Dragon Quest III: The Seeds of Salvation: Difference between revisions

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Development on the Super Famicom remake of ''Dragon Quest III'' began shortly after the release of ''Dragon Quest VI'' in 1995. The personality system was inspired by Yuji Horii's time working as a copywriter for ''[https://en.wikipedia.org/wiki/Seventeen_(Japanese_magazine) Seventeen]'', a quarterly magazine for teenage girls, wherein he developed personality tests for the readers<ref>ドラゴンクエストIII そして伝説へ… 公式ガイドブック SE-MOOk guide book, page 223 ISBN-10:‎4757595395</ref>. Such a system gave the characters created at Patty's place more distinction, something lacking in the original 8-bit version where characters of the same vocation and level were the same, and had the added benefit of giving players more to work with when imagining how their characters would interact with one another.
Development on the Super Famicom remake of ''Dragon Quest III'' began shortly after the release of ''Dragon Quest VI'' in 1995. The personality system was inspired by Yuji Horii's time working as a copywriter for ''[https://en.wikipedia.org/wiki/Seventeen_(Japanese_magazine) Seventeen]'', a quarterly magazine for teenage girls, wherein he developed personality tests for the readers<ref>ドラゴンクエストIII そして伝説へ… 公式ガイドブック SE-MOOk guide book, page 223 ISBN-10:‎4757595395</ref>. Such a system gave the characters created at Patty's place more distinction, something lacking in the original 8-bit version where characters of the same vocation and level were the same, and had the added benefit of giving players more to work with when imagining how their characters would interact with one another.


Though Ortega was important to the game's story, memory restrictions meant that he was only mentioned by name before appearing near the end in Zoma's Citadel and even then he was represented by a mere pallet swap of the common [[hood]] monster. His story was elaborated upon through the addition of the game's opening cutscene, which depicted his departure from Aliahan and his apparent death against an unidentified monster at the summit of [[Mt. Necrogond]]. Additionally the [[joker's soaker]] item found in [[Mur]] was replaced with Ortega's helmet, giving players a stronger connection to their avatar's father. The open-ended nature of the game allowed players to retrieve the family heirloom very early in their adventure, which prevented the helmet was not made the strongest in the game; a critique that would be [[Auroral Helm|rectified in the HD-2D remake]] decades later.
Though Ortega was important to the game's story, memory restrictions meant that he was only mentioned by name before appearing near the end in Zoma's Citadel and even then he was represented by a mere pallet swap of the common [[hood]] monster. His story was elaborated upon through the addition of the game's opening cutscene, which depicted his departure from Aliahan and his apparent death against an unidentified monster at the summit of [[Mt. Necrogond]]. Additionally the [[joker's soaker]] item found in [[Mur]] was replaced with Ortega's helmet, giving players a stronger connection to their avatar's father. The open-ended nature of the game allowed determined players to retrieve the family heirloom very early in their adventure, which prevented the helmet from being made the best head protection in the game; a critique that would be [[Auroral Helm|rectified in the HD-2D remake]] decades later.


==Soundtrack==
==Soundtrack==
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==Trivia==
==Trivia==
*Series illustrator [[Hazuki Kurikara]] revealed in a Xitter post that the [[Zenith Dragon]]'s design was used for the logo of ''Dragon Warrior III'', hence why the dragon on the logo does not resemble any found in the game itself<ref>https://archive.fo/xctUu</ref>
*Series illustrator [[Hazuki Kurikara]] revealed in a Xitter post that the [[Zenith Dragon]]'s design was used for the logo of ''Dragon Warrior III'', hence why the dragon on the logo does not resemble any found in the game itself<ref>https://archive.fo/xctUu</ref>
*Akira Sakuma, the creator of the ''[https://en.wikipedia.org/wiki/Momotar%C5%8D_Densetsu| Momotaro Densetsu]'' series and Yuji Horii's fellow ''Weekly Shonen Jump'' alumni, was personally given a copy of ''Dragon Quest III'' by Horii. When visiting Horii in his home, Sakuma was also the first non-development staff member to see Ramia's finalized design<ref>https://archive.ph/HFJyC</ref>.


==Gallery==
==Gallery==
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File:DW III logo & ortega sketches.jpg|Sketch of the NES titlescreen, by artist Hazuki Kurikara
File:DW III logo & ortega sketches.jpg|Sketch of the NES titlescreen, by artist Hazuki Kurikara
Zenith dragon and DWIII logo concept art by Hazuki Kurikara.jpeg|The illustration of the Zenith Dragon used for the logo basis
Zenith dragon and DWIII logo concept art by Hazuki Kurikara.jpeg|The illustration of the Zenith Dragon used for the logo basis
Akira Sakuma DQ III letter.jpeg|Akira Sakuma's letter from Yuji Horii
</gallery></center>
</gallery></center>


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