User talk:Follower of Light: Difference between revisions

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The PNG was created with PSX2 with 12x internal resolution in widescreen format (it's 610 × 615), and the WebM was made with PSX2 with 6x internal resolution in widescreen format. I've always wanted DQ8 sprites and animations in high resolution, and I was thinking of doing this for every monster and every animation in the bestiary. I wouldn't know where to put them though, so I'd thought I'd get your opinion on whether these could have a place on the wiki and they could replace the current DQ8 sprites, or an alternative would be better. [[User:Molacarthy|Molacarthy]] ([[User talk:Molacarthy|talk]]) 09:59, 20 April 2025 (EDT)
The PNG was created with PSX2 with 12x internal resolution in widescreen format (it's 610 × 615), and the WebM was made with PSX2 with 6x internal resolution in widescreen format. I've always wanted DQ8 sprites and animations in high resolution, and I was thinking of doing this for every monster and every animation in the bestiary. I wouldn't know where to put them though, so I'd thought I'd get your opinion on whether these could have a place on the wiki and they could replace the current DQ8 sprites, or an alternative would be better. [[User:Molacarthy|Molacarthy]] ([[User talk:Molacarthy|talk]]) 09:59, 20 April 2025 (EDT)
:Excellent work, I like what I'm seeing! Here's a mock up using your 3DS template, at 200px
[[File:Template test image.png]]
:Including the higher resolution pngs images would simple, but for the WebM files do you think you might be able to convert those into a gif format? Those will automatically play when set into the template's sprite section ([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 18:51, 20 April 2025 (EDT))

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