39,102
edits
Antiyonder (talk | contribs) No edit summary |
No edit summary |
||
| Line 11: | Line 11: | ||
==Appearances== | ==Appearances== | ||
==={{DQ3}}=== | ==={{DQ3}}=== | ||
[[Mage|Magi]] and [[Sage]]s will learn Tick-tock at Level 25, and it costs a hefty 12 {{MP}} to cast in all versions. Using the [[ | [[Mage|Magi]] and [[Sage]]s will learn Tick-tock at Level 25, and it costs a hefty 12 {{MP}} to cast in all versions. Using the [[night light]] will have the same effect, though from day to night only. | ||
==={{DQ3HD}}=== | |||
Tick-Tock is learned by Mages and Sages at level 25 if their wisdom exceeds 105 points. | |||
==={{DQ4}}=== | ==={{DQ4}}=== | ||
Tick-Tock is learned by [[Borya]] at Level 17 and costs 12 {{MP}} to cast ins the {{NES}} version, 2 in the {{PSX}}, and 4 in the [[Nintendo DS]] and [[Cell phone]] versions. The effect can also be generated by using the [[ | Tick-Tock is learned by [[Borya]] at Level 17 and costs 12 {{MP}} to cast ins the {{NES}} version, 2 in the {{PSX}}, and 4 in the [[Nintendo DS]] and [[Cell phone]] versions. The effect can also be generated by using the [[night light]] as before. | ||
==={{DQ5}}=== | ==={{DQ5}}=== | ||
| Line 38: | Line 41: | ||
Tick-tock returns after a long absence as part of a special gimmick dungeon themed around shrines dedicated to dawn and dusk, with players of any {{Vocation}} being granted access to the spell to complete the puzzles therein. | Tick-tock returns after a long absence as part of a special gimmick dungeon themed around shrines dedicated to dawn and dusk, with players of any {{Vocation}} being granted access to the spell to complete the puzzles therein. | ||
By nature of being an MMORPG, {{X}} must have all players experiencing the flow of time at the same rate, and thus Tick- | By nature of being an MMORPG, {{X}} must have all players experiencing the flow of time at the same rate, and thus Tick-Tock is limited in use. The distinction of the dungeon on a programming level is that it is loaded separately from the rest of the game world and users once the player(s) elect to complete the quest related to it, allowing for time manipulation as the area necessitates. | ||
==={{DQ11}}=== | ==={{DQ11}}=== | ||
| Line 52: | Line 55: | ||
[[Category:Spells]] | [[Category:Spells]] | ||
[[Category:Dragon Quest III spells]] | [[Category:Dragon Quest III spells]] | ||
[[Category:Dragon Quest III HD-2D Remake spells]] | |||
[[Category:Dragon Quest IV spells]] | [[Category:Dragon Quest IV spells]] | ||
[[Category:Dragon Quest V spells]] | [[Category:Dragon Quest V spells]] | ||