Undead family: Difference between revisions

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==={{DQ3}}===
==={{DQ3}}===
Zombies are now recognized by the game's coding, much like [[Dragon family|Dragons]]. They will receive 16~32 more damage when struck with the [[Zombiesbane]] in the original version, and 50% more damage in the remake and subsequent ports.<br>
The existence of the [[Zombiesbane (Weapon)|zombiesbane]] weapon would imply that there is a distinct coding tag in the game's programming for the undead ala the [[dragon family]], but this is not the case. Instead the zombiesbane deals 16~32 more damage to monsters that are weak to the [[Poof]] and [[Blasto]] spells, which so happens to apply to most zombies.
*[[Putrefido]]
*[[Putrefido]]
*[[Rottenweiler]]
*[[Rottenweiler]]
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*[[Grievous bodily arm]]
*[[Grievous bodily arm]]
*[[Skeleton swordsman (recurring)|Skeleton swordsman]]
*[[Skeleton swordsman (recurring)|Skeleton swordsman]]
*[[Dragon zombie]] (receives bonus damage from [[Dragon slayer]] as well)
*[[Dragon zombie]] (receives bonus damage from [[Dragonsbane (Weapon)|dragonsbane]] as well)
*[[Skelegon]] (receives bonus damage from [[Dragon slayer]] as well)
*[[Skelegon]] (receives bonus damage from [[Dragonsbane (Weapon)|dragonsbane]] as well)
 
==={{DQ3HD}}===
The undead take 130% damage from the [[divine dagger]] and the [[Zombiesbane (Weapon)|zombiesbane]] weapons, with the latter ditching its peculiar focus on [[Poof]]-resistance to consistently deal extra damage to the corpses.
*[[Bones of Baramos]]
*[[Bullmustiff]] (also {{Beast}})
*[[Dragon zombie]] (also {{Dragon}})
*[[Ghoul]]
*[[Grievous bodily arm]]
*[[Heedoo voodoo]]
*[[One-man army]]
*[[Rottenweiler]] (also {{Beast}})
*[[Troobloovoodo]]
*[[Mummy]]
*[[Mummy boy]]
*[[Putrefido]] (also {{Beast}})
*[[Skeleton swordsman (recurring)]]
*[[Skelegon]]] (also {{Dragon}})
*[[Toxic zombie]]
*[[Voodoogooder]]
*[[Walking corpse]]


==={{DQ4}}===
==={{DQ4}}===

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