic at the cost of low MP. He or she can be equipped with either heavy or light armor, and can use a variety of weapons in addition to the [[Erdrick Equipment|legendary equipment]] reserved solely for them. The Hero also is given a variety of both offensive and defensive spells. Some of the most powerful healing, defensive, and offensive spells in the game are exclusive to the Hero, including [[Kaclang]], which makes the party completely invulnerable for a short time, [[Omniheal]], which completely restores the group's HP, and the lightning spells [[Zap]] and [[Kazap]].  
'''[[Hero (Dragon Quest III)|Hero]]''' (勇者, Yuusha): The Hero is the most powerful of the vocations and is restricted to the main character, being a magical knight with high attack, defence, decent agility, and powerful magic at the cost of low MP. He or she can be equipped with either heavy or light armor, and can use a variety of weapons in addition to the [[Erdrick Equipment|legendary equipment]] reserved solely for them. The Hero also is given a variety of both offensive and defensive spells. Some of the most powerful healing, defensive, and offensive spells in the game are exclusive to the Hero, including [[Kaclang]], which makes the party completely invulnerable for a short time, [[Omniheal]], which completely restores the group's HP, and the lightning spells [[Zap]] and [[Kazap]]. The draw back is that the hero suffers very poor MP growth, making these naturally expensive spells even more costly to use.


Only the protagonist can be a Hero, and the player will be scolded if they attempt to change vocations.
Only the protagonist can be a Hero, and the player will be scolded if they attempt to change vocations.
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'''[[Merchant]]''' (商人, Shounin):  Merchants have the ability to pick up additional gold after a battle. The amount of gold is dependent on the type of monsters which were defeated. Merchants can also appraise items free of charge. In battle, merchants are only average in attack and defense, slightly better than a Priest. They have access to a decent amount of armor and weapons, including abacuses which were added in the remakes, which are unique to them. In the remakes, merchants have two unique outside abilities: [[Dig]] (which allows the player to dig underfoot for treasure) and [[Service Call]], which summons a shopkeeper in the field.
'''[[Merchant]]''' (商人, Shounin):  Merchants have the ability to pick up additional gold after a battle. The amount of gold is dependent on the type of monsters which were defeated. Merchants can also appraise items free of charge. In battle, merchants are only average in attack and defense, slightly better than a Priest. They have access to a decent amount of armor and weapons, including abacuses which were added in the remakes, which are unique to them. In the remakes, merchants have two unique outside abilities: [[Dig]] (which allows the player to dig underfoot for treasure) and [[Service Call]], which summons a shopkeeper in the field.


'''[[Priest]]''' (僧侶, Souryo): Priests are on the other side of the magical spectrum from Mages, as they specialize in healing and debilitating spells rather than attack magic. Introductory spells such as [[Sap]] and [[Kasap]] are useful in the early stages of the game and remain so for the whole adventure. Like Mages, Priests cannot equip heavy armor, but they can use some bladed weapons much like a Hero or a Warrior can. Priests do have initially more [[strength]], [[agility]] and [[List of character statistics#Resilience|vitality]] than Mages.
'''[[Monster Wrangler]]''' (まもの使い, Mamono Tsukai): Monster wranglers were added in the 2024 [[Dragon Quest III HD-2D Remake|HD-2D remake]] of the game. They are barbarians who have learned to walk on the wild side and can mimic the abilities of monsters, leading to a bag of tricks that can handle a variety of situations. Having a Monster Wrangler in the party also makes it much easier to recruit beasties for the [[Monster Arena]].
 
'''[[Priest]]''' (僧侶, Souryo): Priests are on the other side of the magical spectrum from Mages, as they specialize in healing and debilitating spells rather than attack magic. Debilitating spells such as [[Sap]] and [[Kasap]] are useful in the early stages of the game and remain so for the whole adventure. Like Mages, Priests cannot equip heavy armor, but they can use some bladed weapons much like a Hero or a Warrior can. Priests do have initially more [[strength]], [[agility]] and [[List of character statistics#Resilience|vitality]] than Mages.


'''[[Sage]]''' (賢者, Kenja): The magical abilities of a Sage are comprised of the spells belonging to both Priests and Mages as well as boasting better HP and durability than either. This class is not initially available, but a player can transform a leveled up Gadabout into one at Alltrades Abbey once the goof off reaches level 20. If the player has a rare item called the [[Words of Wisdom]], any character holding it can also become a Sage.
'''[[Sage]]''' (賢者, Kenja): The magical abilities of a Sage are comprised of the spells belonging to both Priests and Mages as well as boasting better HP and durability than either. This class is not initially available, but a player can transform a leveled up Gadabout into one at Alltrades Abbey once the goof off reaches level 20. If the player has a rare item called the [[Words of Wisdom]], any character holding it can also become a Sage.


'''[[Thief]]''' (盗賊, Touzoku): The Thief is a new class added to the remake and subsequent ports of the game. Thieves have average attack but high agility, making them more durable than one would first assume. They have the ability to [[Thievery|steal items]] at the end of a fight, which is dependent on their level. In addition, they are decent combatants that can use whips and boomerangs to attack multiple enemies at once. In the field, abilities such as [[Eye for Distance]] allow the player to locate villages and nearby towns. They can be invaluable for exploring dungeons with abilities such as [[Padfoot]] to avoid monsters and [[Nose for Treasure]], which lets the player know how many treasure chests are left.
'''[[Thief]]''' (盗賊, Touzoku): The Thief class was added to the 1996 Super Famicom remake of the game. Thieves have average attack but high agility, making them more durable than one would first assume due to a character's defence being based on the agility stat. They have the ability to [[Thievery|steal items]] at the end of a fight, and the success of an attempt is dependent on their level. In addition, they are decent combatants that can use whips and boomerangs to attack multiple enemies at once. In the field, abilities such as [[Eye for Distance]] allow the player to locate villages and nearby towns. They can be invaluable for exploring dungeons with abilities such as [[Padfoot]] to avoid monsters and [[Nose for Treasure]], which lets the player know how many treasure chests are left.


'''[[Warrior]]''' (戦士, Senshi): A warrior focuses on high attack and defense, but at the cost of high priced equipment required to be functional. Their physical abilities are higher than other classes, but they suffer from relatively low [[agility]]. They have the largest selection of weapons and armor in the game, but the downside to this is that it can become expensive to keep the warrior fully equipped in each new town.
'''[[Warrior]]''' (戦士, Senshi): A warrior focuses on high attack and defense, but at the cost of high priced equipment required to be functional. Their strength is much higher than other classes, but they suffer from relatively agility that makes their natural defence surprisingly poor. Warriors have the largest selection of weapons and armour in the game, but the downside to this is that it can become expensive to keep the warrior fully equipped upon reaching a new town.




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==Gallery==
==Gallery==
<center><gallery>
<center><gallery>
File:Hero_concept_art_DQ_III.jpg|Hero concept art
File:DQIII Hero Famicom.png|Hero (male)
File:DQIII Hero Famicom.png|Hero (male)
File:Gadabout_concept_art_DQ_III.jpg|Gadabout concept art
File:DQIII Gadabout Male Famicom.png|Gadabout (male)
File:DQIII Gadabout Female Famicom.png|Gadabout (female)
File:Mage_concept_art_DQ_III.jpg|Mage concept art
File:DQIII Mage Male Famicom.png|Mage (male)
File:DQIII Mage Male Famicom.png|Mage (male)
File:DQIII Mage Female Famicom.png|Mage (female)
File:DQIII Mage Female Famicom.png|Mage (female)
File:DQIII Priest Male Famicom.png|Priest (male)
File:Martial_artist_concept_art_DQ_III.jpg|Martial artist concept art
File:DQIII Priest Female Famicom.png|Priest (female)
File:DQIII Gadabout Male Famicom.png|Gadabout (male)
File:DQIII Gadabout Female Famicom.png|Gadabout (female)
File:DQIII Martial Artist Male Famicom.png|Martial Artist (male)
File:DQIII Martial Artist Male Famicom.png|Martial Artist (male)
File:DQIII Martial Artist Female Famicom.png|Martial Artist (female)
File:DQIII Martial Artist Female Famicom.png|Martial Artist (female)
File:DQIII Warrior Male Famicom.png|Warrior (male)
File:Merchant_concept_art_DQ_III.jpg|Merchant concept art
File:DQIII Warrior Female Famicom.png|Warrior (female)
File:DQIII Merchant Male Famicom.png|Merchant (male)
File:DQIII Merchant Male Famicom.png|Merchant (male)
File:DQIII Merchant Female Famicom.png|Merchant (female)
File:DQIII Merchant Female Famicom.png|Merchant (female)
File:Monster wrangler male III HD2D.png|Monster wrangler (male)
File:Monster wrangler female III HD2D.png|Monster wrangler (female)
File:Priest_concept_art_DQ_III.jpg|Priest concept art
File:DQIII Priest Male Famicom.png|Priest (male)
File:DQIII Priest Female Famicom.png|Priest (female)
File:Sage_concept_art_DQ_III.jpg|Sage concept art
File:DQIII Sage Male Famicom.png|Sage (male)
File:DQIII Sage Male Famicom.png|Sage (male)
File:DQIII Sage Female Famicom.png|Sage (female)
File:DQIII Sage Female Famicom.png|Sage (female)
File:Thief3male.png|Thief (male)
File:Dragon Quest III SNES chibi male thief.png|Thief (male)
File:Thief3female.png|Thief (female)
File:Dragon Quest III SNES chibi female thief.png|Thief (female)
File:Warrior_concept_art_DQ_III.jpg|Warrior concept art
File:DQIII Warrior Male Famicom.png|Warrior (male)
File:DQIII Warrior Female Famicom.png|Warrior (female)
</gallery></center>
</gallery></center>


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