Dragon Quest III HD-2D Remake: Difference between revisions

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堀井: お互いゆずらなかったんだよね?
堀井: お互いゆずらなかったんだよね?
早坂: はい、めっちゃぶつかりました(笑)。 最終的に堀井さんに決めていただいて、いまの形になったんです。
早坂: はい、めっちゃぶつかりました(笑)。 最終的に堀井さんに決めていただいて、いまの形になったんです。
堀井: 町ごとに外観を変えるほどのこだわりを持っているということは、入口の位置もちゃんと対応させたいにちがいないと感じて、OKしました。ドラゴンクエストIII そして伝説へ… レジェンダリーガイドブック ISNB 978-4-08-779822-7 page 394</ref>
堀井: 町ごとに外観を変えるほどのこだわりを持っているということは、入口の位置もちゃんと対応させたいにちがいないと感じて、OKしました。ドラゴンクエストIII そして伝説へ… レジェンダリーガイドブック ISNB 978-4-08-779822-7 page 394</ref>.
 
As the original game was known for having a high degree of customization at the time of it's release through the vocations system, this feature was embellished by granting players the ability to personalize the appearances of their characters directly. These specifications will also persist when a character changes vocations, something Hayasaka proposed due to the awkwardness of a male Warrior suddenly becoming an old man once he changed vocations into a Mage and vice-versa. Voice acting for the party was also deemed a necessity in the modern era, with Horii supervising the proper intonations for spells when their names are shouted in battle.


Scenario-wise, Horii deemed that the original ''Dragon Quest III'' had a complete story and thus the new additions would focus on Ortega instead of the protagonist. As one of the core elements of the title was the Hero following their in father's footsteps and slowly catching up with him as the adventure progresses, these new scenario additions would strengthen that theme in a way that didn't disrupt the flow of the overarching story. Particular emphasis was given to scene of Ortega fighting an unknown monster at the volcanic rim of [[Mt. Necrogond]], added in the Super Famicom version, with several of the new scenes showing Ortega's journey leading up to that moment and the unknown monster being fleshed out into the [[Garbgoyle]] villain.
Scenario-wise, Horii deemed that the original ''Dragon Quest III'' had a complete story and thus the new additions would focus on Ortega instead of the protagonist. As one of the core elements of the title was the Hero following their in father's footsteps and slowly catching up with him as the adventure progresses, these new scenario additions would strengthen that theme in a way that didn't disrupt the flow of the overarching story. Particular emphasis was given to scene of Ortega fighting an unknown monster at the volcanic rim of [[Mt. Necrogond]], added in the Super Famicom version, with several of the new scenes showing Ortega's journey leading up to that moment and the unknown monster being fleshed out into the [[Garbgoyle]] villain.
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The inclusion of the [[Grand Dragon]], the superboss who was added to the GameBoy Color version of ''Dragon Quest III'' in 2000, was a response to feedback from players that noted his absence from the ports of the Super Famicom version and desired to fight him once more. The abode of the Grand Dragon, the [[Temple of Trials]], was created as a means to satisfy players that wanted to continue playing after the credits rolled and those seeking a considerable challenge. As the [[Monster Medal|monster medals]] feature from the GameBoy Color version was decided to not be brought forward for the HD remake, the [[Ice Cave]] bonus dungeon that originally housed the Grand Dragon was replaced with the heavenly Temple of Trials <ref>早坂: クリア後のやりこみ要素として何を入れようかと考えたときに、ゲームボーイカラー(以下GBC)版の隠しボスであるグランドラゴーンが候補にあがりました。この敵はGBC版にしか登場しておらず、「ほかの移植版でも戦いたい」との声が以前から多く寄せられていたんです。そこで、今回のリメイクではグランドラゴーンを登場させることになり、せっかくだからダンジョンのデザインも一新して、 試練の神殿という荘厳な場所になりました。こういったやりこみ要素は「DQ」シリーズではおなじみですから、みなさんに楽しんでもらえるのではないでしょうか。
The inclusion of the [[Grand Dragon]], the superboss who was added to the GameBoy Color version of ''Dragon Quest III'' in 2000, was a response to feedback from players that noted his absence from the ports of the Super Famicom version and desired to fight him once more. The abode of the Grand Dragon, the [[Temple of Trials]], was created as a means to satisfy players that wanted to continue playing after the credits rolled and those seeking a considerable challenge. As the [[Monster Medal|monster medals]] feature from the GameBoy Color version was decided to not be brought forward for the HD remake, the [[Ice Cave]] bonus dungeon that originally housed the Grand Dragon was replaced with the heavenly Temple of Trials <ref>早坂: クリア後のやりこみ要素として何を入れようかと考えたときに、ゲームボーイカラー(以下GBC)版の隠しボスであるグランドラゴーンが候補にあがりました。この敵はGBC版にしか登場しておらず、「ほかの移植版でも戦いたい」との声が以前から多く寄せられていたんです。そこで、今回のリメイクではグランドラゴーンを登場させることになり、せっかくだからダンジョンのデザインも一新して、 試練の神殿という荘厳な場所になりました。こういったやりこみ要素は「DQ」シリーズではおなじみですから、みなさんに楽しんでもらえるのではないでしょうか。
堀井: エンディングを迎えても「まだ終わりたくない!」と思う人に添える内容になっているので、遊び人4人で挑戦するとか、いろいろと試してほしいですね。ドラゴンクエストIII そして伝説へ… レジェンダリーガイドブック ISNB 978-4-08-779822-7 page 397</ref>.
堀井: エンディングを迎えても「まだ終わりたくない!」と思う人に添える内容になっているので、遊び人4人で挑戦するとか、いろいろと試してほしいですね。ドラゴンクエストIII そして伝説へ… レジェンダリーガイドブック ISNB 978-4-08-779822-7 page 397</ref>.
''Dragon Quest III HD-2D Remake'' was formally announced during the [https://www.youtube.com/watch?v=gfmOWgfYVjY| series 35th anniversary livestream] on May 26, 2021. Beta footage that dirfers from the final product was shown, along with a debriefing from producer Masaaki Hayasaka. In his typical mischievous fashion Yuji Horii also let it slip that [[Dragon Quest I & II HD-2D Remake|remakes of the first two games]] and that there would be surprises in store for those who played the trio in chronological order, much to the chagrin of his co-host and live English translator.


==Censorship controversy==
==Censorship controversy==

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